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    1. Sven_The_Slayer

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Right? The new shields look so nice as well. I'm fairly sure Saber is in charge of the models but he can prove me wrong if he likes.
    2. Sven_The_Slayer

      Read by Council a change to navigation mechanic : ship signature secondary scanner function, ship licenses

      I am really keen on the idea of licensing. It's something that could be off by default but would be a great addition to any RP style servers. I played a lot of EV-Nova and the Federation required licenses for just about everything. If you had missiles on your ship without the missile license...
    3. Sven_The_Slayer

      Bug New Sun Damage Bugs

      I parked Skylords venator in a sun and I got bored and deleted it before it was destroyed so I'm not sure what exactly the scale is when it comes to damage.
    4. Sven_The_Slayer

      Read by Council Derpy Barrel Roll

      This is a bug, the ship seems to want to roll in relation to the mouse not the direction the ship is facing. I rolled a stationary ship and had no problems. The second I try to turn while rotating and it all goes haywire.
    5. Sven_The_Slayer

      Recognized Change Salvaging Mechanics

      I love the idea of being able to get a percentage of real blocks from derelict stations. I'm fairly certain I've mentioned it before... somewhere... if not only just in my head. I hope one day: Loot clouds will be a thing of the past and the loot from a ship is what they are actually carrying...
    6. Sven_The_Slayer

      Kupu's thread

      Oh yeah he of course would probably be the guy designing the graphics for the shields if we got options, but I don't think he is the guy to talk to about having those options.
    7. Sven_The_Slayer

      Kupu's thread

      LoL. Not quite sure this is in Kupus domain but yeah a way to customize plumes and shields on a ship to ship basis would be amazing.
    8. Sven_The_Slayer

      Read by Council An extension to a certain post about lights.

      I'm thinking the only way to achieve this is not have power states not effect logic directly just make the over heating state stop players from using buttons, activators or area triggers. The game would not be able to tell what the intentions of the logic circuits are, only off and on, high and...
    9. Sven_The_Slayer

      Kupu's thread

      Master_Artificer I would love olive drab to be an option. My complaint against the green was that it didn't follow the same color scheme of all the others variants. Basic hulls tended to be bright and then there was blue and green which were really dull.
    10. Sven_The_Slayer

      CIR - Term 2 Councilors Announced

      I haven't seen him for a couple days now... that's just because I avoid mirrors.
    11. Sven_The_Slayer

      Wugg's Projects

      That's some top notch slab work!
    12. Sven_The_Slayer

      Grey hull blocks and armor paint

      We've moved in the right direction that all you need now is hardener to make stronger armor and not every single color of ore. I've been advocating for "paint at any stage" but unfortunately the way the game handles factories it isn't possible right now. Hopefully it is something that can be...
    13. Sven_The_Slayer

      Recognized Display Module

      Hopefully maybe they will also accept some basic math at some point as well... We can show max shields and current shields but with some basic math you could easily show percent shields and how much shields have been lost.
    14. Sven_The_Slayer

      Mass enhancers needed for turrets?

      When you enter a core it should tell you if an entity is overweight. This doesn't happen if you Tab+F8 into the core which is usually the problem I have.
    15. Sven_The_Slayer

      Mass enhancers needed for turrets?

      Are you testing the speed of the turret personally or with AI? If you are in control of a turret you can get by with no mass enhancers but an AI turret will need them to get the rotation speed.
    16. Sven_The_Slayer

      Cargo Improvements

      Sorry there was a typo, 400 advanced armor per module was what I meant to say. For a general reference/comparison, an Isanth Type Zero takes three storage volumes.
    17. Sven_The_Slayer

      Logic - Expose both parent & child linked blocks

      Yeah this is something I would like to have.
    18. Sven_The_Slayer

      Cargo Improvements

      If you think your storage container on your ship is too large then why not make it smaller? You can't just look at starter ships and miners when thinking about cargo and volume, what happens when you start stock piling advanced armor for building warships? It may take you a week to fill your...
    19. Sven_The_Slayer

      Cargo Improvements

      It would be nice to have multiple access points on a single cargo system. It would also be nice to have chests linked to a storage system and be able to filter so it only displays certain blocks so those who don't want to get rid of old sorting rooms don't have to. The Cargo needs to auto sort...
    20. Sven_The_Slayer

      Power changes are ridiculous and broken

      Latest hotfix(.19522) seems to have the correct power settings. <PowerGrowth>1.000348</PowerGrowth>