Search results

    1. NeonSturm

      Recognized User assigned exit point from the core.

      This feature is obviously not obvious enough. Make it more obvious! ;)
    2. NeonSturm

      Need Ideas for a PVP/Survival Ship Build Competition with prizes

      I haven't thought much about slabs above. If you use 1/4 slabs for floor+ceiling, you can get 1.5m or 1m additionally and different textures on different floors. I've built with these, but I don't know how many peoples utilize them. I haven't see many reviews of ships using slabs for more than...
    3. NeonSturm

      Need Ideas for a PVP/Survival Ship Build Competition with prizes

      I basically agree alterintel I would fine-tune a few things, but it is your competition after all - your rules. I just think this will help Square meters. "Quadrat-Meter". I forgot english here, but Megacrafter127 ninja-ed me :) It is not good to use volume to define crew space (except for...
    4. NeonSturm

      Need Ideas for a PVP/Survival Ship Build Competition with prizes

      Yes Cafeteria can dupe as lounge, especially on military ships. But there should be enough labour room for the majority of crew (doesn't need a name, but can be machine room, R&D, whatever) and a lounge-sized rooms for storing replacement parts or other arbitrary stuff (a bit like a garage /...
    5. NeonSturm

      Need Ideas for a PVP/Survival Ship Build Competition with prizes

      The number of likes depends on how many peoples have seen it and how lazy they are. It's ok if there is empty-RP space, because it can be filled later and it balances these ships vs RP ships. Or so I thought. 3? Or count cargo crates (on combat ships or additional ones) as empty space, because...
    6. NeonSturm

      Read by Council Dead Mans Switch

      True. either fix that or just add the .... modding support.
    7. NeonSturm

      Recognized User assigned exit point from the core.

      It shouldn't be an issue if you could just sit down on such a block to enter flight mode. Edit: I meant sitting on core/seat = enter core/seat, but this is good too.
    8. NeonSturm

      Need Ideas for a PVP/Survival Ship Build Competition with prizes

      Do you not have rules on aesthetics? Perhaps your $60 will go to a Borg-Cube with grey hull. To balance RP, just require empty space in the ship. Maybe require 1 qm walking / deko/not-needed-blocks area per XX blocks used to define it. Also exclude hangar space possibly obstructed by docking...
    9. NeonSturm

      Read by Council a change to navigation mechanic : ship signature secondary scanner function, ship licenses

      I don't think licenses should be purchased for a fixed cost. A single ship could maybe pay 5% of it's cost into all licensing toward one faction or space-region, else you would scare away newbies. Could systems in which your actions are illegal be marked red? Or a popup-warning when you first...
    10. NeonSturm

      Read by Council Dead Mans Switch

      You can do that with area triggers or step-ons in a narrow corridor. But I agree that modding support should be added. callbackObject listenTo( x, y, z ) onChange lastActivated = timestamp enableBlock( x, y, z ) addTimedTask( +t, doTask ) doTask if( lastActivated < timestamp...
    11. NeonSturm

      Read by Council Diagonal Rails

      But then you have 2 collision volumes in the same place :/ Rotation-trams are faster too, or not? I think they are or were not limited to a low amount of m per second. Sure, you don't need diagonal rails, but going +x and then +y is 1.4 times the length of going diagonally. It is quite some...
    12. NeonSturm

      Recognized by Council Probability based instability of natural structures

      I don't know if randoom is such a good thing, but else I agree.
    13. NeonSturm

      Read by Council Gyro Dampener - Ship Brakes or Dampener

      How is this better than Overdrive to buff thrust which can be used to break?
    14. NeonSturm

      Read by Council Council forwarding suggestions from devs

      The game is theirs, but the community content is not. Without community content, this game would be nothing. The game belongs to devs, but a big part of the player experience does not. This problem also happens if you don't tell anything. I had a lot of ideas what to make because I never seen it...
    15. NeonSturm

      Making Giant Ship/Station Recreations

      It depends on how many details you want to preserve. If you scale something down, it can happen that a window 1m wide would require a 1/10m block. Will you then scrap windows completely? Do you want to preserve a specific hangar size or layout of rooms? Look at the minimum you want, make a...
    16. NeonSturm

      Recognized Cloud Based Templates and Blueprints

      Agree, but how would you solve downloads stored on third-party sites in various compression formats? I think this requires some more effort. This system should not be hardwired to only support community content. I rather like it to be similar to abos on lists (look at YouTube - liked...
    17. NeonSturm

      Recognized Bobby AI "Torpedo" Mode

      Explosives could be weapons.
    18. NeonSturm

      Survey: Ship Stats

      1. highly depends on alpha weapons. 2. If you can spend 1000 blocks in shield cap, you should spend at least 100 in regen. Just use a fraction and then fine-tune it. 3. Depends on the game version, updates and server-config ;) 4. Depends on shield-weapon balance and ship type. 5. Make at least...
    19. NeonSturm

      Read by Schine User Interface changes to make the game more comfortable and less frusturating

      I would like build sliders to be replaced with something like this: X [arrow] [slider stopping at used values, using if placing] [arrow] [number input] Y ← [ | | - | - - - [|] - - - - - - - | - - - - - - ] → [_8_] Z … A 4th copy which is changes all of x,y,z at once, used if it is the last that...