UPDATE:
Update on Judging Metric thoughts: (Just so you know, this contest WILL happen, I just want to get everything nailed down first)
So the Basic Idea of Contest: The most Offense + Defense that you can get on your ship per Resource Spent.
To get this competition rolling I'm willing to put up $100 USD of my own money for prizes.
Mechanic for Judging:
((EDSS + (EDES x SLES)) / RCp10K) x (1 +((C x CB)/RCp10K))
EDSS = Effective DPS of submitted Ship
EDES = Effective DPS of Enemy Ships
SLES = Seconds lasted against Enemy Ships
RCp10K = Resource Cost divided by 10,000
C = Number of Crewman
CB = Crew bonus
Resource Cost is determined by Megacrafter127's resource calculator. any extra Crystal Composites or Metal Meshes will be divided by 10
So what do I mean by Effective DPS? Well, I take a target with known hit points and shields and count how many seconds it takes your ship to overheat the core of the target.
I think we all can agree that with NPC's and NPC bonuses coming very soon they should at least be given some kind of weight in this contest. Ideally the judgement would be solely based on Offense and Defense per Resource Spent, but that will have to wait for after the NPC update is fully realized. So in the mean time the following is the way I think is the best way to measure how well NPC's will help your ship.
So the Basic Idea of Contest: The most Offense + Defense that you can get on your ship per Resource Spent. And working off of the assumption that NPCs will probably only give you a max of a 15% bonus, this will be the max bonus you can get for RP/Crew Space on your submitted ship. So now the sudo math is ((Offense + Defense)/Resource Cost) plus Crew Bonus %
There will be a number of required elements to qualify for a Crew Bonus:
Definitions:
All RP space must be walk-able, stand-able or sit-able and accessible from all other RP spaces to be considered an RP space. So no isolated void "RP" space than nobody can get to. And for chairs: Must be able to get to, sit down, get up, and walk away from the chair for it to be considered RP space.
Also a qm is considered a walk-able square meter. (for those of you like me who've never heard of this term before)
Check List for the 3 tiers of Maximum Crew Bonus
....5%..........10%........15%.....All boxes of a tier must be checked to get that tier bonus.
[] 2...........[] 4...........[]9..........qm's of Personal Space per 10K of Resource Cost
[] 2...........[] 4...........[]9..........qm's of Leisure Space per 10K of Resource Cost
[] 1 3/4.....[] 2 3/4.....[] 3 3/4...height of all Required Spaces
[] 1/3........[] 1/2........[] 1.........Work Stations per 10K of Resource Cost
[] 1/3........[] 1/2........[] 1.........Seats and Tables in Dining Facility per 10K of Resource Cost
[] 1...........[] 2...........[] 3.........Width of Required Corridors
Personal Space: Must include a bed and additional qm's depending on the tier of Crew Bonus you're going for. A "bed" is considered a bed when it consists of at least 2 square meters, and is elevated off of the floor by at least .25 meters.
Work Stations: must include a chair and a computer, display, or other decorative screen for the crewman to work at.
Dining Facility: a room that contains seats and chairs for the crew to eat.
Leisure Space: Maybe combined with the Dining Facility if at the 5% and 10% tier. For 15% though, the Leisure Space needs it's own room.
Required Corridors: Since all spaces need to be connected, corridors may be necessary to connect them. Doors will be considered corridors for the purpose of this contest. So in order to get full crew bonus, all required doors should be 4x3 meters. A corridor is considered to be required if it is connecting one of the required spaces to each other (Work stations, Personal Space, Dining Space, and Leisure Space) If you have additional spaces that are not required, then those spaces do not need to conform to RP or size requirements.
All required spaces must be in their own rooms and separated by corridors, with the possible exception of the Leisure Space.
Update on Judging Metric thoughts: (Just so you know, this contest WILL happen, I just want to get everything nailed down first)
So the Basic Idea of Contest: The most Offense + Defense that you can get on your ship per Resource Spent.
To get this competition rolling I'm willing to put up $100 USD of my own money for prizes.
Mechanic for Judging:
((EDSS + (EDES x SLES)) / RCp10K) x (1 +((C x CB)/RCp10K))
EDSS = Effective DPS of submitted Ship
EDES = Effective DPS of Enemy Ships
SLES = Seconds lasted against Enemy Ships
RCp10K = Resource Cost divided by 10,000
C = Number of Crewman
CB = Crew bonus
Resource Cost is determined by Megacrafter127's resource calculator. any extra Crystal Composites or Metal Meshes will be divided by 10
So what do I mean by Effective DPS? Well, I take a target with known hit points and shields and count how many seconds it takes your ship to overheat the core of the target.
I think we all can agree that with NPC's and NPC bonuses coming very soon they should at least be given some kind of weight in this contest. Ideally the judgement would be solely based on Offense and Defense per Resource Spent, but that will have to wait for after the NPC update is fully realized. So in the mean time the following is the way I think is the best way to measure how well NPC's will help your ship.
So the Basic Idea of Contest: The most Offense + Defense that you can get on your ship per Resource Spent. And working off of the assumption that NPCs will probably only give you a max of a 15% bonus, this will be the max bonus you can get for RP/Crew Space on your submitted ship. So now the sudo math is ((Offense + Defense)/Resource Cost) plus Crew Bonus %
There will be a number of required elements to qualify for a Crew Bonus:
- Work stations
- Personal Space
- Dining Space
- Leisure Space
- Corridors to link them all
Definitions:
All RP space must be walk-able, stand-able or sit-able and accessible from all other RP spaces to be considered an RP space. So no isolated void "RP" space than nobody can get to. And for chairs: Must be able to get to, sit down, get up, and walk away from the chair for it to be considered RP space.
Also a qm is considered a walk-able square meter. (for those of you like me who've never heard of this term before)
Check List for the 3 tiers of Maximum Crew Bonus
....5%..........10%........15%.....All boxes of a tier must be checked to get that tier bonus.
[] 2...........[] 4...........[]9..........qm's of Personal Space per 10K of Resource Cost
[] 2...........[] 4...........[]9..........qm's of Leisure Space per 10K of Resource Cost
[] 1 3/4.....[] 2 3/4.....[] 3 3/4...height of all Required Spaces
[] 1/3........[] 1/2........[] 1.........Work Stations per 10K of Resource Cost
[] 1/3........[] 1/2........[] 1.........Seats and Tables in Dining Facility per 10K of Resource Cost
[] 1...........[] 2...........[] 3.........Width of Required Corridors
Personal Space: Must include a bed and additional qm's depending on the tier of Crew Bonus you're going for. A "bed" is considered a bed when it consists of at least 2 square meters, and is elevated off of the floor by at least .25 meters.
Work Stations: must include a chair and a computer, display, or other decorative screen for the crewman to work at.
Dining Facility: a room that contains seats and chairs for the crew to eat.
Leisure Space: Maybe combined with the Dining Facility if at the 5% and 10% tier. For 15% though, the Leisure Space needs it's own room.
Required Corridors: Since all spaces need to be connected, corridors may be necessary to connect them. Doors will be considered corridors for the purpose of this contest. So in order to get full crew bonus, all required doors should be 4x3 meters. A corridor is considered to be required if it is connecting one of the required spaces to each other (Work stations, Personal Space, Dining Space, and Leisure Space) If you have additional spaces that are not required, then those spaces do not need to conform to RP or size requirements.
All required spaces must be in their own rooms and separated by corridors, with the possible exception of the Leisure Space.
I Love this Game!
I believe that the best way to see it succeed is to get as many people playing it as possible. The best way to do that is to have people tell their friends and to give new players an incentive to try it out. Also I'd like to get even more good usable ships into the Community Content section. What I mean by "Usable" is people can actually use them in a survival/PVP environment. (so if you don't want to share your tech, then don't submit it.)
To get this competition rolling I'm willing to put up $100 USD of my own money for prizes.
What's the best way to measure a ship's Survivor/PVP ability?
Here are my ideas for Offense ability: (suggestions welcome)
Here are my ideas for Defensive ability: (suggestions welcome)
Here is my Idea for Resource Cost:
Ideas for upcoming NPC Crew:
How to get the final Score: (suggestions welcome)
Transparency and Active Real Time Judging:
So what do I need from you gals/guys ?
What should the prizes be?
How long should the competition run for? I'm leaning towards a month or maybe two
What are your thoughts for my testing criteria?
Should there be a resource cost or size limit? if so, what should it be? (I will not consider Mass as a limit)
This Contest is not yet started. First I'd like to get an opinion from you all.
Thanks
I believe that the best way to see it succeed is to get as many people playing it as possible. The best way to do that is to have people tell their friends and to give new players an incentive to try it out. Also I'd like to get even more good usable ships into the Community Content section. What I mean by "Usable" is people can actually use them in a survival/PVP environment. (so if you don't want to share your tech, then don't submit it.)
To get this competition rolling I'm willing to put up $100 USD of my own money for prizes.
What's the best way to measure a ship's Survivor/PVP ability?
I need a way to test (without bias or opinion) the following categories: Offensive, Defensive, and Resource Cost.
the winner should be getting the most Offense and Defense per Resource spent. Also, given that Crew will be coming soon, I don't want to penalize people for RP space . Ideas for that are below.
the winner should be getting the most Offense and Defense per Resource spent. Also, given that Crew will be coming soon, I don't want to penalize people for RP space . Ideas for that are below.
Here are my ideas for Offense ability: (suggestions welcome)
How long it takes to overheat a non moving target with 5mil shields (500K regen) and 5 layers of Advanced armor.
How long it takes to overheat a number of small pirate fighters (suggestions for fighters wanted)
This could be counted by adding up target or pirate shields armor and structure and dividing it by the number of seconds needed to overheat them. Structure below 50% and shield regen will be taken into account.
How long it takes to overheat a number of small pirate fighters (suggestions for fighters wanted)
This could be counted by adding up target or pirate shields armor and structure and dividing it by the number of seconds needed to overheat them. Structure below 50% and shield regen will be taken into account.
Here are my ideas for Defensive ability: (suggestions welcome)
Disable the ship's weapons, activate all passive systems, give it a one block cannon, turn on ai, and see how long it lasts against a number of pirate fighters.
This could be counted by adding up pirate fighter DPS and dividing it by the number of seconds before the submitted ship overheats.
This could be counted by adding up pirate fighter DPS and dividing it by the number of seconds before the submitted ship overheats.
Here is my Idea for Resource Cost:
use Megacrafter127's resource calculator. I'm thinking add up all shards, ores, and surplus Meshes or Crystals. Meshes and Chrystals will be divided by 10.
Ideas for upcoming NPC Crew:
To account for the upcoming crew NPC update, I need to figure out a way to not penalize people for adding RP space to their ships. so for every ship system computer that has wedge chair, a bed, and a path between them for potential NPC's, you should get extra points. I need some suggestions from you guys on the best way to balance this though.
How to get the final Score: (suggestions welcome)
Now take the Offense number, add it to the Defense number, and divide it by the Resource Cost number. Then add extra Crew NPC Points. The submission with the highest resulting score will be placed at the top of the list.
Transparency and Active Real Time Judging:
I want a leader board with public scores and pics for everybody to see in real time so you know the score you need to beat. You should be able to submit a ship and get a score, and try again. The point being I want the best ship. How many times have you built something and then thought "I could have done that better." Well now you can. So I will make public all of my test targets, pirate ships, and methodologies so you can recreate them at home. Once your happy with your creation, submit it to me via PM. I should be able to give you a score within a couple of days, and I'll place your name on the ranking list. Only pics and final scores will be made public until the contest is over. Actual blue prints will not be made public in Community Content until after the completion is over. This way if you have a secret weapon it can remain secret until after the completion is over.
So what do I need from you gals/guys ?
What should the prizes be?
I'm leaning towards three prizes $60 for first, $25 for second, and $15 for third. My initial thoughts are to gift a game of your choice to you on Steam. So first place could get a pretty good game, and third place will at the least be able to purchase a copy of Starmade. However, I'm all ears if you guys can think of something different as far as prizes should go. Somebody suggested I build for them a custom ship or some other investment of my time. I'm all for that if you want that instead.
How long should the competition run for? I'm leaning towards a month or maybe two
What are your thoughts for my testing criteria?
Should there be a resource cost or size limit? if so, what should it be? (I will not consider Mass as a limit)
This Contest is not yet started. First I'd like to get an opinion from you all.
Thanks
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