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    1. Mered4

      The ultimate drone R&D thread

      Hey guys? If you add a pulse weapon system to a suicide drone, the drone will try to ram enemy ships. Pulse weapons have an engagement range of zero, or at least they used to. Just a computer and an attached block should do - I dunno if just a computer would do the trick. Also, the best use...
    2. Mered4

      Current Weapon Balance: Shields vs Hull

      Interesting. That would work quite well, actually. It adds an extra layer to the fight: armor. Shields, armor, hull. Interesting.
    3. Mered4

      Current Weapon Balance: Shields vs Hull

      Neither is your interpertation, right?
    4. Mered4

      Current Weapon Balance: Shields vs Hull

      now I don't like the idea D:
    5. Mered4

      Current Weapon Balance: Shields vs Hull

      All of you are misunderstanding what he means. All armor blocks in a group (as is standard in Starmade) will *give* eachother HP - it wont be a shared pool. Each block will have the health and armor of the whole section. On ridiculously massive chunks, you might be able to break a million HP...
    6. Mered4

      Current Weapon Balance: Shields vs Hull

      I tried to increase the HP of armor in the config - it has an upper limit of 200 something. Armor is limited to 100% (invincible), so there is that to consider. Tbh, it would be easier to drop both the shield and weapon numbers to a more reasonable level without redesigning the engine again.
    7. Mered4

      Current Weapon Balance: Shields vs Hull

      I don't agree with this because it forces people to use a specific effect all the time - you'd have to be power stable for the effect, thrust, weapons, etc. The idea is solid, it just breaks the sandbox nature of the game. Wouldn't that essentially be a second shield if all armor blocks are...
    8. Mered4

      Current Weapon Balance: Shields vs Hull

      How does this solve the discrepancy between the shield and armor numbers?
    9. Mered4

      Current Weapon Balance: Shields vs Hull

      First, a few reminders on balance in Starmade right now: Anti-Missile Systems are still fairly ineffective against missiles due to their inability to lead their target, as well as lag/latency between the client and server. Fixing this is no easy task, which I assume is partly why it hasn't...
    10. Mered4

      Little Coruscant (Station Build)

      I liked your pathways. Simple, but they gave the right impression. More detail (I have no idea what I mean by this) would probably help though :eek:
    11. Mered4

      Viability and shape of dangerous stealth ships?

      But still true, nonetheless - lag is a real and serious gameplay problem in Starmade.
    12. Mered4

      Viability and shape of dangerous stealth ships?

      Things about Stealth everyone should probably know but might not: 1. Perm jam+cloak is considered a perma-cloaker. They are invisible to everything - except the nav screen. No, seriously - just look at nav. You'll see any and all ships and their distance from your vessel. You can't pinpoint...
    13. Mered4

      ANNOUNCEMENT -- No more forum drama.

      Oh hey. The drama from all those folks who aren't - Right. No drama. :D Regardless, I'm glad this is being dealt with in a bold and up front manner. The little server dramas popping up every now and again were worrying me.
    14. Mered4

      Little Coruscant (Station Build)

      Yep, same level of excitement as the Atlantis build. Immediately followed by the sinking feeling that my computer will revolt if I attempt to do anything while looking at the station from a kilometer out. But excited. Yeah. Looks great :D
    15. Mered4

      Starmade: State of development

      What we learned from this thread: There is no such thing as a *top priority community issue.* It's either an emergency or someone is pulling your leg.
    16. Mered4

      Before I build too big and wreck myself...

      Increasing sector size has tons of benefits besides just allowing larger stations - it also makes gameplay with larger vessels possible without crashing servers. The only downside I can see is increased travel time via sublight engines, but we have jumpdrives. Use them. Another note - JDrives...
    17. Mered4

      Executor-class Star Dreadnought 1:25 Scale, IF Shipyards [RELEASED]

      I have a turret complement that I use for it. I'll add that to the download and post the individual link here. It's just a ship with all the turrets attached. Their AI is configured to attack missiles, while the secondary turrets are on selected target. Dropbox link for the turret complement...
    18. Mered4

      Executor-class Star Dreadnought, 1:25 Scale - Turrets have been added to the download!

      The turrets are mounted on a separate ship, which can be spawned in for easy replacement after heavy combat. No changes to the main vessel in this update. Please note that the Executor-class still looks way sexier when she doesn't have turrets attached. It is suggested by the New Republic that...
    19. Mered4

      Capital Ships mod and test server

      Thank you so much!
    20. Mered4

      Capital Ships mod and test server

      I too would like to see them, if only so i can build a specific ship loadout for it in SP.