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    1. Mered4

      Shields and turrets

      We are not dealing with the current mechanics of the game - rather, we are hypothesizing if and when turret turning speed and AI accuracy problems are both fixed.
    2. Mered4

      Shields and turrets

      Why? For realistic purposes I understand why this makes logical sense, of course, but as it relates to gameplay, why should turrets be destructable? I play Robocraft fairly often, and turret sniping is how you win as an SMG tank on almost any tier. It's not the sort of gameplay I want to wish...
    3. Mered4

      Shields and turrets

      That's a completely different scenario. We didn't have the computational capacity that we do nowadays.
    4. Mered4

      Shields and turrets

      This just simply not true. Turrets should be handicapped by a turning speed. If the turret is tiny, then it should turn very quickly but have little firepower against fighters and frigates. However, if the turret is an anti-cap turret, and thus very large, it should turn slowly and thus be...
    5. Mered4

      Shields and turrets

      Think SW Battlefront 2 space battles. Yes, you could shoot off all the turrets, but even the small ones took some serious punishment before going down. Serious punishment as in multiple bombing runs. Not single missiles to pop them. And fighters couldn't kill a cap ship from the outside.
    6. Mered4

      Discussion : How to improve game combat ?

      I agree. It's always bothered me that capital ship turrets in Starmade stretch half the length of their parent vessel. Smaller weapon arrays and smaller weapons in general would really help the situation. That said, a lot of folks like to reference the old days where two cap ships would just...
    7. Mered4

      Discussion : How to improve game combat ?

      I understand why you folks would think increasing shield capacity is a cool idea, but here's wot I think: Make power suck more. That's right. Nerf power. Crazy, no? Here, let me explain: First, you nerf power so you can't just snowball with your weapon arrays - you have to keep them...
    8. Mered4

      Discussion : How to improve game combat ?

      We have a few options, and they all involve overhauling the current system: 1. Tailor the balance to favor medium - large vessels, some equipped with drone swarms, each piloted by a player. 2. Encourage all kinds of vessels of almost all sizes with a simple threshold for usefulness (e.g. 5k...
    9. Mered4

      Shields and turrets

      It's complex, but the base problem was the guy assigned to balance never really took it seriously and considered what they had (the preliminary beta balance) as good enough. He also took advice from the community manager on balance decisions, which made many of us longstanding members of the...
    10. Mered4

      Shields and turrets

      Dude, the game is in alpha. No one plays this thing competitively without a lighthearted theme in mind. We all know the exploits and weird parts of the balance and we all use them. It's better to make drastic changes sooner than to wait and have a public outcry because you altered their...
    11. Mered4

      Shields and turrets

      The jammer only worsens the accuracy. In any fight where fighters are close enough to pick targets, the enemy turrets will demolish them. Swarmers, too. And I'm not talking pirates, I'm talking well made player ships.
    12. Mered4

      Shields and turrets

      I feel you. I really understand where you are coming from here. Honestly, schema (or Calbiri) have yet to release some sort of dev blog/article that details their vision for combat going forward. Are we going to be like Fractured Space, where everyone flies around in a really cool medium-large...
    13. Mered4

      Shields and turrets

      It doesn't, though. The turrets still murder tiny fighters.
    14. Mered4

      The ultimate drone R&D thread

      Yeah, but it also prevents lag from the idiots who bring a 300 entity titan that crashes everyone's PC when it looks at you funny. I kinda wish it were higher myself, but Tomino and gang have a lot of experience with people going completely bat-shit crazy with the rules, so they had to draw the...
    15. Mered4

      The ultimate drone R&D thread

      The only counter to drone swarms is admin rules. MFleet trumps all with that awesome 24 entity docking limit. :D
    16. Mered4

      Question about block ratio for weapons

      Don't forget the redundancy - if you lose a chunk of the secondary, you'll still have a functioning weapon. Which isn't super useful, but it's a nice perk.
    17. Mered4

      Shields and turrets

      Invisible blocks do not absorb projectiles or beams, FYI. Open plex doors are not a viable shield. :)
    18. Mered4

      Jump gates on Nav maps

      Something about encouraging player interaction. Sure, if you mean griefing. Which is what happened to my gate network every time I tried to set it up.
    19. Mered4

      Shields and turrets

      This is pretty simple, folks. Turrets should be included as a part of the ship design. You are fighting the ship, after all, not twenty small ships that happen to be attached to this larger one. Which is how it feels right now, and (technically) how it actually is. I fully support turrets...
    20. Mered4

      How to make Warheads usfull

      I'd rather encourage ships being LESS destructible first. Having a vessel that could be breached at any moment by some chump in a stealthy disintegrator stick is not my idea of a good time. I'll just slap everything on my homebase so I CANNOT lose it. :)