Yeah, but there is a block count where systems start being much less efficient than smaller, more numerous ships.
10 100 mass ships will defeat a 1k mass ship, for example. The cost of that is probably super high, but they'd still win.
Star-conflict's combat is something unique and I highly doubt it would work well in Starmade. The ships are so precisely balanced that the customization in Starmade would completely ruin the idea of balance.
In addition, the size and weight of ships in SC doesn't linearly scale with power...
Crafting needs to be less complex while keeping the depth that many enjoy.
It also could be made easier to use. The new GUI is a great step forward in this regard.
To sustain a healthy balance between large ships (battleships, Titans) and their smaller counterparts (frigates->cruisers, drone carriers) without dismissing a particular weight outright, we need to give size its own advantages and disadvantages. At the moment, size is a huge detriment - you...
In the case of starmade, napkin math is about the same as testing.
Here, have some napkin math:
1000 damage applied (takes X blocks)
1000->500->250->125->67.5->33.75 (cutoff)
6 blocks that cost X
2000 damage applied (takes 2X blocks)
7 blocks, the extra block costs X
4000 damage applied...
From what I heard, it's going to be a fairly simple system:
Systems and dec blocks will not offer any bonuses to the ship beyond what they already do.
Armor blocks will be buffed substantially, or given a level of importance beyond just a decorative block (as it is now).
The important part: The...
I could agree with this.
It would also be nice to see if Tom would be willing to test a simplified BP system (resources only) on MFleet for a little while, to see how that changes player behavior.
I'm not sure how folks feel about this one on MFleet, as no one there seems to really think about it (most of us are quite good at crafting by now).
But I do get a lot of complaints that the crafting system has a very, very steep learning curve. I have a simple suggestion for helping to...
Can confirm:
With Occulsion Culling off, I went from 15 FPS while looking at any ship over 150k mass to 45.
Hell yes.
You still need them for anti-shield capabilities. Beams will be much better for turrets now, methinks.
So we all know that weapons currently take X seconds to kill an equivalent mass of shields.
This number really doesn't matter, FYI - increasing or decreasing it will simply change the ratio of shields - weapons in combat vessels.
What about actually balancing those 50k+ ships with the rest of...
Unless there are programming and/or optimization problems with the system originally suggested, this idea seems really solid.
And it has maths behind it.
And actual, real-life physics.
I can't beat that. I'm not sure anyone can. XD
I've been designing some pretty interesting vessels lately to model in either Blender or Starmade. Some are mostly aesthetic builds, while others are more combat focused.
Most of the questions I find myself asking for combat vessel designs involve team size. Am I fighting with a bunch of...
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