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    1. Mered4

      Why I think quality is better than quantity in terms of design and tactics

      Yeah, but there is a block count where systems start being much less efficient than smaller, more numerous ships. 10 100 mass ships will defeat a 1k mass ship, for example. The cost of that is probably super high, but they'd still win.
    2. Mered4

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Star-conflict's combat is something unique and I highly doubt it would work well in Starmade. The ships are so precisely balanced that the customization in Starmade would completely ruin the idea of balance. In addition, the size and weight of ships in SC doesn't linearly scale with power...
    3. Mered4

      The Future of Crafting Discussion

      Crafting needs to be less complex while keeping the depth that many enjoy. It also could be made easier to use. The new GUI is a great step forward in this regard.
    4. Mered4

      A Manifesto on the Relationship Between Fighters, Titans and AI

      To sustain a healthy balance between large ships (battleships, Titans) and their smaller counterparts (frigates->cruisers, drone carriers) without dismissing a particular weight outright, we need to give size its own advantages and disadvantages. At the moment, size is a huge detriment - you...
    5. Mered4

      The ultimate drone R&D thread

      *leans back* He knows my plan. How disturbing.
    6. Mered4

      v0.18999 Pierce/Punch - Is there really a Softcap?

      In the case of starmade, napkin math is about the same as testing. Here, have some napkin math: 1000 damage applied (takes X blocks) 1000->500->250->125->67.5->33.75 (cutoff) 6 blocks that cost X 2000 damage applied (takes 2X blocks) 7 blocks, the extra block costs X 4000 damage applied...
    7. Mered4

      What is the "HP system" I've heard about?

      From what I heard, it's going to be a fairly simple system: Systems and dec blocks will not offer any bonuses to the ship beyond what they already do. Armor blocks will be buffed substantially, or given a level of importance beyond just a decorative block (as it is now). The important part: The...
    8. Mered4

      [64x64] DirtySpace

      But a clone? That's harsh. And entirely untrue.
    9. Mered4

      [64x64] DirtySpace

      Azurite called Starmade a minecraft clone. a minecraft clone. That's.....unforgivable D:
    10. Mered4

      Reduce Complexity within the Crafting system

      I could agree with this. It would also be nice to see if Tom would be willing to test a simplified BP system (resources only) on MFleet for a little while, to see how that changes player behavior.
    11. Mered4

      Reduce Complexity within the Crafting system

      I'm not sure how folks feel about this one on MFleet, as no one there seems to really think about it (most of us are quite good at crafting by now). But I do get a lot of complaints that the crafting system has a very, very steep learning curve. I have a simple suggestion for helping to...
    12. Mered4

      StarMade v0.18999 - Some serious optimizations and balance changes

      Just a reminder to everyone: the ion defensive effect is more efficient block for block than having shield caps.
    13. Mered4

      StarMade v0.18999 - Some serious optimizations and balance changes

      Can confirm: With Occulsion Culling off, I went from 15 FPS while looking at any ship over 150k mass to 45. Hell yes. You still need them for anti-shield capabilities. Beams will be much better for turrets now, methinks.
    14. Mered4

      Recognized Weapons v. Shields

      That's armor, not shields and weapons.
    15. Mered4

      Recognized Weapons v. Shields

      I've been poking around and all I've come up with are vague hints and rumors. Are there any specific threads you could point me to?
    16. Mered4

      Recognized Weapons v. Shields

      So we all know that weapons currently take X seconds to kill an equivalent mass of shields. This number really doesn't matter, FYI - increasing or decreasing it will simply change the ratio of shields - weapons in combat vessels. What about actually balancing those 50k+ ships with the rest of...
    17. Mered4

      Brainstorm This Perfect turning system - no half-assed solution

      Unless there are programming and/or optimization problems with the system originally suggested, this idea seems really solid. And it has maths behind it. And actual, real-life physics. I can't beat that. I'm not sure anyone can. XD
    18. Mered4

      Recognized Relating to armor when shielded.

      Yay! Now to make a weapons vs shields suggestion thread....and see how that goes :D
    19. Mered4

      Balancing Starmade's Awesome Spaceships

      I've been designing some pretty interesting vessels lately to model in either Blender or Starmade. Some are mostly aesthetic builds, while others are more combat focused. Most of the questions I find myself asking for combat vessel designs involve team size. Am I fighting with a bunch of...