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    1. Mered4

      Council of Intergalactic Representatives

      Yikes, I already see a popularity contest forming. Please, no. I guess I'll submit my application and hope for the best :/ Or hire a campaign manager.....that might be smart. XD
    2. Mered4

      Council of Intergalactic Representatives

      I too agree. We can't have that troll, B*F* (name omitted because those who know, know) suddenly get elected because he got all Frank Underwood and made people like him. Crazy idea, yes, but stranger things have happened. That said - I do hope this doesn't become a popularity contest with...
    3. Mered4

      Council of Intergalactic Representatives

      Because, as the devs have quite plainly noticed due to the term limit, not everyone sticks around the game for that long. In addition, the majority opinion is almost impossible to determine. Just as a general marker here, more people are active on MushroomFleet on the weekends than the entire...
    4. Mered4

      Council of Intergalactic Representatives

      I was thinking this exactly. We shouldn't base the membership of those on the council on their *representation* of the *majority opinion* (both of which are suspect in any situation). Instead, it would be more efficient (and we'd get more quality people) to get the best at certain gameplay...
    5. Mered4

      Council of Intergalactic Representatives

      Interesting! I like this idea - very similar to the Vanguards from Planetary Annihilation.
    6. Mered4

      Galaxy modeling

      I'd also love to see more galaxy types! I'd also like for the stars in the galaxies to be a bit farther apart, with void sectors in between....but that's just me. :D
    7. Mered4

      What is the ideal shield capacitor/shield recharger ratio?

      There's been a lot of speculation on this subject, but from experience, I can say that you need to pick your poison. If you go for a ton of shield caps, you'll be very vulnerable to close-range alpha and DPS attacks. If you choose to overload on rechargers, you'll be incredibly vulnerable to...
    8. Mered4

      Suddenly Starmade. 1000hrs in 6 minutes. Gameplay only

      Tom, I think what these folks are trying to get at is fairly simple: MFleet is (and has been) portrayed as a silly group of silly people with a touch of immaturity. While this is true, it's also run by folks who are very serious about what they do and what they build, but very little reflects...
    9. Mered4

      Suddenly Starmade. 1000hrs in 6 minutes. Gameplay only

      Tom, this is called a joke. Bro. Come on. :D
    10. Mered4

      Brainstorm This Perfect turning system - no half-assed solution

      I approve of this necro.
    11. Mered4

      Suddenly Starmade. 1000hrs in 6 minutes. Gameplay only

      Not on this forum :D
    12. Mered4

      Suddenly Starmade. 1000hrs in 6 minutes. Gameplay only

      The necro here is off the charts. I must get bigger charts....
    13. Mered4

      Shields and turrets

      This whole argument that maintenance can be passed off to another player in your faction is ludicrous. I'm in a (currently) three player faction on MFleet, and we all do our own thing. If we need to fight something or someone I'm sure we'd do quite fine (we have some of the best engineers in...
    14. Mered4

      Fix Turrets

      Imagine wedge docking units, or Tetra and penta Docking units. That would open up a whole new world of possibilities.....
    15. Mered4

      Fix Turrets

      Look, we've seen plenty of ideas already. How about I just link the relevant threads and we go from there? The Threads: http://starmadedock.net/threads/shields-and-turrets.5740/ http://starmadedock.net/threads/rethinking-weapons-focusing-a-partial-solution-to-bsvss-and-turrets.1087/ I know...
    16. Mered4

      My speculation on HP implementation and why it will be awesomesauce

      I don't think this is true - I think folks would build a layer of decoration, then 3-4 armor layers below that. That being said, armor repairing in combat might be something that needs removed if it could be exploited by, say, dropping 20^3 blocks on the rear of the ship for an instant HP...
    17. Mered4

      Applications of a softcap

      That era is slowly coming to an end, but it's still got some life in it. Cool ideas like the one he's suggested will help push the game towards aesthetically pleasing, diverse, and functional combat vessels, instead of the "war of the fancy bricks" we have today.
    18. Mered4

      Shields and turrets

      People would build large turrets only as sniper turrets, meant for one or two massive shots before getting in close. You have to remember that many ship designs are not built with these humongous turrets thrown in. If you don't force folks to build huge turrets, ship shapes become much, much...
    19. Mered4

      Shields and turrets

      Your right, ofc - I'm being unreasonable. Regardless, please understand that many compromises in game balance that I've seen just end up making the situation worse instead of better. From my perspective, giving turrets their mothership's shielding is the first step in a line of changes to both...
    20. Mered4

      Shields and turrets

      No, it would be worse - a half measure. Look, if you continue to force turrets to just be another ship attached to the mothership, and you don't make exceptions for that huge disadvantage, they will be worthless once turret turning is fixed. Past a certain weight class, turrets will turn too...