I might add this as an add-on or update to Resources ReSourced's world generation someday once I get all the main features finished and polished to a release state. I don't know if I can or will make it a standalone mod though...
I now have a better understanding of why the issue happens. I haven't TRULY fixed it as some of it has to do with native StarMade code, but the latest update should make it a lot less common if it still happens at all.
If it does happen anyway, you'll just have to delete your world's player file...
Fixed a major bug causing singleplayer local server data corruption and making systems not generate. It was ultimately caused by un-resilient native StarMade code that will hopefully be fixed soon, but for now there is a workaround for most causes of the issue.
Scanners will now report...
Yeah, I can now confirm that that bug happens on my end as well. It doesn't produce a stack trace though, which makes this somewhat challenging. I will investigate.
Fixed shops sometimes not having location-appropriate prices as intended from the "Mercantile" update features.
Fixed a null-pointer issue that may have caused inter-session persistence of passive extractors to be inconsistent or fail utterly. Ironically, this was partially due to an attempted...
Added a third gas giant texture.
Fixed a bug wherein potentially only one of the existing two gas giant textures was ever used.
Added logging for unloaded extractor persistence recovery failure upon game start (untested)
0.8.7a: Fixed a bug that caused gas giants to not have an assigned...
Ice Giants should have their intended colour variations now rather than all being banded blue and white
Minor internal change that has a tiny chance of fixing the perplexing consistency issue with long-term persistence of the passive resource generation system. Honestly it shouldn't, but I'm at...
Development has stalled due to lack of funds. See Schema's comment here:
...However, there is still a small community (especially on Discord) and at least three notable major modding projects are currently ongoing in some shape or form. And there is always the hope that Schema can come back...
No clue what could be happening. I just set up a new system drive (functionally making this a new PC from a software standpoint) and RRS works just fine. Maybe it has to be enabled in the mod manager...?
Workaround for a StarLoader issue that was causing factories to not be linkable to enhancers
Removed some confusing old code that wasn't doing anything
Slight logging improvements
The Ithel-Oras-class Courier, whose name means "Cloud-walker" in common Aethi, is the first indigenous Aethi starship cleared for export by the Aethi Star Navy in nearly 200 years. Built by Serei Sa'alin Shipyard in collaboration with Vaisaara Heavy Industries, the Ithel-Oras is a versatile...
In many ways the 'little sister' of the Selayanthe utility ship, the Ithel-Oras (Cloudwalker)-class light logistics craft is the Imperium's official entry into the 65m cargo vessel contest. It may later be refitted as a repair vessel or support ship.
This update will reset your unloaded extractors due to a bugfix-related format change. Revisit them to reinitialize them.
Hopefully fixed an issue where extractors won't consistently take mining bonus chambers into account.
Extractors' bonuses are now fully virtualized and automatically update...
Fixed a bug that can cause the vanilla -> RRS BP item conversion process to fail. Really the whole system ought to be updated so that RRS blueprint items automatically 'pretend' to be vanilla when interacting with vanilla systems to avoid these issues, but this will hopefully do for now...
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