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    1. Ithirahad

      Resources ReSourced - Patch v0.8.12 - Log Spam Cleanup

      RRS will no longer print a ton of superfluous internal info to the log.
    2. Ithirahad

      The Bastion Initiative - v0.1.7 Release

      Aegis Systems will no longer change their reset times every time they activate Reduced activation cost for Aegis FTL Interceptor to 5000 Aegis Charge Structure owners should receive notifications if someone is attempting to DD their structures The Castellium Centrifuge now gives 2x more...
    3. Ithirahad

      The Bastion Initiative - v0.1.6 - Stealth Interruptor enhancements & Fixes

      Aegis Core UI should give correct information about the timing of the vulnerability window when disrupted Stealth Interruptor can now affect ships in adjacent sectors Increased Stealth Interruptor range to 100m per enhancer v0.1.6c : Fixed some time-related bugs
    4. Ithirahad

      The Bastion Initiative - v0.1.5 - Stealth Interruptor rebalance

      Increased range boost per enhancer to 50m Increased cost to online to 1000 Aegis Charge
    5. Ithirahad

      The Bastion Initiative - Release 0.1.4 - Timer Change, Tweaks, & Fixes

      Aegis Core GUI now displays specific information about linked subsystems (e.g. the range of a Stealth interruptor or FTL Interceptor) Linking/unlinking subsystems while an Aegis System is active will deactivate the system If an Aegis System is Disrupted successfully within 6 hours of its...
    6. Ithirahad

      Resources ReSourced - 0.8.11 patch - Extractor Fixes

      Fixed extractors failing to claim all resources at once Potentially fixed extractors sometimes failing to respect mining bonus (or maybe made it worse :P ) 'Ghost' extractors with no corresponding entity in database will be removed with every save 0.8.11d/e: Fixed a very old bug causing...
    7. Ithirahad

      Resources ReSourced - 0.8.10 release - New Admin Command, Autosave Support

      RRS will now save during autosaves, so extractor states will not be lost in case the server cannot shut down properly, and ghost extractors should be cleaned up more frequently Added command /rrs_clear_extractors to unregister all extractors connected to passive resource providers that are...
    8. Ithirahad

      The Bastion Initiative - Hotfix 0.1.3b and beyond

      Persistent information now saves with each autosave Built compatibility against latest WarpSpace, uncertain but may fix an internal error. 0.1.3c/d: Actually fixed aforementioned error. (still confused by it though.) 0.1.3e/f: Fixed server soft crash on autosave 0.1.3g: Potentially fixed runtime...
    9. Ithirahad

      The Bastion Initiative - 0.1.3 update - Fixes & Balance

      Aegis Systems will regenerate disruption HP only after not receiving disruption damage for a certain interval Fixed some planet-related bugs Reactors now add 10 Structure Points per level (up from 1) Disruption Datalinks should now apply to the correct entity regardless of where they hit in the...
    10. Ithirahad

      The Bastion Initiative - Patch 0.1.2a - Fixes

      Fixed a number of Bastion Field issues Fixed thrusters requiring no power to run
    11. Ithirahad

      Resources ReSourced - Patch 0.8.9a - Bug Hunting

      Added a separate log for faction/situational mining bonus calculation exceptions Slight correction to Glossar
    12. Ithirahad

      The Bastion Initiative - 0.1.2 update - Fixes & Balance

      Increased the refining ratio for Castellium in the Capsule Refinery from 1 to 5. Further increases may occur in the future. Fixed a bug that caused Aegis Subsystem Enhancers to not affect the power and Aegis Charge cost of an Aegis subsystem Added information about the costs of individual...
    13. Ithirahad

      The Bastion Initiative - Hotfix 0.1.1d - Bastion Field bugs

      Fixed bug that could cause random disruption on load Fixed potential bug that can leave disruption HP at low/zero values on load
    14. Ithirahad

      [mod suggestion] Chat notification sounds mod

      Once Settings panel items for mods are supported (I think TheDerpGamer planned to add that) I might make this. Good idea.
    15. Ithirahad

      The Bastion Initiative - 0.1.1 update - Fixes & Balance

      Fixed Aegis Charge cost calculation bugs Fixed insane placeholder numbers Added some missing internal values
    16. Ithirahad

      The Bastion Initiative - Hotfix 0.1.0a - Centrifuge linking

      Castellium Centrifuge is now linkable to storage and enhancers.
    17. Ithirahad

      The Bastion Initiative 0.2.1d - Montalembert

      🛈 Requires the Resources ReSourced mod to function. It is recommended that you familiarize yourself with that mod first. 🛈 Please note that this is a very early beta release, and some issues are to be expected. Building upon the resource mechanics introduced by Resources ReSourced, The Bastion...
    18. Ithirahad

      Resources ReSourced - 0.8.9 release - Icons and bug fixes

      RRS's added blocks now have icons! No more confusing factory and shield beam icon placeholders. Fixed world-breaking persistence spam in singleplayer Nerfed Aegium planet resource generation Nerfed Metallic planet resource generation Fixed extractors not properly generating resources while...
    19. Ithirahad

      [PvP and RP] Skies of Eden StarMade Server

      Too accurate at the time tbh, but now the server is actually fine. There were some serious issues with RRS and other mods, but aside from a driver compatibility snag with AMD GPUs and WarpSpace that will be fixed shortly, everything is alright now.
    20. Ithirahad

      Do heat seekers use a missile up for each "swarm" entity?

      They're not "swarm" missiles any more as of QF. Missile/Cannon (heat seekers) should be one missile capacity per missile, same as everything else. However, previously, I believe they did split. There is a config option for that.