I was thinking about how to get more logic interaction to bring more life to ships. One block I would like to see is an accelerometer. This block would output a logic signal to adjacent activators in all six directions according to the direction the ship is moving. So if you are moving...
The only issue I see is some people don't always use default key binds so downloading and sharing ships might be an issue if you bind a remote to "forward" and then share your ship. Perhaps instead of binding it to a key you bind to ship functions such as thrust forward or backwards and so on...
I don't think auto jumping is an intended feature so this is unlikely. As far as I know there is a planed hyperspace system that will allow larger ships to continuously travel allowing you to wander your ship in hyperspace.
You can place a button next to the rails at the closed state and use that button to open the other door, the button you use that changes the state only needs to tell both doors to close as only the one that is closing will tell the other door to open.
Yes we do need the option to carry over hotbars after logout but the ability to clear them as well. I do find a clean slate useful sometimes. And while we are at it why not multiple hotbars in creative? I want a hotbar just for logic.
This also needs to happen if you accidentally click to remove either a rail docker or basic rail that would cause an entity to become undocked. I don't know how many times I've been working on a turret with symmetry mode and or I miss-click and next thing I know the barrel is flying off through...
*default is being removed and we are going back to realistic*
"NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
Ah-hem.
The current textures are quite beautiful so I'm not clear how much "major refinement" needs to happen but I'm sure they'll be good. There are a few old textures still lingering around...
Warheads already do ignore shields but a couple things probably need to happen before torpedoes are properly balanced. First of all torpedoes don't need a faction tag to function so they won't trigger a response from AI or trigger auto war decoration. Even when fired with a faction tag AI will...
That wasn't it, I don't remember where I heard it, might have been a Q&A, might have been back when the new weapon was in development or I could just be crazy and remembering something that didn't happen.
You cannot copy and paste docked entities. We do need an option to rotate/move cores as well as the ability to pilot ships from different cameras other than those that face forward.
I feel like this issue was brought up once in the past and shot down due the increased calculations that would need to happen figuring out angle of shot, angle of armor and whatnot but I may be mistaken or suffering from dejevu
If you can issue key presses to run commands you could do the same thing [menu key] [1] [2] [3] it would be just as fast as [enter] [up] [up] [enter] but much more reliable as there is no chance it would change during game-play. What happens if you type into chat, now your remembered command...
command line? I'm not sure, last thing you want to be doing while in the heat of battle is typing.
If we got a quick menu that might be amazing. Press one key and it brings up the menu, hit a number key to issue an order or open a sub menu. Think audio alert menus in many popular games...
You may also be able to fix this by moving the station. I often see my one station not aligned to "galactic north" so I often have to jump in a build block, change sector and then change sector back. This seems to always fix the alignment issue but you do need admin rights to pull this off...
1) I agree the astrotech needs the ability to replace missing blocks, amusing the resources exist.
2) If blocks were in stock, sure why not?
3) No, blocks from nowhere makes no sense. You could park a core in the shipyard and tell it to "repair" to a large ship without having any resources or...
What I did recently was I jumped in my primary salvager, ordered my fleet to attack a pirate station and as the fleet was busy and pirates were dropping like flies I would eat them up as fast as I could. My salvager is a bit of a tank so I was never at risk of damage.
Yes you would not be able to detect on the ship but the landing pad could, if we do get intangible activators (I hope we do) it would enable both ports to detect a successful dock as it would be exactly two points docking to each other instead of a a rail docker being somewhere stuck on a pickup...
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