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    1. Sven_The_Slayer

      Read by Schine Accelerometer (Logic Block)

      I was thinking about how to get more logic interaction to bring more life to ships. One block I would like to see is an accelerometer. This block would output a logic signal to adjacent activators in all six directions according to the direction the ship is moving. So if you are moving...
    2. Sven_The_Slayer

      Read by Schine Inner ship remote hot-keys

      The only issue I see is some people don't always use default key binds so downloading and sharing ships might be an issue if you bind a remote to "forward" and then share your ship. Perhaps instead of binding it to a key you bind to ship functions such as thrust forward or backwards and so on...
    3. Sven_The_Slayer

      Read by Council Jump effect should only occur on exterior blocks

      I don't think auto jumping is an intended feature so this is unlikely. As far as I know there is a planed hyperspace system that will allow larger ships to continuously travel allowing you to wander your ship in hyperspace.
    4. Sven_The_Slayer

      Help With Rails! (Again)

      The problem with moving the sensor means it will get triggered opening and closing. At the end of the rail a button will only get triggered once.
    5. Sven_The_Slayer

      Help With Rails! (Again)

      You can place a button next to the rails at the closed state and use that button to open the other door, the button you use that changes the state only needs to tell both doors to close as only the one that is closing will tell the other door to open.
    6. Sven_The_Slayer

      Read by Schine Creative Mode Improvements

      Yes we do need the option to carry over hotbars after logout but the ability to clear them as well. I do find a clean slate useful sometimes. And while we are at it why not multiple hotbars in creative? I want a hotbar just for logic.
    7. Sven_The_Slayer

      Implemented Add a warning confirmation box on the "Undock all turrets" button

      This also needs to happen if you accidentally click to remove either a rail docker or basic rail that would cause an entity to become undocked. I don't know how many times I've been working on a turret with symmetry mode and or I miss-click and next thing I know the barrel is flying off through...
    8. Sven_The_Slayer

      Kupu's thread

      *default is being removed and we are going back to realistic* "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO" Ah-hem. The current textures are quite beautiful so I'm not clear how much "major refinement" needs to happen but I'm sure they'll be good. There are a few old textures still lingering around...
    9. Sven_The_Slayer

      Game Balance Suggestions

      Warheads already do ignore shields but a couple things probably need to happen before torpedoes are properly balanced. First of all torpedoes don't need a faction tag to function so they won't trigger a response from AI or trigger auto war decoration. Even when fired with a faction tag AI will...
    10. Sven_The_Slayer

      Read by Council angling armor

      That wasn't it, I don't remember where I heard it, might have been a Q&A, might have been back when the new weapon was in development or I could just be crazy and remembering something that didn't happen.
    11. Sven_The_Slayer

      Read by Council Backwards Camera Piloting

      You cannot copy and paste docked entities. We do need an option to rotate/move cores as well as the ability to pilot ships from different cameras other than those that face forward.
    12. Sven_The_Slayer

      Read by Council angling armor

      I feel like this issue was brought up once in the past and shot down due the increased calculations that would need to happen figuring out angle of shot, angle of armor and whatnot but I may be mistaken or suffering from dejevu
    13. Sven_The_Slayer

      Planned Fleet Control with Command Line

      If you can issue key presses to run commands you could do the same thing [menu key] [1] [2] [3] it would be just as fast as [enter] [up] [up] [enter] but much more reliable as there is no chance it would change during game-play. What happens if you type into chat, now your remembered command...
    14. Sven_The_Slayer

      Planned Fleet Control with Command Line

      command line? I'm not sure, last thing you want to be doing while in the heat of battle is typing. If we got a quick menu that might be amazing. Press one key and it brings up the menu, hit a number key to issue an order or open a sub menu. Think audio alert menus in many popular games...
    15. Sven_The_Slayer

      Bug Squished Station & Docked Entities

      You may also be able to fix this by moving the station. I often see my one station not aligned to "galactic north" so I often have to jump in a build block, change sector and then change sector back. This seems to always fix the alignment issue but you do need admin rights to pull this off...
    16. Sven_The_Slayer

      This game would be a lot more fun if...

      1) I agree the astrotech needs the ability to replace missing blocks, amusing the resources exist. 2) If blocks were in stock, sure why not? 3) No, blocks from nowhere makes no sense. You could park a core in the shipyard and tell it to "repair" to a large ship without having any resources or...
    17. Sven_The_Slayer

      Some Mining Drone Tests

      I'm not sure how my drones would fair in a combat zone, they are fairly large compared to other drones.
    18. Sven_The_Slayer

      Some Mining Drone Tests

      What I did recently was I jumped in my primary salvager, ordered my fleet to attack a pirate station and as the fleet was busy and pirates were dropping like flies I would eat them up as fast as I could. My salvager is a bit of a tank so I was never at risk of damage.
    19. Sven_The_Slayer

      Implemented Mirror Cubes by Default

      Let me just fix this here real quick... there we go, IMPLEMENTED!
    20. Sven_The_Slayer

      Recognized by Council Invisible, Intangible Rail Dockers

      Yes you would not be able to detect on the ship but the landing pad could, if we do get intangible activators (I hope we do) it would enable both ports to detect a successful dock as it would be exactly two points docking to each other instead of a a rail docker being somewhere stuck on a pickup...