You would only be able to detect where the rail docker is not really if it has docked unless you use stuck detection and that adds much complexity to the simple "I have a flat platform I want to land ships on no questions asked"
Probably the best way to do tests would be to export a sector and mine the same sector and time how long it takes from start to finish. I'm tempted to do this myself as I am really curious to see the results plus comparing things like cannon salvage and maybe pulse salvage as well.
This was exactly the point I was making to anybody who things this particular suggestion could be abused in PVP because the hidden docker would be hard to snipe in combat.
This however doesn't solve the problem this intangible docker is trying to solve. It's point is all you have to do is make...
First off I would like to point out that just because the block is intangible doesn't mean it cannot be destroyed. If that is your concern you have no worries, it was discussed and there will likely never be any block that cannot be destroyed. Sure it may be hard to snipe off in PVP combat but...
Your gripe seems much more about home-base invincibility than with this docker specifically. Dockers can be hidden, ships can have multiple dockers. I don't really see how the addition of this one block is going to destabilize boarding that much. If your ship is boarded and they have build...
Yeah it really bugs me that docked moving parts are treated the same as docked ships or fixed guns. I always have docked entities until I specifically need to target a docked ship, and then it's just a mess if that ship also has any rail components such as doors or spiny bits.
Yes I've been saying since the new docking was introduced that we needed an alternative to mimic what we lost with the old system. Not everybody builds their ships in the same way so a way to still dock odd shape ships would be very much appreciated.
I would also like to point out just because...
The biggest reason I want astrotechs as an alternative is I really want to see the instant spawning of ships and stations VIA blueprint items removed. I guess it would be reasonable to limit them to building stations and only repairing ships. They would not be able to spawn the core or assign...
"Solo turret docks would be active"
This would be much like pickup points. If you don't use them with logic they are on by default, as soon as you start linking that's when you get control. A turret dock would act as it does now until it receives a low signal to turn off. Logically it just...
They would build over time so how are they just as bad as blueprints? Currently pocket battleships is a thing. With astrotechs building ships it would take significant time and if you had drones building they would be vulnerable to attacks and not capable of storing a lot of materials before...
I am all for more logic interaction, we do need more blocks to output signals and signals from fleet commands would be great. If I could only have my ships enter combat mode when they are ordered to attack and go back to normal while idle.
I really want turrets to be able to be told to return...
Can you give a little more reason as to why it's ridiculous? To function properly as a repair mechanic it must be able to replace missing blocks. If it can only repair damage it still useless as with piercing weapons and missiles you are going to loose a lot of blocks. Even battles on smaller...
Considering how hard it is to already to power larger ships just powering any large mobile shipyard may be an issue. Maybe movement penalty could be linked directly to a ratio of ship vs shipyard size. If your ship is mostly shipyard you cannot move at all but if it's just a couple small...
With fleets being the primary focus of Starmade right now I think some time needs to be set aside to look into other aspects that directly affect fleets. This being shipyards and repair mechanics. Currently the shipyard has a lot of bugs that plague it which prevents a good number of players...
Rod lights are intangible, they do not clip with other objects but I do not know if AI ships see them as impassible... Invisible points that make light however... just seems weird to me.
I really do want some more lighting options though. I want a version of the rod light that sits flat...
I've seen this argument a lot. The problem is if you got two wedges from every block you would have to also halve the HP or else you could cover your ship with the cheaper material keeping the flat portion exposed. This would also increase the amount of hidden space that has to be rendered...
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