Search results

    1. Sven_The_Slayer

      Buff warhead damage/radius poll

      No. Several things need to happen before any buffs to warheads can ever be considered 1) Warheads do not trigger auto declaration of war. You can fire warheads all you like into an unmanned ship or station while the crew is offline without penalty. The only way to protect from this is...
    2. Sven_The_Slayer

      Most Disappointing Symmetry Fail

      I've removed very complex circuits on a live stream because I forgot to turn off symmetry. Not so much mad but there was heartbreak.
    3. Sven_The_Slayer

      You know what is REALLY missing from this game?

      you can have one today!
    4. Sven_The_Slayer

      United Colonial Systems Shipwright

      That's the standard set up on the Star Squadron Server. Several of our regular viewers have adopted this format as well. The crates are 9x9x17 and can be built vertical or horizontal. There are central rail dockers on at least 4 sides. The front and back, top and bottom are mandatory and...
    5. Sven_The_Slayer

      United Colonial Systems Shipwright

      Civilian Fleet progress: From Left to Right. Bullshark, Mako, Hammerhead. I lucked out, on live-stream last night I loaded up my old server with my old universe and found a prototype ship I had made. I gave her the once over and now I don't have to design a new fighter from scratch and I've...
    6. Sven_The_Slayer

      Wild Space Explorers

      That's some next level designing there.
    7. Sven_The_Slayer

      Read by Schine Bring Back Physical Unlinked Cargo

      Considering you already cant really stick cargo on walls or ceilings and have them fill it would at least be consistent. I would love full rotation even for filling cargo (strapping cargo to the sides of ships would be cool) but if its not feasible than it's just not.
    8. Sven_The_Slayer

      Read by Schine Bring Back Physical Unlinked Cargo

      I for one would also love to have the ability to use the slab versions of the cargo block, I wonder if there is a way to allow the use of the slab slider with cargo modules so you can choose to make the slabs the same way you would any other slab. That would not be confusing to the player as...
    9. Sven_The_Slayer

      Error regarding Ion Passive in shields Flight Academy?

      I don't remember this ever actually being a thing. It doesn't even really make sense, armor buffs don't make your shields weaker and even if there was a debuff to armor/hull you can simply turn off ion when your shields fail to negate the debuff.
    10. Sven_The_Slayer

      Recognized Physical Effects to Weapons

      At one point cannons did have inherent push effect. I may have only been in a dev release.
    11. Sven_The_Slayer

      Implemented Jump Down to Main Core

      Yeah this seems to work quite well, setting to Implemented... Holding RIGHT CONTROL allows you to swap between entities at the same level so going the other direction is possible but may take time to find the entity you want.
    12. Sven_The_Slayer

      Implemented "Get Design" button for ships in blueprint menu.

      Currently the process is a little annoying Buy Blueprint Put it in shipyard Place Order Create Design from Blueprint Select Blueprint Rename Trash Blueprint Item I would much rather have Place order Get Blueprint Select Blueprint
    13. Sven_The_Slayer

      Implemented "Get Design" button for ships in blueprint menu.

      You can even just plop down a shop onto your shipyard so that isn't a limiting factor at all.
    14. Sven_The_Slayer

      Read by Schine Bring Back Physical Unlinked Cargo

      Yes this does seem to be the case, this is however weird and unexpected behavior. You shouldn't be expected to scroll to a specific block in order to place these physical cargo. It should be consistent across the board that when you place un-linked cargo it will be physical regardless of what...
    15. Sven_The_Slayer

      Read by Schine Bring Back Physical Unlinked Cargo

      T904 Cargo block doesn't become full if it's the only one linked to a chest I honestly don't know why this was considered a bug, I always thought it was a feature. If you placed a cargo space without a controller it was physical and able to be used decoratively. Once it is linked to the cargo...
    16. Sven_The_Slayer

      StarMade v0.197.51 - Third big round of fixes

      T904 Cargo block doesn't become full if it's the only one linked to a chest No, why was this considered a bug?! It's simple, if you don't link them to a computer they appear as full blocks so you can use them decoratively. Once they are linked they become usable storage and disappear. Now we...
    17. Sven_The_Slayer

      Kupu's thread

      I rated this friendly, because it's a heart and I love you!
    18. Sven_The_Slayer

      United Colonial Systems Shipwright

      It's been well over a month since I've done an update. I'm still refining my style the more I build the more comfortable I am adding more details. I just spent another several hours on the Maul last night even though it's been "finished" for a while now. I stripped out all the armor from the...
    19. Sven_The_Slayer

      Read by Council Shorter duration beams?

      I'm actually annoyed that the big bad beam + pulse don't last super long any more. I guess they do all pulse at the same rate the only thing that changes is the reload speed.