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    1. Sven_The_Slayer

      Implemented Remove Hull/Armor Manufacturing Cube Middleman Step

      This should be the same for painted blocks. I don't understand why we need to make grey, then make the painted version. Just add the base materials to the cost of the recipe and cut out the middleman. yes that would be the ultimate goal, but if the current system must stay I think being able...
    2. Sven_The_Slayer

      PIN Activated Storage System (P.A.S.S.) Prototype 1.0

      This is only a prototype proof of concept. It tends to take a long time to load so it may take several minutes before you can interact with any of the inputs. DO NOT SPAM buttons if they don't work at first. This may cause parts of the system to trigger before the rest of the circuit has...
    3. Sven_The_Slayer

      Recognized Storage Menu Sorting Options

      Every block in the game takes up one slot or one blocks space so stack = item count = volume
    4. Sven_The_Slayer

      Recognized Storage Menu Sorting Options

      There are other issues with sorting into multiple chests as each would need their own storage areas and of course chests with more items would require more space. You would either have to constantly add more to chests that fill up or just give every chest a lot of storage thus wasting a lot as...
    5. Sven_The_Slayer

      Recognized Storage Menu Sorting Options

      The storage system allows us to put the entirety of our worldly possessions into a single system and access them anywhere within the same system with personal cargo. This system is far superior to the old individual chest sorting system but there is some quality of life features missing. If...
    6. Sven_The_Slayer

      Planned Fleet Formations

      Yeah, right now my frigate missiles are useless while in formation as they fire out the side right into the other ships.
    7. Sven_The_Slayer

      Recognized Fleet Permissions

      Yeah this is a feature I would really like.
    8. Sven_The_Slayer

      Read by Council Bank Vaults

      I would love to have physical representations of credits. This would solve the credit cap, and make it easier to store money without the need to use a shop as a bank.
    9. Sven_The_Slayer

      Read by Schine Greater Transporter Control (Logic Suggestion)

      Yes, single button site to site inter entity transporters would be phenomenal.
    10. Sven_The_Slayer

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      Yes this change was to the minimum speed, you should only notice it if you dock something that is "too heavy" and attempt to move it. It was originally 1% so if it got a 5x increase it should move at 5%. I have not tested it myself yet though. Increasing the maximum speed is an interesting...
    11. Sven_The_Slayer

      Rails and multiple entities

      Personally I would probably cheat the system. Pickup rails are quite versatile as you can easily pass through them and move in any direction you want. What you can do is make the fighters move along a pickup rail and imitate the path they would take as if they were being moved to and up an...
    12. Sven_The_Slayer

      Read by Council Remove low credit cap

      I believe the credit cap is a limit in java not some arbitrary value that can be changed. I think in order to counter this every item in the game would have to have their value decreased.
    13. Sven_The_Slayer

      Splash Page Youtube Videos Private

      My guess is those videos are out of date and contain incorrect information. New tutorials are being made they just have not been added to that page yet.
    14. Sven_The_Slayer

      Read by Schine Mass enhancers are stupid

      Is it possible to base the number of needed enhancers on the size relation between the two entities? If the docked entity is smaller than the mother ship, you need no enhancers at all (turrets still need them). This would single handedly fix the issue of docking a large ship to a two block...
    15. Sven_The_Slayer

      Read by Schine Rail rotator - Logical blocks interaction

      I wouldn't want all logic blocks to take a signal out of a rail. This would make compacting some circuits more difficult as you could never place any logic block next to the rail without fear of a passing entity changing a signal.
    16. Sven_The_Slayer

      Kupu's thread

      This is Kupus personal thread where he shows off what he's working on. He can moderate it how he sees fit. I'm fairly certain he removes posts that are too far off topic. If people act disrespectful, even if it may not be against forum rules, Kupu may just decide he doesn't want to deal with...
    17. Sven_The_Slayer

      Read by Schine Pick up Rails outputting logic through C+V connections

      I think this might fall under the same issue the game has with permission modules using C + V to function instead of being required to be next to the block. I think it's the way the game processes connections that wont allow for this. I do support the idea but I think the only way to achieve...
    18. Sven_The_Slayer

      StarMade account system issues (Citizen's Registry)

      I've been able to get on both my server and the forums! Huzzah!
    19. Sven_The_Slayer

      Rubik Cube

      I have no words... wow...