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    1. Edymnion

      PvE or PvP?

      Yup, but I find it interesting that so far the numbers pretty much reflect the MMO numbers. 2:1 in favor of PvE.
    2. Edymnion

      I give up

      I don't think you're really going to accidentally hit a 110m brightly lit hollow ring a sector away by accident. They had to have intentionally aimed at it. Plus, follow that reasoning out. "I accidentally shot this guy's station and now it keeps killing me, come help me destroy it!" "Dude...
    3. Edymnion

      How many missile at once and/or per second is too many?

      The numbered references are showing where you should have your point defense turrets to stand a 50/50 chance of surviving the recommended amount of missiles for a medium sized ship being launched at you.
    4. Edymnion

      I give up

      They're doing it in the middle of the night, unless you just like playing night watchmen at 3 in the morning, wouldn't do any good. I think what really pissed them off is that I put it close enough to spawn that once they hit it, it basically locked them out of the server as all of the guns...
    5. Edymnion

      How many missile at once and/or per second is too many?

      Son, there's no such thing as too much dakka! There's not even such a thing as enough dakka, because that would imply that anything more would be too much, and we already established that there is no such thing as too much dakka!
    6. Edymnion

      I give up

      Creating a second faction that I have to stop and log out of my normal one and into every couple of days to keep it active enough to keep the protection is just a pain in the ass, not worth the trouble. That last gate likely had more dakka than any station on the server. It literally had a...
    7. Edymnion

      I give up

      I tried to keep a warp gate at spawn to help newbies, I really did. But apparently I have become the target of a concerted griefer effort to tear it down. Its been damaged enough to shut it down half a dozen times, and today it was outright vaporized for the second time. After I had greatly...
    8. Edymnion

      Overwhelming point defense

      As of right now, about 550m x 260m x 260m. I'm guestimating around 800m long when it's finished, and probably around 400m wide. Apologies for the pics that don't really show the PDTs, I had to steal them from my thread over in shipyards as I can't log in to take new ones right at the moment.
    9. Edymnion

      Overwhelming point defense

      This is the titan I'm building: Its still under construction (haven't started the back half of it yet), but do you see the little grey rivets on it? Here, closer view: Those are my low profile PDTs. They have full 360 spin on the horizontal axis, and 180 on the vertical axis. Each is a...
    10. Edymnion

      Docking ships with turrets vs. framerate

      There is a rail speed controller computer. It lets you control how fast things move on rails so you can fine tune speed. It does this by slaving activators and the rail blocks to the computer. The speed is controlled by the ratio of active to inactive activators, where default speed is about...
    11. Edymnion

      Docking ships with turrets vs. framerate

      I use 3 part turret plugs for my point defense (as in, the turret halves sit in a base that I dock normally that has power built in, and that matches my hull), and I was having this same problem as well after installing 32 PDTs in my ship. I went through and did the speed controller to 0 trick...
    12. Edymnion

      Overwhelming point defense

      My small combat miner has 6 PDTs and is virtually immune to alpha pirate station mega torpedoes. If you have a jammer and enough PDTs, you really are pretty much immune to all missiles.
    13. Edymnion

      Overclocking weapons

      Well, thing is that by the time you start having weapon arrays of any real size, the cost of producing those arrays is essentially non-existent. Sure, your first ship or two might actually be constrained by not being able to make/buy enough modules, but after that the biggest cost in making...
    14. Edymnion

      Whats the deal with asteroids not respawning?

      Yup, asteroids were never supposed to respawn, it was a bug, that they finally fixed.
    15. Edymnion

      Admin Tools: Faction Detail Export

      Yeah, thats why we were trying to get a list of the dead factions so we could remove their base and ships before disbanding them. Get the list, have several players go visit all the systems to clean them up, etc. Break the work up.
    16. Edymnion

      This is the ship that will pierce the heavens!

      It's still a WIP. Nose is done, the lag ring is mostly done, but the back end is still kicking my ass design wise. I'm wanting to have a large drill on either side sort of like the Cathedral Terra, only not so spindly. Thing is, I can't figure out yet how to get them in there. I could...
    17. Edymnion

      Admin Tools: Faction Detail Export

      Our server, like many others I'm sure, is getting an accumulation of dead factions and abandoned systems. Admin is still looking for ways to get info on who is active and who isn't in an easy to consume format, but thought I'd ask for better tools here. Like the ability to see a list of...
    18. Edymnion

      Putting Humpty Dumpy Back Together?

      So I've been building a large titan at my home station, and it's been going normally. Last night I activated the large heavy spinning ring and the server groaned in pain so I turned it back off. Now when I undock other ships my framerate drops into low single digits until I get a little ways...
    19. Edymnion

      PvE or PvP?

      Honestly don't remember. Logged in, got shot, went what the hell, got told "it's a pvp server, suck it up", and logged out immediately.
    20. Edymnion

      PvE or PvP?

      I've seen a couple that did.