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    1. Edymnion

      How to make credits as a begginer?

      How to start quickly on a new server: 1) Spend your starting credits on: Basic Factory Standard Factory Advanced Factory Capsule Refinery Factory Enhancer x4 Undeathinator Turret Axis x2 Rail Docker x2 Bobby AI Ship Core x3 Faction Block Build Block Shop block Power Generators and Capacitors at...
    2. Edymnion

      Starmade memes

      God Rammet, where did I put that?
    3. Edymnion

      Lets Be Honest: Docked Power Generators

      Internal docked reactors are no longer a liability. Missiles and explosions no longer hit things behind your hull. To actually damage a docked reactor, an opponent is going to have to first drop the ship's shields entirely, then blast holes through the armor and the systems to reach the...
    4. Edymnion

      Lets Be Honest: Docked Power Generators

      Then I don't think you're looking hard enough, honestly. What I'm suggesting doesn't make building a large ship any easier than what we have now, it just cuts out the lag inducing parts. Which will honestly require a hell of a lot more work on the back end to implement an entire new fuel system...
    5. Edymnion

      Computers and modules

      I would like to see this by default, yes. In the mean time, you can actually change the block configs to make anything you want stack with anything else you want. If you're playing on a server, ask an admin if they can change it so that computers stack with their modules. I also like making...
    6. Edymnion

      A Question to all the ship builders.

      One thing that can help is to try and keep a unified visual theme to all of your stuff. Try not to make random ships, try to make them all match (sort of like in Star Trek, even if you've never seen a certain ship before, you can tell right away if its a Federation ship, a Klingon ship, or a...
    7. Edymnion

      What to focus manufacturing on?

      Well, it depends. What do you want to do? If you just want money, make expensive modules/computers (Warp Gate and Explosive spring to mind). If you want to make big ships, make hull/armor. There is no point to manufacturing just for the sake of manufacturing. Build towards a goal.
    8. Edymnion

      Lets Be Honest: Docked Power Generators

      And yet we have support for boarding parties? Also, again, lets be honest here. It doesn't matter if you think we shouldn't have big ships, the fact is that we do. Lots of people make lots of big ships. If there wasn't a very large number of people doing it, then there wouldn't be any issues...
    9. Edymnion

      Lets Be Honest: Docked Power Generators

      Okay, lets be perfectly honest. Every last one of us that builds large ships uses docked power generators. Hell, I've built MINING SHIPS in the past that required docked power generators because I wanted a big, solid beam and the power tax for that many arrays put the beam over 1m e/sec. We...
    10. Edymnion

      Planned Seats & Chairs

      Yeah, for a simple seat, simply drop a wedge and press O at it and you'll sit down in it quite neatly.
    11. Edymnion

      Final Fantasy Gambits

      Again, it could be done in as little as one additional block, a "Target: Missiles" block. Pretty much all of the current AI settings could be done as a single block. Target: Any, Target: Player, Target: Missile, etc. Then leave the ship/turret switch in the actual Bobby block. I don't think...
    12. Edymnion

      Req: Eberron's Warforged

      Any luck?
    13. Edymnion

      Final Fantasy Gambits

      Now thats an idea. We have inner ship remotes we can name, what if we had coordinate AI blocks that you could "name" by typing in coordinates? For a ship AI, it would then fly to whatever coordinates are in the block. Make your attack AIs first, then at the tail end make your coordinate...
    14. Edymnion

      Final Fantasy Gambits

      Heck, I'd be happy with it being able to show the cooldown remaining on an inner ship remote.
    15. Edymnion

      Build Helper: Adjust XYZ Position

      Huh, guess everybody else manages to plan ahead sufficiently on their builds to not need this.
    16. Edymnion

      Final Fantasy Gambits

      Agreed. If you had a block for "Target Closest", you could then run an activator off of it as a combat detection signal. I could also see value in being able to logic off of a fire block that would signal when the array was about to fire so you could logic up some special effects that go off...
    17. Edymnion

      Final Fantasy Gambits

      Nah, it would only get as big as you wanted to make it. Current turret functionality could be replicated with only 2 blocks on your turret/ship.
    18. Edymnion

      Have you bought Starmade?

      *looks at flair badge* Yup.
    19. Edymnion

      Prioritized rendering of beams/projectiles for better gameplay functionality in combat

      You don't know that. They can't be expected to stop and post "I have seen this thread, but at the moment cannot make a definitive statement on it in any way." It would just waste their time and clutter things for no good reason. The thread is here, if they want input on the subject, they know...
    20. Edymnion

      Keep Faction Homes Invincible

      My point is thus is not a discussion about specific servers, it is about the default game. Invincible faction bases stop griefers cold, and this is a good thing. ANY circumstance that strips that immunity from an active player outside of their consent for any reason is a bad thing. Not being...