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    1. Sven_The_Slayer

      Pirate Mechanics

      1) No, the AI can only use standard guns. They cannot use defensive effects, scanners, jump drives, jump inhibitors, cloak or radar jammers. 2) What guns are they equipped with? Their engagement range should be determined by their guns. 3) No, you only have one AI accuracy setting. I do...
    2. Sven_The_Slayer

      Kupu's thread

      From a game design standpoint I imagine it's good practice to make the resources stand out. You can easily identify the type of asteroid from it's color. That being said I do think they could benefit from a little more grit and rough appearance.
    3. Sven_The_Slayer

      Read by Council A reason and a reward for engaging in combat

      Currently there is no reason to ever have any station other than your homebase but I do believe strategic resources are planned. When fleets are more fleshed out and crew and colonies are added we should get things like passive resource generation from colonies. It's not exactly clear how all...
    4. Sven_The_Slayer

      Read by Council Better Fleet Recall + Better Pick-Up Point Docking

      Fleets and fleet systems are currently in the infancy. In the future we are bound to see bug fixes and AI improvements. Currently the AI only has the ability to fly strait at their intended target but they will likely be given a path-finding system that will allow them to fly around a ship in...
    5. Sven_The_Slayer

      What is personal cargo?

      Good point. The personal storage system uses the first ten slots of the inventory as what is on the hotbar. I tried to organize my inventory once and couldn't do anything with those 10 slots.
    6. Sven_The_Slayer

      Read by Council Animated transition between gravity fields

      This would really help with planets too assuming it's able to keep your general direction while transitioning.
    7. Sven_The_Slayer

      Read by Council Download Selected Blueprint Button?

      Of course you would only be able to access public blueprints or blueprints you already have access too. If you are really worried about designs being stolen I doubt they would be available to the public. Maybe an additional option when your share blueprints if it can or cannot be downloaded...
    8. Sven_The_Slayer

      Suggested Encourage Battles by going green (Recycling)

      Necro... Anyway some for of recycling option is a much requested feature.
    9. Sven_The_Slayer

      Read by Council NEW Entity Structure Command, Turn all lights on/off

      Logic pipes don't connect to lights.
    10. Sven_The_Slayer

      Malcorian Imperial Hunter

      Looks great!
    11. Sven_The_Slayer

      Read by Council NEW Entity Structure Command, Turn all lights on/off

      You can link all your lights to an inner-ship remote and do the same thing from your hot-bar. Do we really need a structure command for this?
    12. Sven_The_Slayer

      Docked Entities Transported About 2.5km Away

      Every time I've seen this problem this is the culprit. I've even seen it happen when I was docking to a ship that was at the edge of a sector. Of course all I had to do was move the ship and problem solved.
    13. Sven_The_Slayer

      What is personal cargo?

      I only tested it briefly but I was able to have multiple players access the same personal storage. I did hear once it has an issue updating the values across multiple players if they are using the same resources.
    14. Sven_The_Slayer

      Recognized by Council Logic controlled Fleet Command Block

      I remember ToasterBorst talking about something like this once already. It may have been in chat, stream, or another thread. I do think we need need logic to and from fleet commands. These blocks should be capable of being set up both ways. When you assign a specific fleet action to one of...
    15. Sven_The_Slayer

      Read by Council Keypads For Locking

      I would love multiple ways for players to interact with logic other than just a button and activator. These are as simple as computer interfaces acting as logic interfaces so we can make more aesthetic interactions with our systems. While you can make keypads with logic these devices are...
    16. Sven_The_Slayer

      Read by Council Factory Details

      Being able to see how many items a factory is set to produce would be nice as well as the ability to name them.
    17. Sven_The_Slayer

      Colony concept by TechPriest and me

      Yeah my first impression was a base from command and conquer
    18. Sven_The_Slayer

      Read by Council Planet gravity should act from center of dodecahedrons

      I do believe variable gravity is a planned feature, just don't quote me on that.
    19. Sven_The_Slayer

      Read by Council Transport through a Warp Gate

      Oh yeah I would love if warp gates acted properly and you would actually pass through them either in a ship or on foot. I just don't know if it will happen, the game would have to check so many things to verify clearence, currently a gate only checks to see if your core passes the "event...
    20. Sven_The_Slayer

      Recognized Storage Menu Sorting Options

      Just to make sure this is clear I am specifically talking about sorting the in game survival inventory so the items are organized in the window in a similar fashion to the creative inventory. (In the case of sort by type) Of course the other sorting options would use stack numbers.