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    1. jayman38

      Additional Hotbar(s)

      I would like multiple hotbars as well. I'm wondering how the interface would work. I'm thinking each hotbar would only have 9 selectable entries going forward, with the 10th ("0"), being the shortcut for "next". It would also be good to have customizable hotkeys, so that if you have more than...
    2. jayman38

      Pirate ship pack?

      The following link shows my favorite community-made system so far. http://starmadedock.net/threads/ship-class-and-pirate-wave-difficulty.2502/#post-38731
    3. jayman38

      A look at shield strength and weapons.

      Based on what I've seen in TV and movies, I think missile systems should be nerfed against shields. Also, I suggest a drop in damage with a better reload rate. Weaker weapon systems that can be fired more often are typically more fun for the average player. Finally, I recommend a...
    4. jayman38

      Ability to desginate sections of ships for specfic purposes for bonouses.

      This is an interesting alternative to using system computers to create subsystem targets. I like it. Possible marker location for the subsection target: geometric center of the subsystem area. Because some people will want to create multiple subsections for a system type, I'd recommend only...
    5. jayman38

      Pirate ship pack?

      I think so. Here are a couple of threads that discuss StarMade fighters in more detail. http://starmadedock.net/threads/designing-space-ships-and-creativity-questions.4421/ http://starmadedock.net/threads/thoughts-on-gigantism.4722/
    6. jayman38

      Pirate ship pack?

      Since it has an internal workspace beyond just the cockpit, I'd classify it as a Scout, Explorer, or Combat shuttle instead of a fighter. I mean, a fighter might have some small volume near the cockpit or in the back, but not to the extent of an Isanth.
    7. jayman38

      Incinerator Block

      Yes, I agree. There should be incinerators in addition to recyclers. If for nothing else, the RP players should be able to have trash cans.
    8. jayman38

      Autokick Ramming players

      Yeah, if this were implemented, the default game config would probably come with default values of -1, which can never be reached by a positive-count-only counter measuring a normal human pilot. (And if an entity can ram more than 2.1 Billion times in 30 minutes to roll the counter over to a...
    9. jayman38

      Bounty on pirate ships

      It makes sense that you should get a credit or two for each kill. That's an enjoyable aspect of at least one of the other space games I have played. Maybe credit reward = floor ( target max block count / 10,000 ) + 1 to give more credits for substantially bigger ships.
    10. jayman38

      Autokick Ramming players

      I'm not used to playing on populated servers, so the numbers I gave may be way too low to handle normal players versus trolls. Maybe it should be more like 50 to 100 rams in 2 minutes. And maybe the server could have a whitelist for players who have an accidental tendency to "kiss" other ships.
    11. jayman38

      Autokick Ramming players

      This suggestion will leave logic-driven-pulse-weapon "lance ships" out in the cold, but I expect the mechanics of the pulse weapon system to change eventually anyway, so this should be fine. (Lance Ships are designed to ram an opponent structure on purpose. Area logic on the ship activates the...
    12. jayman38

      Should I keep this in the ship Im building?

      I like it, but I'm of the opinion that such displays should be mostly kept to the internal of a ship. From my experience, viewing the lights at a distance can make the lights appear to get "stuck" in their last state, so that long-range viewing of the lights appears to break. Then, once you get...
    13. jayman38

      Autokick Ramming players

      I can see an anti-ram system being five settings in the server config: 1. Amount of time before counter is reset. (Maybe set a default of 30 minutes?) 2. Number of rams before action sets in. (Maybe set a default of 12 impacts?) 3. Action to take when limit is reached. (Do nothing...
    14. jayman38

      destroy planet core with salvage

      I am going to disagree with the OP. I think planet cores should not be salvages. If only because I believe that, unless obliterated by weapon systems, planets should slowly regenerate from the core outward so that you can return to it later. Remember in the heady days of Star Wars (A New Hope)...
    15. jayman38

      Lower Resolution Texture Packs

      Would a non-animated texture pack help at all? I think it would involve bitmap sheets where the subsequent frame bitmaps would simply be the same image. (Example: static images for all four frames of the reactor block, power storage, shield capacitor, shield generator, etc.) I'm thinking older...
    16. jayman38

      Rechent Developments.

      Anybody have a degree in inverse kinematics? Anyone? Anyone? Beuller?
    17. jayman38

      What type of ships are you more drawn too?

      Remember folks, the OP is after subjective opinions for research. Feel free to open a separate thread or PM to debate. Otherwise, potentially valuable insights and opinions might either be lost in the midst, or might never be presented, for fear of being judged harshly.
    18. jayman38

      is there a command to put planets back together?

      This brings to mind a funny mental image of a guy putting down long pieces of scotch tape along the ground in the middle of a desert, as if holding entire pieces of the planet together with scotch tape. "If I only had just one more roll, we'd still have Australia!"
    19. jayman38

      general ideas

      Well, yes, but what's the difference to the game? A destroyed block is a destroyed block is a destroyed block. The car just takes longer than the freight train. My concern is that after the weapon system reaches a certain block count (400/5 = 80 blocks maybe?), there is no further benefit to...
    20. jayman38

      What type of ships are you more drawn too?

      I like building themed ships (primarily from the Battletech franchise), until I git gud at building. I am working on building an original one-off ship right now, based on classic 60s designs, like those drawn up by Arthur C. Clarke. I hope to build more like it in the future, but I need to...