Search results

    1. jayman38

      fosslis and archelogy quests.

      When given such a quest, multiple copies of the same item should be generated in the general area. You only have to find one of the generated items to win the quest. Also, the quest should mention some very specific hint locations and spawn those. (Example: 3 small blue asteroids are in orbit...
    2. jayman38

      procedurally generated horror mobs

      Procedural mobs would be fun. I still think horror mobs should be a mod, not in the main game. However, here are some ideas for mob "parts". (with maybe an upper limit on the number of parts per mob creature? at 17 or so?) Running Leg (adds 2m/s to the running/swimming/floating speed) +2 hp...
    3. jayman38

      Docking Enhancer Update suggestion

      I like this idea, and think it would be a simple. Then the docking area could start with a 3x3x3 cube and the enhancer group could be any shape, to increase dimensions, based solely on the direction an enhancer block faced. The only negative I see is the need for a new type of enhancer block, so...
    4. jayman38

      A few sugestions

      For a multi-crew ship, checking for damage and where it is would be a good thing for engineering crew to handle, while the pilot continues in active combat. I know the game is currently focused on one player per ship, with any other players just along for the ride, but this might be something...
    5. jayman38

      Dynamic Gravity Logic

      Area gravity generation would probably need to be a new set of gravity blocks. A lot of ships use the existing gravity blocks in their elevator systems, and the builders rely on the fact that the current gravity system only effects one player at a time. (Each player has their own gravity...
    6. jayman38

      Can anyone point me towards a simple multi-floor gravity lift?

      For simple, I think you'll need to create a staggered-floor system. It'll take up twice the space of a non-staggered shaft. With this, you just step off one cliff to the next until you reach the floor you need. (In the diagram below, the ^ and V illustrate gravity blocks.) ______ |F ^ | |5...
    7. jayman38

      space engineers blocks (now with gattling guns :D)

      Keep in mind that he is not only trying to adhere to the function of SE blocks, but also the appearance. I looked up SE block pics after this thread opened, and I'm very impressed with the dedication to making it as similar as possible.
    8. jayman38

      A few sugestions

      It would be super-easy to implement a square outline around the image of the ship to represent the shield. At 100% shields, white, at 0%, switch from pure black to RED. Fading greyscale from black to white or vice versa as shields drop or regenerate. You really need red to know when the shields...
    9. jayman38

      Thrust

      This makes me wonder if relative velocity is currently being calculated and can be shown. It would be neat to see the relative velocity of ships in relation to you as they zip by. Unfortunately, it seems like way too much geometry calculation at one of the most calculation-intensive part of the...
    10. jayman38

      Thrust should be stronger in the forward direction

      *target zips suddenly sideways* "The Force is STRONG with this one!"
    11. jayman38

      Asteroid fields and Trade-able Commodities

      One could write a method to calculate the percent of complete asteroids left (maybe some have been mined out, either completely or partially) and apply that percentage to the new sector size. Maybe sort the randomly-generated asteroids by size and use some sort of Best-fit, Decreasing-max-length...
    12. jayman38

      Faction Flags

      Eddie Izzard has a fantastic comedy bit on the use of flags to conquer countries. I approve but only if their is an upload-review process, where an admin of some kind authorizes the image. The kids on TF2 freak out if an even-remotely-saucy image is "spraypainted" in the game.
    13. jayman38

      Energy Sword

      Thrown anything should be effective as a temporary distraction. The hit astronaut should check for a puncture in his suit. On the other hand, this suggestion of a suit-related distraction is something to shelf until more astronaut-life-support game mechanics are implemented in the game. After...
    14. jayman38

      Planned Starmade as an Astronaut

      That's something I hadn't thought of before, but would be neat: remove the HUD when the helmet is off outside of a structure. (And maybe in build mode, to promote better screenshots?)
    15. jayman38

      Minecraft in Space?

      Catapults tossing detonation blocks = popular new game style. Super fun. People are going to want to put that stuff on their ships, just to add to the chaos of battle.
    16. jayman38

      Jay's Engineering Journal

      I have started in on the Clarke with gusto. I've already had to re-orient the ship correctly to match up the decks with the direction of travel. This means that I was still in the habit of creating space-plane decks, and that I had to delete pretty much the entire ship-in-progress down to the...
    17. jayman38

      Ideas for Future Updates

      Yes, you can create a local server for single player mode. It works exactly the same as joining a remote server for multiplayer, except you are the admin. (And unless you advertise, you will probably be the only player in the game, with AI-driven pirates being the only other ships in the game.)...
    18. jayman38

      New hull block type

      Ah, it took me a while. But I get it: basically a variation on the Tetra where one of the edges along each angled face is running in a cardinal direction. Detailed modellers are also hopeful that we might one day get a twisted edge piece, where the line edge on one side is perpendicular to the...
    19. jayman38

      Some suggestions about weapons

      Yeah, calculating the direction indicator on the HUD by getting the reverse direction of the weapon (the source direction) would be easier than getting the location on the ship relative to the current camera location. Example: A ship to your right fires and hits a part of your ship to the left...
    20. jayman38

      [Small updates] Roleplay ship interior classification (human race): An attempt

      One must vaporize potentially hazardous waste as quickly as possible somehow. Warning: stand clear during vaporization cycle!