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    1. jayman38

      What blocks can interact with logic?

      The OP has very interesting findings in regards to logic output. It would be interesting if the devs set up output logic on these systems. Lights: Output On? (Using lights as alternative activation blocks) Gravity: Output On? (Can't think of a good use here.) Doors: Output On? (Huge, huge...
    2. jayman38

      Brainstorm This My Two Cents on Turret AI

      I agree. Secondary suggestion: This is a graphical front-end which automatically generates LUA AI code in the background, which can be saved and loaded as custom AI scripts. This graphical programming would allow players to gradually learn and understand LUA by comparing their choices with the...
    3. jayman38

      Hulls/Armors multislots work as one item instead of many!

      I see this being a good mod. I'm not sure it should be in the default game, because some people seem to be attached to the idea of fiddling with a bunch of different blocks with subjective excuses like playability, realism, challenge, more interesting, less frustrating, blah, blah, blah. I...
    4. jayman38

      collision damage physics.

      Since conventional tugboats use rubber tires for just this sort of thing, I'm thinking that "rotor" blocks (that may or may not come with rails in a future update) might be implemented to reduce velocity more than other types of blocks before they are damaged to the point of destruction...
    5. jayman38

      Ideas for StarMade's Future Updates, by CAPTAINZACH

      1. Sliders seem unresponsive at times. Therefore, it would be nice to simply punch in the dimensions. I would like to see a universal numpad available all over the place. Maybe it could be a universal pop-up, activated by a small button to the side of the slider. (Example uses: I'd also like to...
    6. jayman38

      Food storage blocks

      Is anyone else thinking "temperature controlled future vending machine", which would basically be a plex storage block, with per-slot vending prices? You'll also want it to be linkable to permission blocks. ("Er, sorry, ensign. You can eat from the regular food ration lockers, but the top class...
    7. jayman38

      Current Weapon Balance: Shields vs Hull

      Due to bit storage, we won't get this on a per-block basis. However, it could be part of the frequently-referenced HP update as whole-entity values. Suggested default values: threshold: 0.01% (might devalue fighters and drones again), resistance scale: %hp remaining? (max 99%?)
    8. jayman38

      Jay's Engineering Journal

      Finished the flightdeck, minus docking. Finished the diagonal corners of the flightdeck level (the flat part of the forward bulge of the ship). Finished the second (fore) artificial gravity rotation area (enclosed torus), identical to the aft torus, which is "below" the flightdeck. Finished the...
    9. jayman38

      Furnature blocks

      Furniture blocks can get quite varied very fast. Such a mod would almost need it's own block ID space. (Yep, I can see a furniture mod having more than a thousand different types of blocks all by itself!)
    10. jayman38

      city planets

      "City" could be a biome of its own. I would like a city biome. If a whole city plate or city asteroid gets salvaged, should it only yield scrap, or should there be ores in there? I'm imagining only the surface being the city, on top of a regular rocky biome.
    11. jayman38

      collision damage physics.

      I love the idea of landing craters. Blocks should definitely take "damage", so that lesser-HP blocks disintegrate first. Maybe velocity could be effected by hit points instead of individual blocks, to implement this change. Then, after the crash landing, you have damaged blocks to repair...
    12. jayman38

      Random question that stumbled across my mind

      Yes, and in regards to making planets more valuable: make it so that planet owners get a reward (credits, faction points, yHoles, whatever) for "hosting" quests on their planet. That way, a faction can get residual income on planets from quests involving other players, even those outside that...
    13. jayman38

      Random question that stumbled across my mind

      I don't think planets as they are right now can be more valuable. They need to be bigger with more optimization, before people can really put a lot of thought into what they want on their planets. With that said, I'm interested in planets regenerating from the core out, regenerating ores and...
    14. jayman38

      Personal Computer Ideas

      These are some great ideas. I agree. 1. Maybe a menu of things to access, with Mail in there somewhere? 2. I'm not sure we should have system information like scanner data on a personal computer. 3. I love the idea of goofy little minigames. I would love to see many. The Space Quest fan in me...
    15. jayman38

      Database Window makes game unplayable

      Potential solution: At random locations, build a new ship consisting of only a core and a Bobby AI and turn it on, in order to salt the field with decoys. Hopefully, this will be quick and cheap.
    16. jayman38

      Collecting Pirate Loot

      Why not just use the existing salvage beam system? Maybe with the added functionality that if anything impacts a salvage block, it is automatically grabbed without needing to activate a beam.
    17. jayman38

      All this Space?

      I'd love to see a picture of a truly cavernous hold. Cargo, Shuttle storage, Yhole, etc. I was rather happy with the somewhat cavernous shuttle bay in my "Theatrical" ship, even with the difficulties in lighting, and general boxiness of the whole thing. At approximately 75x25x75 including the...
    18. jayman38

      Advanced Blocks

      Maybe instead of new blocks, maybe just have the regular system blocks reduce their effectiveness inverse to the amount of mass. Example: Start at a maximum of 100% maximum efficiency and drop 1% every 100 mass, down to the base system stats. Maybe the default game could ship with settings of...
    19. jayman38

      More Ambient Sounds

      I hope ambient sounds, if implemented, will be very limited. I have concerns.
    20. jayman38

      Jay's Engineering Journal

      Finished the access tunnels radiating out from a central hub underneath the flightdeck to the doors leading out to the empty artificial gravity space. These access tunnels will no doubt need to be redesigned later. Currently struggling with walk ramps from the bottom of the flightdeck to the...