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    1. jayman38

      Shops inventory reset

      Try using the "/shop_infinite" command twice on the shop. The first instance of the command will set infinite items. The second should turn off infinite items, so I'm wondering if that might reset the shop's stock. I wasn't able to find a list of admin commands on the wiki. Does anyone know if...
    2. jayman38

      general ideas

      So a single-block tractor beam that would damage the target block if enough force is applied. This sounds doable as a new effect type. ("Harpoon Effect") I'm not sure how weapon block count would stack. Ideas for the difference between a 2-block harpoon weapon and a 6000-block harpoon weapon...
    3. jayman38

      Flags

      If the devs are successful at bringing a deeper HTML coding experience to display blocks, and if they are successful at being able to turn multiple adjacent display blocks into one gigantic display, I think this will then become possible. I think it is important to ask the devs for these things...
    4. jayman38

      Replace surface shields with bubble shields.

      Disagreeing with the OP, I prefer the skin shields.
    5. jayman38

      Shops inventory reset

      /shop_restock goes up to 50k and stops. I made a suggestion once that the shop should gradually fall back down to some middle number (for instance, in this case, drop to 25k before continuing back up, and trying to maintain an equilibrium around the half-way point.)
    6. jayman38

      Shops inventory reset

      Also, if the shop reaches 50k of an item, it won't buy any more.
    7. jayman38

      Crystal Armor/Glass Icons

      Yeah, maybe a big triangle across the middle of the penta, with each corner of the triangle hitting every-other corner of the overall hex outline. Maybe to further illustrate the difference, the cube icon could have a tri-point stick figure in the middle instead of a triangle, to illustrate...
    8. jayman38

      SPAWN STATION

      I'm building at the spawn station, and do not get that in the current release. (Ver. 0.1867) Every once in a great while, I might get one. Additional details: I'm not leaving the spawn sector, I'm not using the /shop_restock command more than a dozen times in a row, and I generally despawn ships...
    9. jayman38

      Weapons not working while in core.

      Are all the weapon computers facing forward? If the computers are facing another direction, the weapon should fire in that direction.
    10. jayman38

      Tips and pointers requests.

      There is not really a set limit on ship size. Bottom line: as long as you still have free RAM on your computer, you have room to grow.... I have seen demos on YouTube involving in-game reviews of ships that are over 1000 blocks in length, so less than 500 should be no problem at all. I would...
    11. jayman38

      Make turrets easier to place

      In earlier versions (~0.15), I was able to spawn the bought ships and turrets close, by ensuring that I was at least some distance from the nearest entity. If I was too close (say, within 20 blocks?), the newly-spawned vessel ended up hundreds of blocks away. When I was a sufficient distance...
    12. jayman38

      Finding....things..

      In the following thread is a link to a video that seems to be largely still applicable. The part you want, importing blueprints into your catalog, starts up at approximately 4:45 into the 6 minute video. It involves the second launcher (narrow launcher window) outside of the game...
    13. jayman38

      Finding....things..

      http://starmadedock.net/content/categories/ships.2/
    14. jayman38

      Tips on Greebly Bits?

      I'd recommend repetition on at least some greebles. That is, repeating copies of the greeble a number of times in a direction. Examples: parallel pipes, parallel fins, antenna arrays, other sequential extrusions Placing a sequence of repeated copies of one type of greeble among other greebles...
    15. jayman38

      Docking Rail and AI ideas.

      I like this idea. I love the idea of a rail serving as a catapult system on a carrier, and can see this being the possible solution to creating a rail system inside ships for things like elevators, escape pods, minigames, and so forth.
    16. jayman38

      Ship build help.

      Tremble before my might and intelligence, Earthlings! Oh, and ignore the man behind the curtain. You are perfectly welcome.
    17. jayman38

      Effective Pirate Base Elimination

      "Maxim 37: There is no "overkill." There is only "open fire" and "time to reload"." - Citation: schlockmercenary.com
    18. jayman38

      Ship build help.

      Yes to both. The buttons are in advanced build mode. Default access: Access the Build mode on a structure (vs. flight mode) Press and hold the Left Ctrl button to bring up the Advanced Build mode buttons and sliders. With this active, you'll see the Copy and Undo buttons, among other things...
    19. jayman38

      automatic anti drift thrusters

      Well, I think he's talking about all the jinking he has to do while strafing, that reduces it from a milk run to a furball where you rarely have an opportunity to get off one good, opportunistic shot.
    20. jayman38

      Tips and pointers requests.

      Another tip: Try to develop designs that make good use of the advanced-build functions, especially multiple-block-placement. Symmetrical build mode is a key component of this strategy. Ships I build that are based on preexisting works are generally slogfests with lots of single-block placement...