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    1. Dr. Whammy

      Cargo Improvements

      To expand on this, I'll share my experience. I have a tendency to "terraform" planets; making them flat so I can build cities and decorative effects. It should be noted that I was able to lower the topography of an entire plate to a flat plane with a 50x45x20 mining ship and not fill up my 162...
    2. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      I'm loving the new cargo. It fits very well with my play style and will work seamlessly into my larger craft and Command System. They've been very generous with the space requirements so far. Higher volume salvaging isn't that much harder than it was before. I hope the system stays at least...
    3. Dr. Whammy

      Introducing The United Star Axis

      I've just designed a new multipurpose transport ship. I think I'll call it... Voyager Class - Light combat utility craft. Combined Mass: 2,012 (approximately 1,000 when unloaded) Power grid: 1,137,000 (489,000 charge/s) Shield: 112,000 (1023 charge/s) Thrust 2,550 Armament - Auto Cannons...
    4. Dr. Whammy

      Introducing The United Star Axis

      The Axis command ship ASC Challenger particpated in a 2 day joint military operation with long time ally; the mysterious Lord Anubis Rex. The allied starship was technically classified as a science vessel but a preliminary scan revealed that the craft had very similar armament and defensive...
    5. Dr. Whammy

      Introduction thread!

      Hello everyone, I am Dr. Whammy; veteran constructologist, destructologist and founder of the United Star Axis. I originally got in to StarMade as a form of rehabilitation. I had severed ties with Eve Online and was going through severe space simulation withdrawal (very messy). I've been...
    6. Dr. Whammy

      Weird shield behavior

      You know what? I think you're right. Both entities were only 400-500 meters apart but in different sectors. I never bothered to change the default sector size on my single player game. Thanks for the help. Do you happen to know what causes that? Does it have anything to do with the...
    7. Dr. Whammy

      Weird shield behavior

      I searched but couldn't find this specific issue so I'll post it here and see if anyone else is having the same problem. Basically, I have a test target ship with about 800,000 shields and a fairly high recharge rate. I just fired a heavy ion beam at it (roughly 350,000 anti-shield damage)...
    8. Dr. Whammy

      What happened to the mech building scene?

      You sir, WIN... o_O It's become painfully clear to me that I need to step up my game considerably.
    9. Dr. Whammy

      What happened to the mech building scene?

      The answer for balancing is warheads. They need to tweak the damage to something respectable like 250,000-500,000. Obviously, you'd have a limited supply of these but they can be quite effective if used properly. Creativity and skill would be rewarded and make death bricks obsolete. You'd...
    10. Dr. Whammy

      What happened to the mech building scene?

      Buffed blocks aren't going to do much. The key is finding players who actually know how to build creatively and don't feel the need to resort to the old "bigger is better" mantra. I had tanks, mechs, power armor, fighters, and passenger dropships that fit in my 7000 mass, 95 meter long...
    11. Dr. Whammy

      What happened to the mech building scene?

      I built these little power suits specifically for ground assault, station boarding, and for the upcoming fauna update. Unfortunately, on all the servers I've visited/joined so far, nearly everyone is obsessed with capital ships. It's really upsetting when you find out you spent all your time...
    12. Dr. Whammy

      What happened to the mech building scene?

      Sadly, there is no practical reason to have a walking mech in StarMade. They are too unstable and the logic and rail components are too vulnerable to attack. Even a spider mech would become immobilized if hit with a missile with the shields down. The most practical equivalent to a mech that...
    13. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Sure you can. Like I said; you dock AROUND the station. The actual "station" will be inside your mother-ship's cargo/hangar bay. What you can build is only limited by the size of your bay and your imagination. Regarding multiple capitals; you can either dock the second ship to the first or...
    14. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      With the development team working on so many other projects, I have to wonder if they really see this as big priority. I don't know; maybe I'm missing something. In any case, I just showed you all how to do this anchoring/un-anchoring station block stuff with the current game mechanics. All...
    15. Dr. Whammy

      Introducing The United Star Axis

      That was SkyLordLuke's Higeran Battle Cruiser before the guy tried to scuttle the ship while we were boarding it. Hopefully, that will teach him not to start trouble in my star system again. :cool: It was an impressive sight to see but Quantum Physics is going to have a serious problem when I...
    16. Dr. Whammy

      Introducing The United Star Axis

      Breaking News!!! A brief military engagement ensued between Quantum Physics Gaming and the combined forces of The United Star Axis, The Ascension Armada and Everlasting Justice. Quantum Physics has been terrorizing the Aetherion Galaxy with its massive capital ships; attacking spacecraft and...
    17. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      No hard feelings. Keep in mind; I'm not actually arguing against your suggestion. The fact is, I find a lot of players greatly underestimate what can be done in this game. I wanted to be sure that you and everyone else knows exactly what we're dealing with before you ask the development team...
    18. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      The station blocks don't go on the ship. They go on the station that the capital/mother-ship is docked on/around. If you want, you can then arrange the ship/station dock so that they fit nearly seamlessly with each other and fill in the gaps in the way I described. How expansive you want to...
    19. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Why do you feel it is detrimental? The fact that you have to briefly pause to reconfigure your setup is realism without extreme difficulty. To be honest, we're actually getting off easy based on the fact that we have advanced build options and can modify the size of the build area. Look at it...
    20. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Have you ever played the original Starcraft? This is the equivalent of a Terran Command Center. Just like in starcraft you can "add on" components. But instead of the com-sat array and the nuclear silo, you get shop, ship yard, stargate, undeathinator, etc. My new Command system will have...