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    1. Dr. Whammy

      Warheads are just fine as they are???

      Aww shucks... Thanks. :D By the way, I've added an idea to your Nomadic revolution thread. I tried to make it as detailed and balanced as possible. It looks like it could work. Let me know what you think.
    2. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Ok. I've explained ad nauseum how I move a mobile base around and "anchor" it into place to get faction home base protection. I get ALL the benefits of a faction-home-base with the ability to pack up and leave with some very minor preparations. Since no one else seems willing to try this...
    3. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      NO!!! No invulnerability. Bad, bad, BAD idea. You want to be a nomad? Pay the price like I do. The current incarnation of my command system has 12 million shields. If I am stupid enough to bring everything I own to a fight, than I am willing to accept the consequences. Why should it be...
    4. Dr. Whammy

      Warheads are just fine as they are???

      Vasari huh? "There is promise in you yet..." ;) The fun thing about warheads is that you can make any size or shape and weaponize them any way you want; land mines, space mines, grenades, carpet bombs, fragmentation bombs, MIRV missiles, auto destruct sequences, giant Gundam bazooka shells...
    5. Dr. Whammy

      Warheads are just fine as they are???

      Don't you think that's a little unnecessary? Everything you've listed, I've already done; even the spread torpedo. You're basically reinventing the missile system all over again and possibly stunting the ability (necessity) to get creative with mines, anti-capital bombers and specialized heavy...
    6. Dr. Whammy

      Questions about warheads

      We're actually discussing the state of warheads in this thread if you'd like to check it out. "Criss" is a participant there so that may carry some weight with regard to what happens. AtraUnam, You're already there so please disregard.
    7. Dr. Whammy

      Questions about warheads

      Your stock warhead damage is 2000 and its blast radius is 8m. A direct hit to a warhead with no shields or ANY physical impact with another block will set it off but I have never been able to inflict damage in a warhead chain reaction outside of primary block's blast radius; not even on my...
    8. Dr. Whammy

      Questions about warheads

      My launchers technically are ships so the answer to your first question is "Yes", you can have them inside your ship. However, DO NOT launch them if something is touching the torpedo other than its rail (docking point). Warheads DO trigger each other up to the blast radius of the first...
    9. Dr. Whammy

      Warheads are just fine as they are???

      We have a very good discussion on warheads in these threads. - http://starmadedock.net/threads/questions-about-warheads.21016/ . - http://starmadedock.net/threads/build-challenge-torpedoes-launchers-magazines.21140/ A lot of the posts in the above threads focus on launching methods and...
    10. Dr. Whammy

      Questions about warheads

      Oh cool, Thread Necromancy!!! Ok, The whole point of my torpedo experiments was to build an effective anti-capital system since every one I've met on the servers I've played on seem to have an obsession with "winning" the game by virtue of having the largest most powerful ship. Nothing...
    11. Dr. Whammy

      Cargo Improvements

      To the people saying we need more space; The initial release was quite generous but as you know, it's not going to stay this way.. We are now being held to the logic that if you want to haul all your crap around with you, that you will need space to put in as well as thrust to actually move...
    12. Dr. Whammy

      New Contest? Cargo Haulers

      And just in time for Christmas...
    13. Dr. Whammy

      Cargo Improvements

      What's an SS? I feel really silly asking that when my faction is called United Star Axis. :confused:
    14. Dr. Whammy

      Cargo Improvements

      Is that a config setting? Obviously you'll get rocks as well as ore/crystals but you're right about the multiple capsules generated from raw resources. Maybe I'm just underestimating the sheer volume of your mining operation; in which case the average amount of rock/dirt would eventually cause...
    15. Dr. Whammy

      Cargo Improvements

      Nope. It's capsules; especially asteroid mineral capsules. Remember; one block of say; lukrah yields 30 capsules in a refinery so your storage requirements jump by literally 3000% per block refined for asteroid minerals. I can salvage a whole planet plate and not come anywhere near the...
    16. Dr. Whammy

      Cargo Improvements

      Currently only one container can be personal cargo. That would be the prime limiting factor for a setup with multiple salvage turrets. On the other hand, I've been salvaging with a compact, efficient logic 45x20 system docked to a basic rail and situating my placement block on the storage on...
    17. Dr. Whammy

      Where is the community?

      I respectfully disagree, This is actually the basis of all my more recent builds and THE defining characteristic of my faction; the United Star Axis. With each new design I make, I have learned to anticipate potential weapon nerfs/breaks and logic glitches as well as block behavior changes...
    18. Dr. Whammy

      Where is the community?

      I find that it's a good idea to try to stay ahead of the build releases by building modular ships that are designed to be upgraded and refitted. This is what you have to do if you want to play a game that is prone to semi-frequent ship-breaking changes and not lose your mind in the process...
    19. Dr. Whammy

      USD-C Crane Prototype 1.0

      On my ships, I currently use a standardized container for cargo called a "Mobile Warehouse Module". It's a 19 x 19 x 11 meter box that stores cargo and automatically sorts it. I tend to design my ships around the module so they can all carry at least one of them. Nice crane though. I must...
    20. Dr. Whammy

      New Contest? Cargo Haulers

      Bumpity bump... You've all inspired the hell out of me so now it's my turn to try and return the favor. I hereby submit the Voyager Class Combat Utility Craft as a first contestant. Type: Light combat utility spacecraft. Combined Mass: 2,012 (approximately 1,000 when unloaded) Power grid...