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    1. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      0.01 mass? Sweet! Thanks Thadius Faran.
    2. Dr. Whammy

      Localized Fauna Spawn Dampening

      ZERG-MOTHRA RUSH!!!:D I guess I'll have to bring more space marines...
    3. Dr. Whammy

      Tank VS Mech

      Thanks Tunk, The ones in that picture are only turrets but you got me thinking. With a ship remote and a couple of wireless units I was able to make it pilotable. The weapons computer will need to be disconnected from the logic in order to be used as a turret again but everything needed is...
    4. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      Thanks Fellow Starmadian! If you like that. I have another stealth goody for you... This one is fully stable as well. It also has 2 separate 40/0 Beam-Missile arrays and a rudimentary warp drive in addition to the torpedoes.
    5. Dr. Whammy

      Tank VS Mech

      How about some heavy power armor?
    6. Dr. Whammy

      Localized Fauna Spawn Dampening

      ...Or you could just bring in the clean up crew...
    7. Dr. Whammy

      Introducing The United Star Axis

      I am going out of my mind with impatience over the supposed planned creatures/fauna. I remember this one time on an abandoned station, I got attacked by a spider crab. I said to myself, "Crap! It's like LV-426 all over again!" I took cover and ran back to my ship. I thought I was safe, only...
    8. Dr. Whammy

      Torpedo Bombers

      SR-SB1 (Dare Devil) An ultra light deep space reconnaissance craft/stealth bomber. Dimensions: 11m long, 11m wide, 6m tall, mass; 12.4. Equipment: 2 torpedoes, cloaking device, radar jammer. Both the cloak and jammer can be run continuously while moving. Armed only with 2 torpedoes; this...
    9. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      The torpedo madness continues... SR-SB1 (Dare Devil) An ultra light deep space reconnaissance craft/stealth bomber. Dimensions: 11m long, 11m wide, 6m tall, mass; 12.4. Equipment: 2 torpedoes, cloaking device, radar jammer. Both the cloak and jammer can be run continuously while moving...
    10. Dr. Whammy

      Questions about warheads

      25 rounds. Auto loading... 25x Launcher
    11. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      FINALLY!!! It's finished... Feel free to rate and/or comment. 25x Launcher
    12. Dr. Whammy

      Weapon trade offs and power balancing.

      Yeah. It will be great to have fleet escorts while mining. Up to this point, I've been 'cheating' by building omnidirectional turrets that look like fighters and docking them 20-50 meters away from a starship. It works great for 'close air support' but if would be even better to have an...
    13. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      Actually I think I just did it. I created a logic interlock that uses an "AND" signal that will not let the warheads cycle unless the "Armed" switch has also been toggled. I'll need to do some armed testing soon.
    14. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      Hell yeah! Now that is three dimensional thinking... I can't wait for the AI to smarten up a bit. Then I'll go all D.A.R.P.A. on this place. :D I've got a new trick too. Remember my 16x torpedo launcher? I gave it the same anti-jam fail-safes as the 10-rounder. Due to logic glitches, it...
    15. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      I've uploaded the new version to community content to replace the old one. Spread the word if you know anyone wanting to test out this sort of thing.
    16. Dr. Whammy

      Orbiting "Drone" turret

      I'm not sure if your having the same issue I originally did, but I managed to get mine to work. I had to dock the turrets to a "pylon" ship (essentially a core, rail docker and turret axis) then dock that assembly to the main ship. Now the turret orbits the main ship and locks on to enemies.
    17. Dr. Whammy

      Orbiting "Drone" turret

      I've been researching this too. My goal was to make an "orbit fighter" style turret. For some reason, the turrets stop engaging enemy targets while orbiting the main craft. If I turn the orbit off, they lock on to the enemy and open fire like normal but they will not orbit and engage at the...
    18. Dr. Whammy

      Left Mouse vs Right Mouse

      This rail gun is logic controlled. It fires a 3 meter wide burst of antimatter that will pierce advanced armor and devastate internal systems. I'm going to work on a "blind fire" auto-aiming variant that tracks a target and fires a wall of flak at enemy units.
    19. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      Awesome! Here's the modified magazine. I refitted a copy of my original following your method. Everything has moved slightly to the right but the layout is otherwise, the same. In this mod, the "manual jam clearing" button effects all of the rails; including the launch rail; allowing you...
    20. Dr. Whammy

      Introducing The United Star Axis

      It's time for a starfighter showcase!!! SF-37 E Light space superiority starfighter. Sacrifices armor and acceleration for higher damage output and a wider variety of weapons systems. Small form factor enables larger quantities to be carried on starships. Armament: - 2 auto cannons: (12/12...