Search results

    1. Dr. Whammy

      PvP rant

      Actually, what I meant was; Do the AI fleet craft actually do a good job at fighting? ...or do they just drift lazily along like the stock pirate ships?
    2. Dr. Whammy

      PvP rant

      Do these new fleet mechanics actually make that big of a tactical difference in practice or is this just speculation? If so, it might be time for me to do a refit. I'd absolutely love to fill up my region of space with a bunch of (competent) 3000-5000 mass assault ships specifically designed...
    3. Dr. Whammy

      PvP rant

      So... We've just had a developer admit that in the game's current state, PVP is essentially jacked up since "who ever has the bigger ship is usually the one who survives." If this is just going to turn into a "schoolyard bully/my ship is bigger than yours" kind of game, you're going to see a...
    4. Dr. Whammy

      Read by Schine hanging cable cubes

      Ok. Now, I'm catching what you're dropping. Disregard then. That's gonna be some painful programming though... Hopefully the Schine team will be up to the challenge.
    5. Dr. Whammy

      Request for advice

      I have some new experiments under way. I've basically "mothballed" my older fleet designs and started refitting my newest 3 ships. All my new/modified designs will be set up to minimize unnecessary collisions and enhance combat efficiency. I'll also be rebuilding my command system entirely...
    6. Dr. Whammy

      Read by Schine hanging cable cubes

      If you're thinking of cosmetics, you could try using light rods. Just be sure to turn them off and they look kinda like power lines or cables.
    7. Dr. Whammy

      Request for advice

      Thank you all for your ideas. You've helped me reach a decision on how I'm going to approach multiplayer in the future. In short; I have a lot of designs that simply do not fit within the boundaries of multiplayer. This is due to a surplus of overly complex designs that eat up server...
    8. Dr. Whammy

      Starmadian's Logic Showcase Thread

      This is light years beyond impressive. It won't be long until you build/design beyond the capabilities of this game. The Shine team REALLY needs to add you to their official tester team. P.S. I still haven't forgotten how instrumental you are to the development of my torpedo launchers...
    9. Dr. Whammy

      Request for advice

      The thing has four 3x3x5 elevators on rails. The rest is fixed-docked and the Command System itself is docked to a station. It's not that complex and the whole assembly is stationary. I fail to see the logic behind constant collision checking for things that will rarely or never move.
    10. Dr. Whammy

      Request for advice

      Crash servers? Actually... yeah. I think I did; several times. Last time, the player count was 5 including myself. I've not noticed that load error popping up on my machine in single player. Then again, I'm running a 4Ghz core i7 with 16 gigs of ram and a GTX 760. What you say makes...
    11. Dr. Whammy

      Request for advice

      Well... crap baskets... So what you're saying is that with regard to multiplayer, I've been building outside of the current capabilities of the game. With all these star destroyers and enterprises flying around, figured someone would eventually hit some kind of limit with regard to builds...
    12. Dr. Whammy

      Request for advice

      Thanks Firrion, The station (it's actually a ship that looks like a station) has an average diameter of 311 meters (without docking pylons) and is 380 meters tall. It has a current combined mass of just under 95,000. I don't think size is the issue though. I think it's because I dock to an...
    13. Dr. Whammy

      Request for advice

      Hi everyone, By now, some of you may have become familiar with my builds. I appreciate all the positive feedback I've received but I've hit a bit of a snag recently and would like some advice from the StarMade Community. So far, most of my building has been in a largely unaltered single...
    14. Dr. Whammy

      Warheads are just fine as they are???

      They are no more effective on a station than a regular missile of decent size. You get only one chance to use it and have to get creative (not to mention within enemy weapons range) to actually hit a station. On the other hand; no one said 500,000 is the "magic number", though it seemed to...
    15. Dr. Whammy

      Warheads are just fine as they are???

      Yes; Armor HP as well as damage 'dissipating' through armor blocks as they are eliminated will lower overall observable damage to a target. The same thing happens with missiles and pulses. I use 500,000 damage with 25 radius as it is slightly better than most medium missiles but not an...
    16. Dr. Whammy

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      Yeah. I tried that, It seemed cool at first but the novelty wore off when I was trying to control a fighter and my launching ship and they moved at entirely different speeds. In lieu of AI guidance, another promising idea would be to momentarily shift control from the ship to the torpedo...
    17. Dr. Whammy

      Planned Capital Ships and Motherships

      :( Alright... I was trying to keep an open mind but now it's clear that you have been playing waaaaaaaaay too much Eve Online... :confused: If you're really trying to bring Eve to starmade, I don't think this is the best way to do it. Seriously; the capital/mothership breakdown doesn't have...
    18. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Did you mean this? - Create a "capital block" that when activated, creates an electro-magnetic envelope/gravity well that "anchors" the ship like station and allows the addition and use of station-specific blocks on the ship. In short; it's a single block you mount to your capital/mothership...
    19. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      I agree with this. I've come to the conclusion that since we all have our own style of play, that there should be several ways to go full nomad. I already have my way; which is a hybrid of your idea and Blaza612's but some people may want the simplicity of a station or the fluidity of a...
    20. Dr. Whammy

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      You missed something. It's not that bad... Anchoring is ONLY so it doesn't drift away. It's totally optional and does not grant invulnerability, nor does it grant or restrict station-specific block placement or automatically cause faction-home protection. Faction protection, the associated...