Search results

    1. NeonSturm

      Immersion Change: Themed Cargo Block Appearances

      I think this should be top priority on the RP-side because it's easy to implement and very great for decoration. We already have multiple textures for one block. The content may cause an orientation change and this changes which textures are used. It is as simple as an update to the...
    2. NeonSturm

      Single Purpose Stations

      I think this merges into Capitalships / Motherships or other big ships used as homebases, because it is about the same problem. Multipurpose vs Specialisation Multipurpose should be allowed, but at a lower tier. If you choose to specialize, you need multiple entities with a higher efficiency of...
    3. NeonSturm

      Add fire type options to Bobby Ai

      Make shields not regenerate? Try make it harder for targets to dodge? nice! But it might hurt the dps because of the turn rate (especially for high rate-of-fire weapons). That is good, perhaps bobby could work like a display-block containing the chosen target's attributes? regai! (regex ai)...
    4. NeonSturm

      Alternate Block Shapes

      It improves your ability to trade cargo or sell in exchange differently with others (block types for block types). It also improves delivery systems (which resources go where) when we need more than 1 station. Apart from that, logic teaches you real-life important things.
    5. NeonSturm

      Alternate Block Shapes

      Not correct: Logic | StarMade Dock Cargo System HHI Logic Core Module Mk1 SCF Engineering - Holographic System Monitor Suite ULTIMATE EDITION Arcade Game- Spike Dodger Utility Crane MK3 Maybe you forgot (we all do sometimes) or we have different definitions of "dumb gimick". For me it's a...
    6. NeonSturm

      Starmade being overtaken?

      I mostly agree with arouq both on bad and good sides. But I think SM focused "too much" on physics, 3D planets, MP-combat and mechanics. What I mean is: Plants and toilets could be pictures for walls or community-content models limited by polygon-count. Physics could be down-scaled from...
    7. NeonSturm

      Alternate Block Shapes

      Modelling can be a game too. But don't let us fight over this point - just agree that my+your opinion are not the only ones. Regex-Logic is new and it's not aesthetic. Fleet-AI is not aesthetic. Both is not purely RP either (although you can use it for RP too). Do you want more fighting stuff...
    8. NeonSturm

      Starmade just got 0wned...

      sub-meter logic! But no regex jet? BTW: I found the source-code of StarMade on sourceforge (but it was updated 2010 the last time): Schine Engine (It really is, or not?)
    9. NeonSturm

      Alternate Block Shapes

      What about SpaceEngineer Astroids? It's voxel too The beauty of SM is that you don't have to care about whether you placed something at 1.00 or 0.95 or 1.05. Most freeform modelling programs fail to archive exactly this. Blender allows it, but only if you press the align-key while doing...
    10. NeonSturm

      Crew Minus Crew

      YES! And later I can definitively see different room types too (bunk allows beds to be 1 in height) (bridge requires computers) If Schema implements this and allows NPCs to be controlled by logic, we can make all the AI we want! BTW: The biggest thing stopping me from doing it right now is...
    11. NeonSturm

      Alternate Block Shapes

      I can see why it would be good. But at one point I say it's not an issue of shapes anymore, but how they are rendered when next to each other. Yes, we need a new block, but no we shouldn't get it but get a better rendering instead making it all more smooth between almost-matching shapes.
    12. NeonSturm

      Paint Capsule LoD Models - Add Variety, Not Remove it!

      Imagine: Immortal peoples, no babies. That happened to the Q in StarTrek
    13. NeonSturm

      Display Block Wedges

      I think holo-displays are possible with plant-like sprites, but you cannot rotate them around the horizontal axis to make a table-top or wedge afaik.
    14. NeonSturm

      Display Block Wedges

      Table-top computers would be nice too. And let their screen automatically rotate toward players (a holographic sprite within them).
    15. NeonSturm

      Searching a multitile planet blueprint

      Sometimes planets are really annoying. Want a nice underground base? You'll hit lava. Want a nice city? You only filled on of many plates with it. Want a nice canyon base? You hit the plate border very fast. I admit, that they look better and the many biomes are good, but sometimes the good old...
    16. NeonSturm

      A New Logic

      With regex-commands we might be able to do that in future. A.content + B.content = C.content 123+888=9AB Perhaps you could write a program to edit display blocks externally outside SM. SMEdit edits SM-blueprints but is not up to date now. I would like an API to issue player-actions ingame on...
    17. NeonSturm

      Massive planet station project

      You can build an awesome hangar and then put your ships in a tiny spot of a big place (top down). Or you can build with modular designs put together (bottom-up)
    18. NeonSturm

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      I like the op, because it gives a reason for "fast routes" without making them so ridiculously awesome that everything else becomes awful. it has an application for navigators during races. it creates opportunity for all types of FTL: warp-gates (galaxy crossings), jump beacons and regular FTL.
    19. NeonSturm

      Mission-ideas and CrewExp-ideas including stress-level.

      Mission-ideas, involving crew, ships NPC and TG "Rescue Operations" can be executed by the TradeGuild, some NPCs and you can ofc build own ships and train crew members as "Rescuers". "Repair Damaged Ships" works only inside shipyards, plus you have to pay block differences to the blueprint...
    20. NeonSturm

      Massive planet station project

      If you build top-down, you can get out of alignment of blocks (require 0.8m blocks to accomplish a task). If you build bottom-up, you get issues with alignment of pieces (houses, bigger places). Scenery design is top-down, scenery building is bottom-up. You need several steps as an...