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    1. NeonSturm

      Support for forcefully resaving/rewriting entity blockdata, via admin command: /touch_uid

      So, sparse files "don't save empty chunks", but by outside tools rather than having SM use a proper file structure?
    2. NeonSturm

      Changing The Blueprint Format: The Suggestion That Breaks Everything™

      Scaleable vector graphics? SVG is a ratio "like 1/10 of width" whereas IDs, HP and stuff is "counting up" This and that I don't know "esque" makes it impossible to answer your question. Polygon-casting can be similar to SVG, but I would compare it to "throwing shadows" of vision but using...
    3. NeonSturm

      Celestial Core

      I'd like a chunk-library. It's a library of objects with exactly 32x32x32 size which is fully enclosed in either hull or doors (blocks you cannot see through), The door-pattern could be standard too (1 door in the top centre, 2 doors in bottom corners, small 2-block doors bottom-centre or...
    4. NeonSturm

      Light Bar Ladder

      In the right order: arm(s), back(s) : 1/4 slabs verticale arm rests, arm consoles : light bars the word you lookup (called index) must be in front and more distant or less important details written later for a dictionary to work. I said "inbuilt into SM" because if you search for "arms", you...
    5. NeonSturm

      Aim Logic Fired Weapons

      Display blocks could define strings like "turret hold fire", "turret attack". A dictionary built into SM could resolve these to parameters for multi-bit logic, using hp-bits for logic while the block is at full hp. But using display blocks directly could make things more complicated (displayed...
    6. NeonSturm

      Allow Shop Blocks On Ships

      A ship which gets thrust by paddlers is a barge too? But without thrust =/= without thrust at all. It just means that your thrust is so small that it doesn't matters for ships around you. Compare atomic drive to ion drive thrust.
    7. NeonSturm

      Light Bar Ladder

      A metal pipe irl is multipurpose too. Structural stability, a weapon, extended working range, … What SM maybe needs is a dictionary: chair : use x and y for arms stair: use x and z for detailing ladder: use y and z
    8. NeonSturm

      Changing The Blueprint Format: The Suggestion That Breaks Everything™

      Do you differentiate between "Structure of Arrays" and "Arrays of Structures"? AoS: 0x00 int, 0x04 *string, 0x08 byte 0x10 int, 0x14 *string, 0x18 byte 0x20 int, 0x24 *string, 0x28 byte inline: int,*string,byte,int,*string,byte,int,*string,byte SoA: int 1: 0x00, 2: 0x04, 3: 0x08...
    9. NeonSturm

      Implement 22.5 degree wedges

      I think this is the wrong approach. We need a "smooth block". This smooth block would be used to manipulate vertices in the mesh on a 2D basis from the viewers perspective. They would remove gaps in a sawtooth shape to form a more convex shape.
    10. NeonSturm

      Community Screenshots for Steam Store Page

      It's no highly advanced logic, it's a pretty server farm :) The highly advanced logic is a nice side effect tough. Initially this was RAM, but now it's a binary Cache for a computer inside star-made.
    11. NeonSturm

      Reverse Pull Effect

      What about black holes? I just wanted to say that weapons are not a "constant pull" - it's more irregular like a morse code.
    12. NeonSturm

      Starmade overhaul

      I think he means panels like this: (more buttons per block). And it would be nice if we had logic for 4 bits per block (2x2 field) or 8 bits where each bit swaps foreground with background colour for a certain area on a block depending on wether it's set.
    13. NeonSturm

      Power Generation and Gameplay Possibility

      Can I -for example- turn a iron-cable into a copper-cable by laying it out differently? For iron to transfer the same amount of electrical energy, you always need more mass. Right now:schema:aims to solve everything through layout design (how you place your blocks), but for the sake of teaching...
    14. NeonSturm

      I have 5 ideas for you

      Seems like I am not the only who dislikes the keys: But it would be nice if we had "control groups" which serve a second/third/forth purpose after another key is pressed or while it's hold. Pressing 2 keys is way faster than accessing a key on the right keyboard side while you use your mouse.
    15. NeonSturm

      Reverse Pull Effect

      Maybe you can use pull weapons (pull pulse). But there isn't any recoil or reverse-recoil mechanism ingame jet afaik.
    16. NeonSturm

      Community Screenshots for Steam Store Page

      Why always ships?
    17. NeonSturm

      Give exploration some reason ~ Jump Beacons ~

      Why? Warp Gates are Highways and Jump Becons are a cities street network.
    18. NeonSturm

      Allow Shop Blocks On Ships

      If ships get shops, it's a shoip or shiop … I only want that for capital ships, ships which have no thrust, only jump.
    19. NeonSturm

      [OT] What draws you into playing StarMade over others in this genre?

      With that much info, you should do uniform physics on the graphics card. But if they do, you cannot compare it to a game which does it on the cpu. Would SM be better of with minimalistic physics: LandTraveller (Demo) by Sayuri Firebrand ? This game allows you to play as a :schema:!!! A bug...
    20. NeonSturm

      [OT] What draws you into playing StarMade over others in this genre?

      Is SM better right now? I can't see blocks (not rendered for me). As long as SM doesn't get fixed and SE does not work on Linux, even MineCraft is better.