I'd like a better admin-jump command, being able to enter a distance into the current direction rather than the object under your cursor.
That could fix OP's problem too.
Agree, but on the other hand, it's also very easy to implement. You need to buff the animation/walk rate and assign a new hotkey - that's it.
It could be a small surprise to keep peoples enjoyed when shine can't keep up with a promise.
asdwe (w=forward, e=forward++).
A very nice use of slabs - even better than using wedges there.
With slabs, you can have a corridor 2.5m in height but use 2 slabs and 1 empty space instead of 3 full blocks - a huge gain.
Perhaps, you could link your CC to an "index" forum thread which puts links to all dread-pirate-ships with...
The ^-key-map is just one of many possible maps above your normal key-map.
I have suggested the above flexibility before, but I think it's too complex for young minds (young in terms of experience with a particular topic).
In many PC-games (countless ones), you can select units and bookmark the selection on 123467890-keys.
The very same could be useful for:
Marking targets for your attack-wing
Linking a logic bus (a bunch of 8 activation blocks to another 8)
Input commands (if we had buttons that react on being...
If weapon arrays work like storage, you could fill different weapon blocks into it which could modify efficiency.
But if you exceed storage capacity after removing weapon-blocks, you cannot use it until you adjusted the storage content to fit the new size.
Instead of 10 weapon blocks, you could...
I have found a good video telling about the complexity of human thought.
Maybe it is useful to see what AI-programmers are required to archive as a final goal.
At youtube
And now, I have found more information about how brain cells work.
If they are sensitive to the time of input and analog...
Wow, the thread goes into perma-math state :D
We have not-even cubic tetra packs for drinks in super-markets.
We could save so much waste if we made these at least cubic or give them a hexagonal cross-section! But who cares?
ToddoftheYear GRHayes : The surface is not the visible surface...
Perhaps pathing needs to be simplified:
* search most straight path from/to a pathing node (usually a door or wedges between floors)
* search fastest path (spend limited processing time and save results)
The easiest way for :schema:would be to implement logic-hooks and add "drivers" for common...
Build some
The devs apparently are, but the builders are not.
But having a core is still better than ships requiring 8 chunks by default (if your core were at 0-0-0).
A zip-directory.
I have no problem with long file names (jet), but would prefer it anyway because it takes much longer to copy 10'000 1-byte files than to copy 10'000 bytes in a single file.
But the weapons can still be blocked horizontally.
You can build "Satellites". Not only turrets similar to a moon for a planet, but you can also make them wiggle on their flight path to evade pathing prediction.
If they have a huge shield capacity, they can even dive into the fire range to...
Server-Admin:
Do you want anti-grief rule "asdfasdfasdfasdf-standard12"?
Yes? | No? | Own-version
Simple as that.
But first, we need such standard-rules.
These standard-rules shouldn't be enforced because they are good, but because are chosen by lazy admins and make it easy for players to...
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