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    1. NeonSturm

      Fleet logistics and fleet control options?

      Please add paragraphs… 5 lines are enough for a walloftext :sick::eek: Combat: In ancient times, peoples lined up with 100 peoples in a row, 100 behind them and again 100 behind those +++ They had no chance of fighting 1vs100 because every human had the same size and it was a 2D plane with a...
    2. NeonSturm

      Doubt this was ever intended. Way to start survival

      But now I know where to search for them :p
    3. NeonSturm

      Some common sense please

      The whole problem starts because we have to wait for schema to implement something, can't do it ourselves because of the obfuscated source and ToS. Ofc you could make your own game, but would you get a community like SM has? They would all go off to MC,SM,SE,SN,SoA, … I am trying to solve some...
    4. NeonSturm

      Don't use loading screen flying near planets

      SM has gif-recording, but poor performance last time I tested it (I have to use a low size for it).
    5. NeonSturm

      Doubt this was ever intended. Way to start survival

      I thought stations survive sunburns? Maybe they use sunblocker-cream-exploits ;) They would be excellent garbage disposals. together with an automated factory+shipyard system and rail-catcher / shootout.
    6. NeonSturm

      Don't use loading screen flying near planets

      If schema would load chunks 1600 away and unload them 3200 away, it wouldn't be such a toggling-mess … Chunks could have a priority based on distance and active logic on them to load and just replace oldest loaded ones, but it should happen with another threshold - another improvement.
    7. NeonSturm

      Some common sense please

      It was unintended behaviour that multiple shield-entities occupy 1 cubic metre at the same time. But because it's hard to take the visual advantages away once they made it in without upsetting the community. :schema:needs a solution which works without every planing to take on that task. I...
    8. NeonSturm

      Multi target group firing system

      Related: Bookmarked Selections - VERY USEFUL + EXAMPLES But the idea about weapon groups are nice too.
    9. NeonSturm

      Some common sense please

      I name one example for which I want to hear if you considered it in this context which I'll tell you also. Example: The quadrupled armour - putting 4 or 8 blocks into the same space of 1x1y1z meters. Context: AuthorUser builds the ship. It took 1 weeks to build because it was difficult to use...
    10. NeonSturm

      Doubt this was ever intended. Way to start survival

      The AI could target something closer. (neutral enemy, activate AI on station damage)
    11. NeonSturm

      Give us the ability to run

      I'll make a Mario-account and go into Super-Mario mode only when I eat a mushroom :D We can jump as high as Super-Mario and we could build nice labyrinths if we have an option to only allow orthogonal alignment. But that's a topic for another suggestion.
    12. NeonSturm

      Doubt this was ever intended. Way to start survival

      Do you even need AI if it is aligned properly with the pirate station? Logic-fire (if it doesn't work from stations, maybe from a docked turret?) And the problem with hostile environment could be solved with a teleporter :)
    13. NeonSturm

      [Suggestion] Brush Plate / Hologram Block a.k.a "Curtainblock"?

      Maybe we can have paint-regex. line 1 1 10 10 first to last line and character diagonally across a display block.
    14. NeonSturm

      StarMade Surprise Update

      The password has between 8 and 13 characters. Try harder. Yes, I noticed but it took some time.
    15. NeonSturm

      StarMade Surprise Update

      schema schema.134401 (from user page link) 134401 Robin 'Schema' Promesberger (from about us) schemaxx … personal ID, database ID, testserver ID, … ?
    16. NeonSturm

      Additional Admin Command: Give Thrust

      Is there a: "/sector_chmod x y z +noenter_except_username"?
    17. NeonSturm

      Transferring a Single player game to a hosted server?

      I agree, but Copying all the files create a new 130 MB every time. You shouldn't need to copy textures and code files over and over again. Basically, you need a directory: StarMade/ ./Shine/… whatever ./Version/… folders and text-files with links to ./Shine/… ./Local/default/… default player...
    18. NeonSturm

      Give us the ability to run

      Then give us inline-skates or roller-blade shoes. I want to be able to lose life-energy by crashing my head against walls :D
    19. NeonSturm

      Weapon Computers crossing enties (Turrets)

      The computer is: A control seat The thing you need to select to select which gun blocks work together. The logic input to fire a weapon … For You could add a label which you can choose from a controller You could select the group by selecting a group member. Selecting something without group...
    20. NeonSturm

      Transferring a Single player game to a hosted server?

      Perhaps the file hierarchy needs some work. With Linux, users have a home directory and can override files from the system. I'd use the same system for everything possible.