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    1. 25hz

      Blocks being duplicated when not in symmetry mode

      As per the subject. None of the symmetry modes are active yet the game will duplicate blocks as if it is, even to the point of 100 blocks away.
    2. 25hz

      known bugs for turret issues. (released version, not dev.)

      4. Turrets randomly change \"current\" weapon block. Resetting the \"current\" block works about half the time if you\'re lucky.
    3. 25hz

      Spawning on planet bug - v0.094731

      If you log out on a planet's surface, on respawn, you will spawn inside the planet. If you touch no keys, the game is frozen and you can't move. If you press the up arrow key as instructed, most of the time nothing happens, you stay spawned in the planet, you can't move and the game freezes...
    4. 25hz

      What is the easiest way to change factions?

      If you have modules in your ships/bases, what is the least IQ-test method of switching factions without being locked out of your own ships afterwards? Delete all the faction blocks, switch factions, then put the faction blocks back? Thanks
    5. 25hz

      AMC output block bug?

      Being able to defend against pirates and other players would be nice if the weapons worked properly. Good thing we can use a game pad now instead of in-game weapons.
    6. 25hz

      Target Incomatible.

      I guess using gamepads in a PC game is somehow important. Too bad there weren\'t keyboards or something . . Anyway, the error is still present, and pretty much constant, but restarting the client aand the server sometimes fixes it. No idea or information why, or if it is something else that...
    7. 25hz

      Cubatom "No shop in range" bug - v0.094731

      There is no \"cache\" in the appdata .starmade folder. The only contents are a cred file and a properties file that records memory settings. What will getting a new launcher change when it says mine is up to date with the current version already and the game engine runs out of the JAR, not the...
    8. 25hz

      StarMade Prebuild 0.09434: Chain docking

      Apparently, chain docking of turrets is still bugged/not implemented, but you can still add a turret to a turret by making a small, slab ship that docks to the turret (using a docking module NOT a turret module), and the slab ship has a turret.
    9. 25hz

      Permanent 60fps bug - v0.094731

      Fixed frame rate and vsync are both off, and the video drivers are set to \"Use application settings\" (I rarely feel the need to over ride game settings except for gamma). Anyway, not a big deal or a game breaker for me, but if the frame rate was normally up in the hundreds, and it\'s locked...
    10. 25hz

      Cubatom Bugs

      6. Dropping a quantity of blocks (255 for example) in the cubatom screen uses the full number of blocks, even if the two cubatom products are at or near 255. The amount of blocks split should top off the 255 stacks, and then use no more. 7. When refining cubatoms, when the product cubatom...
    11. 25hz

      Cubatom "No shop in range" bug - v0.094731

      OS is Win 7 Doesn't happen all the time, but more than half the time. Open the cubatom menu, drop a stack of blocks onto the cubatom screen, type the quantity to split, and the red box comes up as if you're trying to sell items at a shop. Client and server restarts sometimes fix it, and...
    12. 25hz

      Permanent 60fps bug - v0.094731

      Also, the monitors are at 75hz for refresh, so definitely not tied to the monitor refresh rate. Also, why put a setting in that limits refresh rate in the first place? To what end? Thanks for the replies.
    13. 25hz

      Permanent 60fps bug - v0.094731

      In the last couple days, my framerate has been locked at 60 fps, even though the option isn't checked, and never has been. Normally it would be up around 300 or 400fps, but it stays at 60 fps regardless of what is on the screen. I could see how possibly, maybe, it MIGHT be a performance...
    14. 25hz

      Crosshairs & Aiming Circle bug - v0.094731

      In Win 7 64bit, just since Friday, the crosshairs no longer lines up in the middle of the aiming circle. The picture shows where the crosshairs auto-centre. Also, when shooting targets/pirates, while the target is physically in the middle of the aiming circle, the target's ID diamond is...
    15. 25hz

      AMC output block bug?

      I have had the same issue with AMCs for the last two days, but only with new builds. The AMCs switch what the current block is on their own (salvage beams too sometimes), they fire in directions other than straight ahead (90 degrees straight down in my case) and their point of aim no longer...
    16. 25hz

      AMC firing direction BUG - v0.094731

      Was there a hot fix of some kind? Another player on our server has the same problem. AMCs on his ship worlked fine, but today, the most recently made ships (no older than yesterday) have the firing bug where the AMCs fire straight down. On top of that, the aiming reticle and the point where...
    17. 25hz

      What does a "faction permission module" do?

      Cool, thanks. The most concise explanation I\'ve read. My web search didn\'t bring up that FR wiki at all. Google \"deciding\" for me, I guess . . .
    18. 25hz

      General Game Issues [Not Bugs]

      The word \"signature\" is spelled \"Signitaure\" on the reset button, and then on the button right below, it\'s spelled \"Signiture\".
    19. 25hz

      Power AMC balance

      Right now, the upper limit of gameplay is based completely on computer hardware. That\'s a fail. That immediately puts CUSTOMERS that don\'t have the latest and greatest at the bottom of the heap. People don\'t play games where they feel they have no chance of \"winning\", especially the...
    20. 25hz

      Cubatoms must stay

      It\'s a cool little system, but it definitely needs some explanation. It really isn\'t that difficult to understand once you\'ve played around with it, it\'s just graphically and informationally intensive at first glance, no explanation, no mouse-overs - nothing, so the immmediate reaction is...