Could get interesting to see if the script could be expended to be server wide. Maybe there is a way to tap into the existing spawning code of the game itself to provide some nice ways to give people some interesting mobs of factions to fight. After all the game does a lot of the work for the...
I think some people have gotten around this by putting an inactive AI block on the base as well to force the whole turret to reset but that said we shouldn't have to do that. XD
Well it is under rail systems if you want to manually reset them but yes a full auto reset would be nice. Currently only the part the AI is on resets to it's starting position but the base normally doesn't. O_o
It'd be saner to replace the old enhancers with the new rail mass enhancers to save on headaches later. Luckily the locations of most of the docking points are easy to find unless you are hunting for turrets. XD
Just thought of this and was wondering why the devs didn't have an idea like this pop up. It'd also be a nice way or ways to explain why mobs keep spawning as well and give the player ways to counter them.
Transmitter Beacons: These would be a block even players could use and will spawn mobs...
Seems rather bugged right now though. Would be nice if we could set waves to spawn for both AI and player factions. Although the player factions end of things would have to have a number of constraints to prevent free resources abuse. :P
Also why not have Defending and wandering waves too...
Well that's annoying, the AI Module needs a selection in it to tell it what main entity to obey for Selected Target That way once undocked it'd still go after the selected target.
Oh ok nvm must not have been paying attention. Looks like mining drones by use of selected target might be bugged right now though, can't get them to go after the target that has been selected but mining turrets work fine on that note. O_o
Been working on some drones lately and totally stumped on this. Selected target turrets work perfectly fine but their drone counterpart don't. Now I understand the turrets and how they only obey the main entity's selected target so I though it'd be the same way with drones. Nope when I...
I've see rotating mining arrays and was wondering how you got the resources automatically from the separate entity over to the main one with the salvagers. Also getting mining drones up and running as well, I know they use logic clocks to fire the salvagers so that part is already covered but...
Lets see Suicide Button is mainly used by me and others for:
Getting out of being phased inside objects.
Getting Unstuck when the Unstick feature fails hard (Which happens often enough to make me want to tie someone to a computer until it is fixed)
Being Stuck inside Faction Home Base Protected...
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