An AI ship with a push drive is more likely to run into players than a jump drive ship since it just keeps chugging along in a given direction. Aim it in the direction of a player HQ and just wait for the screams when they come online one day and find a fleet of drones passing through their...
Yep the wiki is helpful up to the point you run into outdated info but most of it should be up to date. As for a particular design setup it depends on what you are up to. Checkerboards are a good way of making damage hit wider areas while back to back outputs are good for focusing damage into...
Rail Speed controller with a single turned off activation block should help one things that are suppose to move. Just connect the speed controller to all things that aren't going to move at all while docked and it should kill about half the issue. Now as for the rotators it's the same idea but...
Strange though, I could think of several ways to do a lot of the things they might want too but can't due to this issue. The only problem is they'd have to change how they store block information so that it both doesn't end up causing unbearable amounts of lag and also can let them extend off...
lol Now to actually cook up some interesting pirates. So far I haven't been doing fleets in a way that 5 ships are good but it'll help me try at least. :)
Here's a thought place the gate out of firing range of the spawn sector and see what happens. If someone still blows it up make sure it has enough shields and guns to take down a frigate or a fleet of them. :)
I think there is a way to turn a rail turret axis into a fixed weapon platform if you use a rail speed controller to set the speed to 0. Not sure if it'll work but it'd be a good thing to test. :)
Id' be kinda funny though. Joining AI factions could have special things about them a player faction doesn't while making a player faction would have traits that joining an AI faction doesn't.
I'd be easier to store the blocks in a database of some kind where you'd have infinite IDs and a few other things. Also it'd make it so you could have a case where you'd only have one set of blocks for each level of armor and color changes could be something else and frees up a large number of...
It'd be easier to set the gate up again outside of max Missile Beam Combo range of spawn and see what happens. That way it doesn't spawn kill them and they'd have to actually go out to it in order to kill it. This way you'll know if it was someone unlucky or an ass. :)
Well if you have a list of people that gives you a number of turrets you need to put up, add 3 times that many and it should give them something to think about. :)
hmm I wonder if a satellite drone with omnidirectional targeting and multi-targeting defenses on it would hold up? Get a fleet of say 200 to 300 of these things around the gate and it'll hold for some time. Seeing as if all the fools are being hit at the same time they'd need to be able to...
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