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    1. StormWing0

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      Hmm in the middle of the first ship of mine and was wondering how people felt about Loot Pinata Ships? That aside it is a good thing there isn't a lower limit in my case. Basically I'm working with the resources people need the most and most of these guys are good at one thing running away. :P...
    2. StormWing0

      Logic Shuttles?

      Thinking of making some automated shuttles for a station that go out from it, stop, than come back. The general idea is this would be setup in a way it'd end up being server specific and all that'd done here is rig up some push and pull effects to an over complicated timer that ticks down until...
    3. StormWing0

      Anyone got an Anti-Jump Minefield up yet?

      No need for stations, just some spam drones that are big enough to take out your average jump drive. Getting hit by several Jump Jammers would likely kill larger jump drives or cut them down a bit at least. Add in some heavy hitting missiles and sniper cannons and you got something to hold...
    4. StormWing0

      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      Lol I've been working on an easily deployed ship for this. Trust me it is harder than it looks to keep in range. Even if they did fire the jammer it'd only work if the jump drive was smaller than it if I remember.
    5. StormWing0

      The ultimate drone R&D thread

      Basically don't charge more jump drives than you are needing. They'll all fire and often you won't like where you end up. XD
    6. StormWing0

      Station/Planet mass causing issues on Max limits ??

      Both stations and planets have mass you just can't see it outside build mode which is just so wrong it isn't funny. I agree that all 3 should have independent mass limit settings since planets are so massive they'd overlimit too fast.
    7. StormWing0

      Whats the deal with asteroids not respawning?

      One simple fix would be to make it so asteroids completely mined don't respawned at all but generate new ones throughout the belts of the system after removing the old mined out ones from the database. :) That'd be a simple fix for now and the easiest to program.
    8. StormWing0

      The ultimate drone R&D thread

      I want to see this in action, get two people recording at the same time, one at the launch area and one at the area the drones are heading to. :)
    9. StormWing0

      Loot Drops and Asteroid/Planet Respawning

      Well if the devs are trying to avoid items and blocks manifesting out of the void or trying to come up with good enough lore and phenomena excuses for them appearing out of thin air this might be an interesting topic to read. Also some things about how AIs control their factioned things...
    10. StormWing0

      In Developement Crew teleporter

      One thing that'd save the devs some programming is to make it so that teleporters could only teleport to other teleporters, now in the case of planets there wouldn't need to be one on the planet at first but if you wanted to have a specific location to drop in on you'd need one. Just a minor...
    11. StormWing0

      Make factions AUTO delete after time

      Server configurable option for this and default it some something like 30 days of total no member activity with X number in the negatives of faction points. This would make it a little saner. Also both being configurable would mean if server owners wanted to oust factions after a week they...
    12. StormWing0

      Timeline for a competative patch?

      So much this. Adding in Respawning of asteroids and planets by some kind of natural phenomena would help and also give the devs a way to explain away the reason for things appearing out of the ether. Could do the same thing for loot drops, in the case of the loot coming from the core ejecting...
    13. StormWing0

      Long List of AI and Logic Related Ideas

      Got really bored and started thinking up way too many ideas to remember. Needless to say this topic is likely to make the devs need an in post tag system. :) I'm also going to try and use what we already have as much as possible but there are a few things like Data Logic Blocks that will be...
    14. StormWing0

      The ultimate drone R&D thread

      Well this new info could help with other things. Now back on topic. :) It would be funny though to make a fleet of jump drones just to see how it'd work. The issue is you need to know the jump range for your server and also position the drones in a way the number of jumps needed doesn't come...
    15. StormWing0

      Old Station Update Temptation

      lol the fun part is going to be changing the turrets out. XD That is going to be the only hard thing about the stations.
    16. StormWing0

      Old Station Update Temptation

      Really tempting to go trough the old stations and totally gut out the old docking system. :) So bored right now I might do it. :)
    17. StormWing0

      The ultimate drone R&D thread

      OK Now I say prove it. :) :P
    18. StormWing0

      Read by Council Only show logic connection lines in build mode

      Yes please and also give us the option of making them visible outside of build mode too if we want too. That said them only visible in build mode would cause so many fewer headaches.
    19. StormWing0

      Timeline for a competative patch?

      Well a lot of these could be simple config file additions so it'd be interesting to say the least. The Devs could bring the asteroid respawn bug back as a controllable feature where we could set the time sectors would have to be unloaded in hours for them to respawn, add that to the configs as...
    20. StormWing0

      Running out of faction points

      I've seen systems seem to unclaim in reverse order in some cases, in others it is totally random. Also your Home Base is no longer in god mode if you have negative points. :)