Search results

    1. StormWing0

      Anyone figure out the Wave Manager Yet?

      Yes it's been bugged for some time now. Currently my course of action has been taking advantage of the strange quietness of the bugged AI in general and taking over systems without a fight. That and putting up tons of turrets and other surprises for later when they finally do work again...
    2. StormWing0

      Newbee question: How to hit with weapons on greater distance?

      only if the fixed weapons are on their own entity that is docked to the ship will you be able to use an AI with them but yes it'll work.
    3. StormWing0

      I give up

      It'd be nice if warpgates worked like stargates in one simple respect. That'd be when someone comes through a gate a huge shockwave is released along the plain the gate ring is oriented and vaporizes any astronauts on the station and any ships caught in the blast. :)
    4. StormWing0

      How many missile at once and/or per second is too many?

      Say on the server(s) you are on or in single player since they could be different about how many missiles at one time or even per second can you fire before the game kills over?
    5. StormWing0

      I give up

      lol or put a defense system the fires a server killing amount of missiles to deal with people. :)
    6. StormWing0

      I give up

      Working on a multi-targeting anti-griefer turret. They'd have to send an army to kill a station with it on it. :P That said without knowing the server and the conditions on it there is no way of knowing what nightmares to tune it for killing. Normally I'd make the biggest turrets I can for...
    7. StormWing0

      More Selections on Blueprints in the Catalog

      I noticed something when snooping around through the files and folders that there are places for the AI factions to put their own stations. In this case the only change to those area is they'd have a config file in place of a huge bunch of BPs and all BPs would be in the catalog instead. This...
    8. StormWing0

      So why are the old shops and stations still around?

      Well we can replace them ourselves but that said it'd be a pain to get to them all. I'd be nicer if all we had to do is upload a BP of one to the catalog, pick a faction(s) that uses it be they player or AI factions and than let the game rerandomize the stations we haven't seen yet so the new...
    9. StormWing0

      Overwhelming point defense

      Wonder how many missile it'd take to break a server? O_o 4000+ or so in one shot? Or maybe 30k in a single shot? :)
    10. StormWing0

      Overwhelming point defense

      My only issue with missile+pulse combos is the ridiculous amount of power some effect combos with it have a need for. That said I've found logic fired rapid dumb fire missiles make good cover for pulse missiles. :P
    11. StormWing0

      Whats the deal with asteroids not respawning?

      They could just make asteroids totally respawn when the sector stays unloaded for a long enough time. However only asteroid orbital sectors would allow this and they'd only respawn if totally mined. Also the respawn being total the asteroids mined out completely would respawn as newly...
    12. StormWing0

      Overwhelming point defense

      The SWD HQ has room for 48 Anti Missile Turrets. :) All of them with full 360 turning so needless to say it'd e hard to break through that on a good day. Needless to say on Easy mode for the AI it takes about 2 to 6 AMS Turrets to stop missiles depending on the design. On Mean mode it takes...
    13. StormWing0

      Strangest Glitch Yet Last Night, The Picard Manuever

      Stations actually orbit planets when in their sector too. Gets really fun when the orbit is on the edge of the sector. :)
    14. StormWing0

      How to change the look of the galaxy?

      Some people like me hate the blank single color atmospheres of planets. :)
    15. StormWing0

      Jump Inhibitor questions

      Like I said I'd just setup a field of small ships solely for Anti-jumping with some anti-fool defenses on them and spread them out to the range of the No Jump field. This way if you know how far people can jump on your server than you'll know how far out to spread the Jump Inhibitor ships. The...
    16. StormWing0

      how to get a backup of ship?

      You hit U and make sure you are in the ship, than save it, if on a server save to local, after both of those just follow what's in this topic http://starmadedock.net/threads/how-to-install-ships-via-sment-or-zip-also-how-to-upload-kupu-approved.791/ and you should be good to go. :)
    17. StormWing0

      Jump Inhibitor questions

      I think someone mentioned you could link them to logic for stations but it would need to be tested out. It'd be fun to setup a minefield across a whole solar system just to slow down people and make them have to kill the things or fly slowly through a system. :)
    18. StormWing0

      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      http://starmadedock.net/threads/custom-ai-factions.20115/ Was talking with someone about just that, maybe you can pester them into working on their project again and posting it. :)
    19. StormWing0

      Anyone got an Anti-Jump Minefield up yet?

      Just wondering since I'm planning to use logic and the new jump inhibitors to totally lock down a whole system. :)
    20. StormWing0

      how do you fight?

      Yep depends on the ship but yes making sure it is saved tends to help and I got enough to replace it if I have too. In my case though since my computer hates me in harsh fights I'll likely be using all manner of drones, turrets and logic traps to bring down enemies. :)