Search results

    1. Madman198237

      Read by Council Survival Needs

      Lecic, I'd recommend some more respect for your fellow forum-goers. A difference of opinion on videogame food does not need such extreme language. Just sayin'. 1. The whole GAME wastes time. Games are nothing BUT a means to waste time. If you don't like it, don't player servers with food. 2...
    2. Madman198237

      Gascor Skunkwerks

      Yep, I get how the detailing work feels. Working on a larger vessel (Indeterminate class because I don't play multiplayer yet, so I don't know how it compares to other ships) and am getting bored AND frustrated with progress. There's just one section that I cannot find any ideas for. No matter...
    3. Madman198237

      Read by Council Survival Needs

      Yes, but if you don't claim or rename your planet, you have a reduced chance of being spotted by people, as opposed to a station, which appears on everyone's map and is obviously yours. Yes, homebase protection.....that's getting nerfed sometime, so we can plan for the future....where a...
    4. Madman198237

      Read by Council Survival Needs

      Actually, a planet provides cheap land (Relative to the costs of building, maintaining, and defending a space station) that has 10 sides (At the moment) that all face the local star enough to grow planets. A station has 1 side the faces the star constantly, and plenty of upkeep costs and...
    5. Madman198237

      Brainstorm This Factory Coordinator Computer [Slightly updated]

      Great idea. My idea of a block like this is one that you link to all the storages, factories, shipyards, etc. that you want connected, and it then feeds materials to where they need to go.
    6. Madman198237

      Starmade NOPE Moments

      And you, Mon, have officially become the first person to experience truly FTL in Starmade! Congratulations!!!
    7. Madman198237

      Read by Council Survival Needs

      Yes, food adds in REASONS to have a planet base, and then with a civilian populations update it'll become a major feature. Yes, you need food to survive, you're not a droid. However, it could be based on the food content of your last entered whatever. Say you're staying on a planet, you take...
    8. Madman198237

      Starmade NOPE Moments

      Refitting my Republic Frigate for some better capabilities, I decided to test the unsaved, new, improved version on a newly spawned version of the same ship (Without my cool new changes). Please note that the ship DOES NOT have a BOBBY AI in it, except for the five different turrets. So I...
    9. Madman198237

      Read by Council Possible mechanic for AI/Fleets

      Yeah, great ideas. It will be nice to see where Schine goes with these fleet mechanic suggestions being thrown about.
    10. Madman198237

      Read by Council Fleet Command

      Very good idea, neat layout, though I'd have to see how it shapes up when options are shown in boxes and it's colored----right now, it's a bit much to read through. Very good idea, very similar in some ways (But not most) to a previous suggestion of mine about squadrons in fleets. This...
    11. Madman198237

      Read by Schine Power usage to adjust shields, weapons, thrust

      I agree that adding such an effect to a weapon group can often become counterproductive, but would really like to see the possibility of giving more energy to shields to increase regen or capacity, if even for a short period of time (Overclocked shields, anyone?). Same with thrust, because...
    12. Madman198237

      Read by Council Information as a Resource/Commodity

      Yeah, that's what I'm going for. The chat thing is, as mentioned before, hard to implement because people will just switch to TS and similar mechanisms for chatting. The scrambling idea is a great one. If you don't have the right logic setup at one end, you can only receive jumbled, meaningless...
    13. Madman198237

      Recognized Fleet Maintenance (Repair and Resupply)

      This all depends on the manner of damage for the RL examples, but really, who doesn't want an astromech astrotech droid to go around fixing your ENTIRE SHIP, slowly, as opposed to waiting until you reach a shop to instantly and logic-defyingly repair your ship.
    14. Madman198237

      Recognized Fleet Maintenance (Repair and Resupply)

      Area-based repair is something I really want---or even just "Point at ship and watch blocks SLOWLY regenerate all over" because you can't aim inside a ship.
    15. Madman198237

      Logic Jump Drives?

      Any way to make a logic jump drive that will only charge, without jumping? This is coming from someone who has yet to get into logic or really mess with any of the complex functions in the game. From the sound of it, you give a charged jump drive a pulse and it will jump in the direction you're...
    16. Madman198237

      Read by Council Information as a Resource/Commodity

      I made note of that at least twice, and have already adjusted the OP.
    17. Madman198237

      Read by Council Survival Needs

      You're right, but it depends on the means and method of depressurization. If you're suddenly in a completely airless environment (I.e., burst airlock) the air is going to leave nearly instantly, and you will (If not wearing a proper spacesuit AND helmet, even with no O2 supply) die due to the...
    18. Madman198237

      Read by Council Super Command Structure (kinda like command and conqure)

      I made a thread about similar things a while back, although it was discussing sub-sections of fleets and the possible new orders associated with them.
    19. Madman198237

      Read by Council Survival Needs

      Well, you covered ideas, pitchforks, tar, and feathers, but you forgot the torches. I agree with the idea of adding some "survival" mechanics to the game. Especially oxygen, though I would REALLY like to see a food mechanic of some kind relating to planets (So they become more than the...
    20. Madman198237

      Read by Council Information as a Resource/Commodity

      I like the idea, jayman. That would be a logical extension. Perhaps decorative items placed on a ship or station are instantly linked to the ship core, or to each other if they're on a station, and that they increase the information storage capability of that ship or station. Also, it'll add a...