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    1. Madman198237

      Another Star Wars Inspired Ship

      Is it close to the exterior of your ship? Because if so, you could put a viewport and/or a turret on the wall. As in, a turret access, just in case someone should want to enter that particular turret. Also, make sure the turret or viewport would fit the hull shape at that point. Or make an...
    2. Madman198237

      Some Mining Drone Tests

      Nice. Exactly my thoughts on experimental procedure. Very good results. Now, maybe we should go about testing more effective combinations? I'll look into doing that, but it probably won't get done today.
    3. Madman198237

      PvP Anti-Player Research

      Alright, that's a place to start. I've started by making an ion beam turret. Then I'll change the modules and voila, instant different turret.
    4. Madman198237

      Read by Council Alternate/Additional logic options for Pickup/Shootout Rails

      I just tested area detectors, and they didn't work on a player-piloted ship. No clue why not.
    5. Madman198237

      PvP Anti-Player Research

      What's the best combination of effects/secondaries and ratios for AI turrets meant to deal block damage to enemy ships of most sizes over fighter class?
    6. Madman198237

      PvP Anti-Player Research

      Oh, so the four-barrel AMS is probably not going to work? Yeah, I spent probably 30 minutes yesterday designing and building 3 AMS mounts of differing sizes, all on the same design. The most minimal rapid-fire AMS barrel possible, mounted on a neat platform, a double-barrel version, and the...
    7. Madman198237

      Starmade NOPE Moments

      Why not just warp the astronaut into a star? Transporter them into a coffin (2x1x1, perfect size for caging astronauts), inside a docked drone ship with no AI and a logic jump drive. Then, set the logic clock, drop the coffin pointing at the nearest star, and wait for the swearing to begin...
    8. Madman198237

      Some Mining Drone Tests

      Very good testing methodology. However, you should've simply each one a separate test, so they don't all eat the same asteroid simultaneously. For future reference, I would recommend the same course, but instead of mining 1 asteroid, you send them out for a specific length of time, then...
    9. Madman198237

      PvP Anti-Player Research

      The pyramid scheme is logical and necessary. You will face more missiles than you will fighters, bombers and corvettes, and you will face more small ships that you will battleships. And if you see a titan when you're in a cruiser, turn around and run. No questions asked. Edited that last...
    10. Madman198237

      PvP Anti-Player Research

      Yeah, we intend to have a good mix of suppression and heavy turrets. Not decided on the exact means of suppression, but it'll probably be a cannon-cannon-ion setup in a large turret mount. Right now, however, I have to make an actual ship-killing turret that isn't ineffective. I suppose it's...
    11. Madman198237

      PvP Anti-Player Research

      Yeah, 160ish weapon blocks, should've made that clear. Right now I've got no citadel built for the turret, but I'm considering the possibility of making a larger citadel than planned in order to squeeze in more blocks for the gun itself. I'm aiming for a fully protected turret assembly...
    12. Madman198237

      Another Star Wars Inspired Ship

      The Sentinel is for planetary landings or troop transport between friendly vessels, but the TIE boarding craft are for, well, boarding other peoples' ships.
    13. Madman198237

      Another Star Wars Inspired Ship

      Nice. Now you've got a truly Imperial ship. Now, because it's part Venator and Acclamator as well, you need a LAAT/I or LAAT/c or whatever the vehicle carrier is---I can never remember. Also, some Eta-2s or Aethersprites, assuming this ship has a Jedi onboard. Perhaps some vessels for your...
    14. Madman198237

      PvP Anti-Player Research

      So, what's the footprint on this turret? More importantly, is this turret designed for a particular class of vessel? Or rather, size/role? Because right now I'm considering ways to make a 160ish block turret (That I built today xD) powerful enough to be relevant on a large heavy cruiser/small...
    15. Madman198237

      Another Star Wars Inspired Ship

      The Empire uses Star Destroyer Grey on all their ships. That's the only color. It's meant to access the unity and lack of identity of the Empire. Nothing's unique in the Empire, save the leaders. Everything's industrial and identical. Same with TIE Fighters. They're all identical, and few...
    16. Madman198237

      Implemented Remove Hull/Armor Manufacturing Cube Middleman Step

      Removing middlemen blocks will decrease micromanagement required, and also improve experience because, as you said, no more "Oh darn, I needed white standard armor tetras, and I made grey standard armor tetras, now I'm done." Or, make a tetra, and then be one normal block short because a tetra...
    17. Madman198237

      Another Star Wars Inspired Ship

      Actually, if I recall, the TIE boarding craft shows up in A New Hope. It does in one of the Star Wars cross-sections books, at least.
    18. Madman198237

      Another Star Wars Inspired Ship

      Also, the Empire uses TIE boarding craft, not Lambda shuttles, for boarding ships.
    19. Madman198237

      Another Star Wars Inspired Ship

      Where's the TIE fighters? Can you fit a 140 meter long Republic Frigate in that bay? Or is this a mini-sized Venator/ISD/Acclamator mashup?
    20. Madman198237

      Read by Council Build helper changes needed.

      Neat idea. Also, I'd like to see a better replacing feature. Right now, you can replace blocks by selecting them with the "Remove/Replace Filter" button, but this gets annoying when you're working on a ship with lots of tetras and wedges, because you have to go from block form, reset, choose...