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    1. Madman198237

      PvP Anti-Player Research

      Really? You and your science are ruining my ship building. Now I'm gonna have to make more of an interior, with more hull blocks, so I have a more effective tank. That or just go for the shields and deterrent tank... As in, lots of shields to scare people, and more turrets, to scare them even more.
    2. Madman198237

      Classing Ships for Fleets

      I would simply remind you that people are, in fact, morons. And that you will get that one jerk who has a supercomputer, and makes the million-block ship of doors....and then opens and closes it with a logic clock. You will get people whose ships simply defy classification regardless. Block...
    3. Madman198237

      Classing Ships for Fleets

      But then how do you truly determine what a ship's capabilities are? If the ship has a 100 thousand block main cannon with one emitter, that's a lot different from 100000 one block emitters on the same computer. Again, I stress that only subjective (Opinion-based, change from person to person)...
    4. Madman198237

      Recognized by Council Schine/Council-run Server

      Sorry, members as in people who've bought the game. Also, these admins would be only, say, the Council members. They're elected by the community, and only their forum username would have admin powers, while Schine keeps watch over the logs, and can easily track down any potential violations and...
    5. Madman198237

      Classing Ships for Fleets

      So you want to consider block counts of each type of block. Otherwise, you need more information before you know just what the ship is capable of doing, before you know whether it's the lag machine or the doomcube.
    6. Madman198237

      Read by Council Alternate/Additional logic options for Pickup/Shootout Rails

      No, area detectors will NOT trigger if a docked entity interacts. What you might do is set the area triggers AROUND the docker, because then as a ship flies in to dock, it starts the logic in motion. Hey, maybe I can have the forcefield doors after all!
    7. Madman198237

      Classing Ships for Fleets

      Well, there's a difference between a 100k block ship with lots of interior and fancy, decorative blocks all over the outside, and a 100k block ship with nothing but powerful weapons and tough armor. And until you meet it in battle, you won't know which is which based on block count.
    8. Madman198237

      PvP Anti-Player Research

      Thanks for the response. Well, there goes maneuverability. But yeah, gonna have to switch to advanced. Probably going to end up with a layer or two of advanced beneath the current hull. I shudder to think of the time required to rebuild this entire cruiser (We've almost finished with the...
    9. Madman198237

      Read by Council Alternate/Additional logic options for Pickup/Shootout Rails

      Yeah, that's what I was considering earlier on my heavy cruiser/battleship build. No forcefield door for me, because I don't want a random rail hanging is space. Also, the chance of damage to the rail system is a big risk, which could conceivably lock all your drones out.
    10. Madman198237

      Recognized by Council Schine/Council-run Server

      Right...maybe track IPs? Although there's way to get around that as well. Limit accounts per IP? As in, one? Limit accounts per internet address? Blast it, you, why couldn't you leave the logic out of the idea? ;) Ah well, there's a solution somewhere, I hope. Maybe just have a "demo server"...
    11. Madman198237

      PvP Anti-Player Research

      Star and I will get into true multiplayer soon, but we're using the theory side of things to get ourselves some decent ships. Our present large-ship build is focused around the front trio of weapons, one powerful ion cannon, and equally large and powerful cannon with pierce or punch-through...
    12. Madman198237

      Read by Council Alternate/Additional logic options for Pickup/Shootout Rails

      Well, that would seem to make it too easy to use the invisible rail blocks to replace almost all rails, because the building I've done suggests that there isn't much reason to use normal rails, save the logic thing. Though I do like the idea of drones sorting themselves into different bays...
    13. Madman198237

      Recognized by Council Schine/Council-run Server

      I really disagree with memberships, so I disagree with you all on the yearly subscription/cost for access to a single server. I'd be OK, however, with a server run by Schine only for members. However, this game is free to play, and so most people aren't going to start on the server that...
    14. Madman198237

      Planned Turrets: Target Wireless

      I agree with the OP. Also adds neat openings for, say, logic activation of a push or pull effect for a tractor beam setup.
    15. Madman198237

      Gascor Skunkwerks

      I plan to start putting some of my models on the CC...sometime. As my sig says, it might just happen....maybe.
    16. Madman198237

      Brainstorm This Factory Coordinator Computer [Slightly updated]

      Yes, but the difference is that this block could do it faster, by making all the requisite components in multiple factories simultaneously. It's completely up to Schine, as always, but it's really a "add more functionality and mess to factories and their UI" or "Add another new block to figure...
    17. Madman198237

      Brainstorm This Factory Coordinator Computer [Slightly updated]

      It's not different, in that way. Except is does add another thing to interact with. Also, this particular block could be used to mass-produce, say, white standard armor, without micromanagement. It's not just useful for shipyards, if you give it the proper inputs. This block could take, without...
    18. Madman198237

      Read by Council Survival Needs

      Right now we already micromanage on a galactic scale. That's improving, but there's still no good way to avoid micromanaging the mining of a planet, fleets are still really management-intensive, and I'm sure that more mechanics will be added before less micromanaging is possible. Anyway, I'd...
    19. Madman198237

      Gascor Skunkwerks

      The problem is that we're moving from a fixed keel up to the edge, with slopes back in a stepped fashion. It's coming together......slowly. We're just going to move past that part as fast as we can. The rest of the ship looks cool. Also, the ship is built around an array of extremely powerful...
    20. Madman198237

      Read by Council Survival Needs

      Did you know that bold text and italics, perhaps even an underline or two, can add mature emphasis without the need to sound like a high school hallway? Actually, yes, they are meant to consume time in a way that does nothing (tangibly) useful for your life or other peoples' lives. Or, at...