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    1. Madman198237

      Classing Ships for Fleets

      Here's an idea we've not yet considered: Classification based on thrust ratio. Your thrust-to-mass ratio determines what you can do, to an extent. My self-built version of the Charger C-70 refit of the Republic Frigate has very high thrust-to-mass ratio, and can therefore outmaneuver other...
    2. Madman198237

      Read by Council Boarding and Breaching Additions

      In order to make boarding useful, the "Overheating" thing basically needs to go away, people need to have crewed titans or other large vessels worth boarding, and you need to have some benefit for boarding. Perhaps information can become a commodity. There was another thread that discussed chat...
    3. Madman198237

      Classing Ships for Fleets

      I agree that the fleet will beat the titan. Especially once ships in a fleet/Bobby ships use speed properly. Because then...well........... Face the Trench Run Disease, Death Stars! Build titan, get swarmed by that faction down the road with 3 members, 3 fighter/bomber fleets, and a lot of...
    4. Madman198237

      Read by Council Boarding and Breaching Additions

      I think that science fiction resources show boarding to be a viable option---Covenant boarders disable the main weapons system of the Pillar of Autumn, the goal of the Devastator's pursuit of Leia's Blockade Runner is to board it to capture high-value information/targets, and boarding operations...
    5. Madman198237

      Read by Council Boarding and Breaching Additions

      I think that changing warheads is an excellent breaching tactic, although a separate explosive weapon utilizing something like a HEAT effect for directional destruction would be very effective for boarding....not to mention better than the present, suicidal method of detonating extremely lethal...
    6. Madman198237

      Read by Council Boarding and Breaching Additions

      Yeah, boarding's a mess. Very nice idea, however.
    7. Madman198237

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      Resource points sound good. Maybe only one type of faction point generator---no point to add in a ridiculous amount of new blocks to overcomplicate system. Except it has massive diminishing return problems----a group of 1000 is not that much more effective than a group of 100, or something like...
    8. Madman198237

      Recognized by Council Resources Overhaul

      Really good idea for UI innovation. Hopefully we start seeing better UI....right now this is approaching Dwarf Fortress levels of complexity and a learning curve not unlike DF's...except for the fact that at least in this game you have another, similar, unmentionable game to base your...
    9. Madman198237

      Recognized Fuel mechanic proposal

      Well, it is an element of realism and balancing factor for the increased power that a fuel-burning system would give. It leaves you with two fuel solutions: An external fuel storage to minimize damage when it goes off, or a heavily protected internal "bunker" arrangement to prevent damage and...
    10. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      Yes, I agree. I'd love to say "Glowy ship? You're obvious! Die, glowing fools! Muahahaha!" and so on, but you're right. No reason to break your fancy illuminated ships just so my EME system can be more science than fiction. I agree, we need to find a balance between science and fiction. And...
    11. Madman198237

      Drone Wars Competition

      It is valuable experience, it's led to me getting more experience in general design and weapon strengths and good combinations on different drones. I'm going to set up another rack of the things, then get my brother on our little LAN server and see what 39-ish of my drones do to an equal number...
    12. Madman198237

      Drone Wars Competition

      Well, I'm too late. School was not kind to my drone-building aspirations. I have half a rack of working drones, but I'm not going to bother finishing it---I didn't get the missile variants finished in time, and I haven't yet spawned in the beam variants. Ah well. I'll be here next time, I hope.
    13. Madman198237

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      There's another suggestion concerning fuel that I find interesting and useful. You might look it up. I'm too lazy to get a link. ;)
    14. Madman198237

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      Not so much atmosphere, as that can be recycled using planets or chemical processes (Atmosphere is infinite on a large enough ship....as long as you don't get breached) Nor fuel, which I would like to see independent of faction points. But food certainly works. Consumable supplies like food...
    15. Madman198237

      Recognized by Council Resources Overhaul

      I really like the idea of mining operations on planets being permanent setups that constantly extract resources much slower than the Salvage Death Stars that run around out there, but that provide more over time and, even better, provide something to fight over. Especially if resources get as...
    16. Madman198237

      Read by Council Ship Self Destruct Sequence

      To take the appropriate view, sayer: Because people are, at their core, stupid and violent. Or, at least, some are. And these few are enough to trigger the defensive people, who help trigger everyone else, and soon enough you've turned an argument into a server-wide Star War. On to the...
    17. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      Well, once heat-damage-nerfing systems are implemented, flying out of a star will be a viable ambush tactic. Yes, present designs do make that thruster idea problematic. So instead, leave the designs, and say that the ONLY thing that is detected in a trail of ions (That does not show up as a...
    18. Madman198237

      Recognized by Council Resources Overhaul

      Not necessarily. I said "arm", and that region is a bit too big...but this dynamic would fundamentally change how factions interact. Besides being a very interesting concept, it'd encourage trade, because otherwise the factions that are denied the resources are going to band together (Most...
    19. Madman198237

      Brainstorm This #The Solution to Economy - The Exchange

      Well, look at the "Resource Overhaul" page---that is a good way to start an economy. Adding in trade routes and contracts will definitely give players missions to do, and it will force factions to take action to preserve the rarity of goods from their sector...assuming the Resource Overhaul...
    20. Madman198237

      Recognized by Council Resources Overhaul

      Wow, nice ideas. I especially like the first idea, because it means that you can make a whatever-you-want, but it's going to be expensive beyond reasonable if you lack a "special" ingredient that is fairly rare. This works ESPECIALLY well if you take this resource and limit it to a region of x...