Search results

    1. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      1. What do you mean quantum mechanics? I don't see where you need quantum mechanics, only a system that takes the EFFECTS of quantum mechanics into, well, effect. So you know that according to quantum physics x will happen, write up some algebra that makes x happen, skipping the quantum physics...
    2. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      Great summary---you should just hang around and help me create a less super-nerdy answer that regular people can understand. :) You're almost 100% accurate, except for the points I've not been clear enough on. Your ship is always SLIGHTLY stealthy. The less equipment on your ship that produces...
    3. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      Well you see, I'm not talking black-hole-size gamma-ray emissions capable of turning you into highly radioactive soup, I'm talking relatively small but traceable amounts of radiation or other disturbance caused by engines, power generation, operations, etc. Yes, we are siphoning this stuff off...
    4. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      Well....no. Because EM travels at the speed of light. It doesn't remain put unless our drive mechanisms are ion drives, which would leave ions in their wake. Then you can scan and follow an ion trail and perhaps get an approximate estimate on position based on how good your scanner is. No, no...
    5. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      Yes. Almost exactly. Visually, stealth blocks make you hard to see because they're black. Darker colors reduce VISIBLE LIGHT EM emissions...but not necessarily others. Stealth blocks (The specific, high-level type of hull block that I'm suggesting) will reduce EM emissions from within the...
    6. Madman198237

      Read by Council Salvage as an effect

      Maybe this can only apply to beam and pulse turrets: It's already a salvage beam, so now just reduce block count by one and remove the salvage modules. Pulse because it would be great for mining---a large-scale pulse could conceivably destroy an entire asteroid. Give a mining pulse larger range...
    7. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      Valid points: An impossible-to-see ship with a small missile launcher or ion weapon could really hurt. However: Cloaking is based on signature, just like detection. A cloaking system renders you invisible to naked-eye detection. Jamming and cloaking should both eliminate your in-game icon, but...
    8. Madman198237

      Recognized by Council Resources Overhaul

      Lots of interesting ideas. Differing storage mechanisms are a great way to impose a tech limit---resources from orphan worlds should need refrigerated storage (Read: Left in a box exposed to the vacuum of space, in a shaded area on the ship) for solid/liquid/gas, because they only form once a...
    9. Madman198237

      Recognized Fuel mechanic proposal

      Dangit, I just wrote all that and it got deleted. OK, so, anyway. Apollo missions were built using non-sci-fi tech and had to clear Earth's gravity. Invalid point there, sorry. Fuel should be used only when put into a proper setup. Fission reactors should have their own, semi-rare fuels and...
    10. Madman198237

      Recognized Fuel mechanic proposal

      I think that one of the first things to go should be the ridiculous system that says 3 power generators in a cross is more efficient that 4 in a box. Seriously! More generators=more power. Maybe if we work based on filled volumes it'll get better. I recommended all of this earlier but here's a...
    11. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      Sounds reasonable. You're just as lost as I am----which could mean anything. Depends on the day :) Oh: EM and radiation are the same thing---the ElectroMagnetic spectrum is composed of all types of radiation, from gamma rays to visible light to radio waves. There's your science lesson of the...
    12. Madman198237

      Recognized by Council Resources Overhaul

      Wow. Excellent suggestion. Also, instead of this system for collecting red dust (Make it a red gas, I'm thinking Star Wars' Tibanna gas for blasters) the gases should be found on gas giants. Also, orphan planets should come in ALL types....but have some special minerals/properties based on...
    13. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      Hardening back? Did you mean "Harkening back"? Ummmm.....sonar is IMPOSSIBLE to use in space. SOund Navigation And Ranging, remember? Sounds do not travel well in near-vacuum conditions like those in deep space. Scramblers are used for encoding communications. Unless your Sci-Fi forgot some of...
    14. Madman198237

      Recognized Fuel mechanic proposal

      Bandanna skull, man! And an assault rifle! Oh wait....wrong game. But wait again, this is sci-fi as well. So, Bandanna skull! But seriously, bandanna with an AR? Die grunts, die!
    15. Madman198237

      Recognized GalaxyNet (Interstellar internet)

      Interesting ideas. Perhaps not for communication of words....but of things like blueprints and designs. You can tell people about things, but you can't send them your map data or ship blueprints unless they're within range of your antenna, and possessed of an antenna as well. So it's all well...
    16. Madman198237

      Recognized Cloak, Jam, and Scan. System Revamp

      All these ideas are interesting, but here's something to think about: Scanner modes. This is a simple system based only around scanners and jamming, which are, IRL, the same system. An active scanning system can usually generate enough power and "noise" to act as a jammer. Though, to be fair, a...
    17. Madman198237

      Planned Various Fleet Command Ideas

      Perhaps fleet command could use a logic structure like the one in the linked suggestion about condensing logic, as in you need a fleet command area with various blocks, one per ship in the fleet, in order to give detailed orders. This block would keep track of the ship's assignments, could be...
    18. Madman198237

      Recognized Fuel mechanic proposal

      I think that fuel is a nice idea, but agree with those people who disagree (Confused yet?) with the disagreeable practice that some people nevertheless agree with (How about now?), that lines and crosses is an agreeably agreeable (Still here?) method of creating a reactor setup. In short, I...
    19. Madman198237

      Read by Council Docked entity limits? Simpler Turret system

      Yeah---that's the biggest thing all of us on this thread are agreed on, I think: We want less complexity in turret-making. You should be able to directly connect a rail turret axis to another axis, put ONE block on the end of it (Turret core for human use, AI unit if you don't need to use it as...
    20. Madman198237

      Read by Council Docked entity limits? Simpler Turret system

      Actually, what I meant there was that battleships don't lose turrets---the mounting is far more secure than our two-cubic-meter system would suggest. Or at least, it should be. Nor do smaller ships.