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    1. MrFURB

      No dupe bug fix?

      Aye, Schema is boxing with bugs as fast as he can. He\'ll send your troubles away as soon as possible.
    2. MrFURB

      Recipe

      It\'s healthy to keep in mind that this is just the very first implimentation of a completely revamped crafting system. There are still more updates to go, more feature to be added, and more fundamentals to be changed. That said, what you mentioned about R&D was actually confirmed not long ago...
    3. MrFURB

      New Factories? Really?... Really?

      Thank you for your organized feedback. I\'ll bring that up with the other Testers,
    4. MrFURB

      New Factories? Really?... Really?

      I\'m not usually one to employ sarcasm in my responses to the community, as I am a Tester and one of the more active ones as far as chat and forums go, and I do respect your right to have an opinion... But... Oh. no! The developer is changing something in a free alpha game! Obviously all the...
    5. MrFURB

      Greetings, humans.

      You... You said \'Greetings\'? Excuse me, but I believe I have that phrase trademarked. Either way, welcome to Starmade, Ruethus. Personally, I enjoy utilizing speed over armor and efficiency over size, so sort of similar to your style. Glad that more folks who know what they\'re capable of...
    6. MrFURB

      Pushing game limits (AI Ship overload)

      I remember Calbiri testing this on his machine. Said he got a couple thousand AI\'s in different ships before the server slowed down... But didn\'t crash, just got extremely slow.
    7. MrFURB

      Starmade Community Tournament

      I think it\'s a great idea. I also think that we should set it up in a way that can display the game\'s strengths and weaknesses while providing valuable feedback for Schema to continue to evolve Starmade. Here\'s what I think could be done: Have two teams each with a capital ship, a couple of...
    8. MrFURB

      Some questions (I'm new)

      Welcome to Starmade! 1. Ships over a kilometer long tend to destroy framerate or servers entirely. I\'d recommend larger projects to be up to 600-800 meters in their longest axis. 2. PvP servers vary greatly, but on a normal, unmodded Starmade server you can expect a lot of thieving, ganking...
    9. MrFURB

      Star Made Multiplayer Faction Combat tactics

      I actually haven\'t been through too many group battles myself. I remember a few way back when where me and 2-3 friends would ambush people, and one recently where I followed some strangers and quite randomly joined into a brawl. I can\'t wait for combat and economy to be more developed...
    10. MrFURB

      Update Problem

      That error means that the file mirror your client is attempting to download from is not providing Starmade, or trying to provide a modified Starmade. There should be a button nearby to change your mirror, which will eventually give you a proper mirror to download the game from.
    11. MrFURB

      Star Made Multiplayer Faction Combat tactics

      This thread is full of win, and ahead of it\'s time. Right now Starmade doesn\'t have the community organization, the variance in tools, or the playerbase on a server-to-server basis for strategy on a scale that you\'re talking about, but all three of those are going to change as the game ages...
    12. MrFURB

      Shadow Corp Textures - Clean and Simple (WIP)

      I think that the black looks better, it creates a darker, more sleek look that normal Starmade textures don\'t have.
    13. MrFURB

      Mr Bones

      Easy there, Planr. Technically all the data is stored in his server, on his property, and players playing on his server. Plus, if we are going to inforce those rules we\'re going to have to remove a ton of things from the forums, and remove Doomsider\'s 1000+ picture NASS gallery.
    14. MrFURB

      Old shields.

      The shield changes are a step in the right direction, although if it\'s a leap too far or not is up to people\'s personal opinion. I think that shields need a buff, but not to regen, to capacity. It is my opinion that no ship should ever be completely invincible to any threat, but the larger the...
    15. MrFURB

      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      If your ship is capable of hitting the server\'s top speed (They all should be able to) you can do what I call a delta vector, which is where you fly away from the enemy while turning towards them, negating both their speed and maneuverability. If a large ship does this to a smaller one, the...
    16. MrFURB

      Big Ships are Terrible now...

      Please note that all the changes the game goes through are put through us, the Testers first. We weed out bugs and provide feedback.
    17. MrFURB

      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      Let\'s face it, the combat right now is alpha combat, with a paltry number of tools and tactics available. When the game releases I\'m willing to bet that it will look a lot more like Ludovsky\'s first and second posts. You can spend a lot of effort and time into making a big ship, but ship...
    18. MrFURB

      A quick size query

      The game can handle a ship that is partway in one sector and partway in another, but huge ships tend to eat up ram and mess up the game\'s code after a while.
    19. MrFURB

      Big Ships are Terrible now...

      An NPC pirate actually punched through your shields? If you\'re in a \'large\' ship, that doesn\'t happen unless you\'re fighting for more than 5 minutes straight. How many shield blocks do you have? Over a thousand?
    20. MrFURB

      Big Ships are Terrible now...

      A good pilot in a small ship will be able to take on and kill a bad pilot in a ship an order of magnitude bigger than it. Starmade isn\'t a stat-based RPG, it\'s a freeform sandbox, meaning it has to reward players for being both efficient/skilled and for putting in a lot of time/effort. One...