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    1. MrFURB

      Gameplay Optimization Suggestion Sets

      The vast majority of your ideas would make the game into more of a space-sim, where part of the experience of space is actually being in and taking care of your spaceship. I like it. Ship map and navigation menu? Yes please! Better yet, make it holographic! More things to do during idle time...
    2. MrFURB

      Blitzwing's Guideline to Ship Classifications!

      Updated to keep up with current trends and game updates! Thanks to everyone who suggested changes. I\'d also like to send some word\'s Nameless\' way. Yell at him to keep his classifications list updated as well!
    3. MrFURB

      Combat doctrines and few suggestions

      Right now the two primary weapons are AMCs and missiles. The AMC is the DPS tool for getting as many points of damage dealt in as short a time as possible, while the missiles are more of a utility tool. This is two-thirds of what I call the triumvirate of sci-fi weapons; The sustainable energy...
    4. MrFURB

      Combat doctrines and few suggestions

      Combat theory and combat balance is one of my greatest interests in Starmade. Your insight to scouting is correct, having a stealth ship have eyes on the enemy is an enormous advantage because it allows your fleet to maneuver behind the enemy and make use of an enemy capital\'s reduced...
    5. MrFURB

      Hull Strength Increase Idea

      I don\'t like the idea of weakening shields. Right now they are completely destroyed in a few shots by AMC\'s that use a similar amount of power and are taking fewer blocks. I\'d like to suggest shield recharge is kept the same but massively increase it\'s capacity so that, if hull is buffed...
    6. MrFURB

      Arcadia Shipyard's

      That lifter looks cool, gotta get me one of those!
    7. MrFURB

      1:1 UNSC Halo Things; a mixed bag of insanity and free time.

      *Blinks* Well then. This is amazing! Keep u the good work and make sure to show it off on people\'s servers if it holds up in a fight!
    8. MrFURB

      A Nameless Guide for Ship Classifications..

      I approve! Generally makes sense and now people are going to be saying \'Challenge accepted.\' and will go off to build a 500,000 mass deathstar. Very productive!
    9. MrFURB

      Official Texture thread

      Similar textures are used for AMC, salvager, repair blocks, and thrusters which can be confusing. White hulls can be a strain to the eyes when shown against the blackness of space, especially when they are reflecting a sun\'s light. Grey hull usually looks like what a white hull should be...
    10. MrFURB

      Jumpdrives; Leveraging existing game mechanics

      In the game\'s current state some sort of fast travel is needed as going through 10 sectors to get to spawn or to meet up with friends causes a period of stark boredom when compared to the rest of Starmade\'s gameplay. This isn\'t good and should be worked around, I agree. In the game\'s...
    11. MrFURB

      Stanford Torus Station

      You have a knack, better become famous now before millions of other talented folks begin pouring into the community.
    12. MrFURB

      Blitzwing's Guideline to Ship Classifications!

      Your momma\'s so fat she makes Calbiri jealous! Was that good enough?
    13. MrFURB

      My first Project

      Very cool looking! I\'d like to see whatit looks like with the green lights replaced by red or blue though... Rainbow Borg!
    14. MrFURB

      UNSC Shipyard - TheImperialDonut

      Excellent work! I fear that I might not have enough spare time to keep up with all the improvements and new people coming into the shipwright scene. Oh well, I\'ll stick with building doomsday machines. Kudos to you for making arguably the best looking ships yet!
    15. MrFURB

      Music / Ambience

      Yeah, I\'m looking through your stuff right now. Very neat stuff, reminds me of countless older games I used to play, Tribes 2, Pokemon, Eve Online, Tabula Rasa. Good memories.
    16. MrFURB

      GOLDEN

      Welcome to the neighborhood! More active factions means more explosions and more \'testing\' of game mechanics!
    17. MrFURB

      FACEPUNCH INVASION IMMINENT

      This is a war, right? I love wars!
    18. MrFURB

      Build Block and Advanced Build Mode abuse

      Build blocks are the only way to enter build mode for anything that doesn\'t have a ship core, I.E. player-made stations and planetary developements. Also, what do you mean by \'dock\' exactly? Ships need to be docked to another ship/station to be built? If shops have moderate sized docks...
    19. MrFURB

      The Hyper-Realm, non-instantaneous FTL travel method

      Anyone writing coordinates down and that has a basic concept of what the subspace is won\'t \'miss\' a jump. The hotspots idea is good, but will it not also affect bases/trade routes? People would have to deal with the inconvenience of having to first travel a sector off to get rid of subspace...
    20. MrFURB

      The Hyper-Realm, non-instantaneous FTL travel method

      This is a good idea, but there needs to be counterplay options for this. Imagine people using this to instantly field large carriers with other docked vessels/turrets. Unless you leave AI ships in hyperspace, which is impossible under your method, you can\'t expect the enemy. The only effective...