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    1. MrFURB

      Big Ships are Terrible now...

      I did in fact say that they are more efficient, but just like the difference between a few large cannons and many smaller ones, it is much easier to put to a fewer amount of system to good use. Imagine having to make sure that the enemy\'s damage is spread across at least a third of your shield...
    2. MrFURB

      Big Ships are Terrible now...

      Erm, you could also just add those ablative plates to your ship itself instead of docking them, it makes little difference. The only downside would be the extra mass. A lot of people think of putting on shielded external armor plates. Those are quite efficient, but each plate\'s shields only...
    3. MrFURB

      Ship manufacturing "companies"

      Heck yeah, keep it up, folks! I want to see some real competition begin to heat up!
    4. MrFURB

      Big Ships are Terrible now...

      Wow, this thread got revived? Alright, guess I better restate my opinion. The balance of large ships to small ships is tricky, because if we made larger ships just as powerful as all their components combined (No negative scaling or anything) then the game will very quickly turn into an arms...
    5. MrFURB

      switching ship speeds to make ftl viable

      I think having lighter craft achieve higher speeds with much less effort is a given. It fits gameplay wise, it adds a powerful and natural balance, and it resembles most space-tropes. The fun of really big ships shouldn\'t be going really fast, it should be having so many toys to play with. The...
    6. MrFURB

      WIP: HMS Nightmare

      Yet another amazing project. Why am I still surprised, though?
    7. MrFURB

      Triple Diamond Industrial Shipyards

      L-Laser space sharks? You mean space sharks with... Laaaazooor beeeams? What have you done!? Back on topic: Good first ship. Nothing completely amazing, but ten times better than the boxes some folks put out. Now please excuse me, I\'m about to have my bases overrun by hordes of box-ships.
    8. MrFURB

      JMC Transport Ship Starbug

      Does it run into bay doors all the time?
    9. MrFURB

      Shot Speed Should Include Ship Velocity

      Weewoo! Weewoo! Weewoo! Internet police, what\'s the situation here?
    10. MrFURB

      Weekly challenges- community driven

      I can\'t wait to participate in some of these! ...Or get stomped, either way.
    11. MrFURB

      Hello There

      Welcome to Starmade! If you need help with turrets or factories, asking about it chat often gets a good answer.
    12. MrFURB

      Thrusters and basic aerodynamics, for dogfighters and capital ships.

      Well, that is one rather well thought out OP. Let me put in a quick TL;DR for those of you who aren\'t English-gifted: Thruster orientation determines the direction of thrust, and thruster placement determines turn speed. Having a lot of backwards-facing thrusters will make your ship very good...
    13. MrFURB

      Stakhanov's Arachnophobic Bestiary

      D\'aaaaawwww.... So cute! Make it laugh at people!
    14. MrFURB

      Turning: where should my core be?

      Doctor Ragnarok is correct. Anything more than 100 mass is going to take a hit to their turning speed, and anything more than 300 mass is at the minimum turning speed. And Shivers run down my spine at the thought of capital ships zipping too and fro like giant mutant cores.
    15. MrFURB

      Suggestion: Use Our Suggestions

      I\'m not Schema, but in my mind having an alpha game be open and free is just asking for everyone to put in their ideas for the game. Might as well sort them into a specific place for testers to look through. Us testers DO look through the suggestions forums occasionally, especially forum...
    16. MrFURB

      Suggestion: Use Our Suggestions

      Well well well, I\'m glad I found this gem of a thread before things get rolling further downhill. Let me summarize why the chance of suggestions being implimented is so low and why there are some rather strange ideas coming from the dev team at this point. Right now, the design team for...
    17. MrFURB

      Missiles useless (almost)

      Hey folks, I actually think the change in missiles is bugged right now. The total radius should remain unchanged, but the way it disperses that damage is changed. I suspect that it\'s calculating all the phases during phase 1 of the damage calculations, so the first layer/smallest radius is...
    18. MrFURB

      Slightly More Realism

      This thread is hilarious. First off, I\'d like to suggest that people be very careful to not get worked up on the forums, it never leads to anything good. Second off, I think I have to agree with both sides of the argument, if only partially. Having planets be only a county away from each...
    19. MrFURB

      Hey all

      Greetings, and welcome to Starmade!
    20. MrFURB

      Thunderdome | 100 players | Dedicated 32gb ram

      I\'d just like to thank Hexane for the server. Although it has it\'s own problems (Every server does, it\'s mostly due to alpha code) I\'ve found a home for myself and my faction in it, as well as good friends/enemies in Star Core. Glory to Blitzwing! Glory to the Federation!