Some sort of FTL will be implemented. I'm a fan of the KISS principle (keep it simple stupid) and in light of recent suggestions for FTL i'll put my 2 cents in:
Concept:
You move instantly from one sector to another using fuel as a consumable (limiting factor for jump distance). Fuel is drawn from a special block that functions like a plex storage block. Once placed on a vessel, filled with raw ore (Level 1 through 5 though only one type at any time - the storage capacity of the fuel bunker shoudl be limited to one item), the fuel bunker should be immobile like a ship core and heavily protected (if the player doesnt want to lose his jump capability in battle). No specific jump drive block needs to be created. The existing drive blocks can be used (as the 'jump drive') and through use of a formula based on mass of the ship, fuel ore mass and ore level available and mass of the drive blocks a maximum distance can be derived. One would tap the N key to open the navigation screen, type in a waypoint and press a 'Jump' button. Delays can be added if the devs or users desire. Adding a chance for a random misjump or a required nav beacon at the destination to limit exploring by jump drive can also be added. Upper limits on jump drive performance cab=n be added as well, based on fuel purity (level of ore) or mass of drives or both.
Pros:
The /change_Sector admin command already exists and works. All the stuff mentioned above is window dressing for its use by the players on a server.
Cons:
With proper limitaitons I don't see any.
Concept:
You move instantly from one sector to another using fuel as a consumable (limiting factor for jump distance). Fuel is drawn from a special block that functions like a plex storage block. Once placed on a vessel, filled with raw ore (Level 1 through 5 though only one type at any time - the storage capacity of the fuel bunker shoudl be limited to one item), the fuel bunker should be immobile like a ship core and heavily protected (if the player doesnt want to lose his jump capability in battle). No specific jump drive block needs to be created. The existing drive blocks can be used (as the 'jump drive') and through use of a formula based on mass of the ship, fuel ore mass and ore level available and mass of the drive blocks a maximum distance can be derived. One would tap the N key to open the navigation screen, type in a waypoint and press a 'Jump' button. Delays can be added if the devs or users desire. Adding a chance for a random misjump or a required nav beacon at the destination to limit exploring by jump drive can also be added. Upper limits on jump drive performance cab=n be added as well, based on fuel purity (level of ore) or mass of drives or both.
Pros:
The /change_Sector admin command already exists and works. All the stuff mentioned above is window dressing for its use by the players on a server.
Cons:
With proper limitaitons I don't see any.