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- Many a spacefarer has dreamt of traveling the stars in a fabled FTL capable ship. Despite many disastrous experiments aimed at achieving a simile of this dream, one problem has continued to plague scientists and engineers, the catastrophic damage caused by collisions of matter at superluminal velocities. Even individual atoms pose a risk, the energies unleashed by impacting an asteroid or planet at FTL speeds are simply mind-boggling.
- Astronomers theorize that multiple universi have ceased to exist from this sort of energy release, and that the only reason ours hasn't suffered the same fate is due to a mysteriously physical speed limit of seemingly intelligent design.
- Now, the realm of hyper space has been known for some time, and its lack of any speed impediments has tempted many, for instantaneous travel would unlock the galaxy at last. Sadly every test ship attempting to travel via that realm has failed to return to normal space. Until now.
- A joint research project between the Calbirian Swarm and The Imperium of Man has yielded a possible solution.
- First, an answer to the mysterious loss of every ship attempting instantaneous hyper space jumps. A simple probe with no maneuvering capability was constructed to observe the hyper space realm and determine the nature of why ships never returned. The probe DID manage to return from hyper space after an minute, not having moved at all in real space. The probe had a major impact crater on its port side, but the starboard camera/data-storage were intact. The contents shocked the observing scientists.
- The probes memory core contained several minutes of video depicting a frightening spectacle, within the energetic realm of hyper space, void of all matter, there were... things... Nightmarish creatures of light and energy, ethereal demons, haunted this Hyper-Realm.
- The final seconds of footage revealed the source of the crater on the probe, a small apparition had approached with insane velocity and bitten off the missing portion. As the probe began to phase back out of the Hyper-Realm, the creature.., the daemon..., dissolved the ingested material and... grew.
I hope you enjoyed the bit of RP i threw in there, but for the sake of putting this concept into the game ill simplify.
- Create a Hyper-Realm containing no natural blocks
- Travel is not instant, but still at the 50 kph
- Each meter traveled in Hyper-Realm translates to N meters traveled in normal space
- When entering/leaving the Hyper-Realm a check can be made to insure no collisions will occur
- The Hyper-Realm module should have a long cool down time to add strategy in its use and prevent simply spamming it. A large power draining charge-up requirement prior to Jumping could achieve the same effect
- Any amount of time can be spent traveling in the Hyper-Realm, extended durations can be discouraged using the following methods
- Shields will not recharge while in hyper space, and shield reserves will drain at a constant rate
- Unshielded ships become vulnerable to matter ablation (your blocks start to dissolve, just like the damage you receive when too near a star)
- Unshielded ships also become vulnerable to attack/block consumption by the Ethereal-Daemons that swarm through this realm (these could possibly also leech your shields)
- As the Ethereal-Daemons consume blocks, they digest the blocks and grow larger, removing more blocks on each "attack"
- Ethereal-Daemons can eventually grow massive enough to drop out of the Hyper-Realm to plague normal space
- Ample cannon fire can disrupt Ethereal-Daemons, reducing their size (and potentially returning them to the Hyper-Realm) and eventually obliterating them (once they are reduced below 1 block), time can also eventually reduce them back to their natural state of 1 block
- 1 Block sized Ethereal-Daemons are random spawn/despawned, only the larger versions will persist (save/load) in an area. (Yes this will create several dynamics in often used Hyper-Realm regions)
- Other Daemons can be added later, like weapon firing types, types that have attained a physical form and board your vessel and remain even after leaving Hyper-Realm, ETC.
- Large shielded ships can naturally stay in the Hyper-Realm longer than a small ship, and non-combat ships are not negatively effected for their lack of armaments, although an escort is beneficial
- Even small fighters can use Hyper-Realm, simply dodging the Ethereal-Daemons attacks, although these fighters are advised to drop back to normal space before their shields fail, as block ablation on such small ships quickly leads to complete system failure.
- I'm trying to create a viable FTL system while still avoiding pitfalls mentioned in other more instant methods mentions by schema, as well as using the new system to add depth to the Starmade universe
- Think of Hyper-Realm travel somewhat like the Nether in Minecraft, in that case, traveling 1 block in the nether equates 8 blocks in the Overworld
- Theres the possibility of using a flagship to link multiple ships to jump in sync, allowing fleet travel running off the flagships power/sheilds ?
- Theres also the possibility of encountering other Stardwellers in Hyper-Realm, and choosing (or not) to engage in high risk combat (as losing sheilds with all those Ethereal-Daemons around is risky)
- I may add other ideas as i think of them