A Nameless Guide for Ship Classifications..

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    As some of you may know I've been using my own ship classification system for some time. At the request of the Furb I've decided to post it here for all to see.

    A Nameless Ship Classification System

    Light Weight

    • Fast Attack Craft (Hera-Class): 50 - 100 mass
    • Corvette (Demeter-Class): 100.1 - 250 mass
    • Frigate (Ares-Class): 250.1 - 600 mass
    • Destroyer (Apollo-Class): 600.1 - 750.1 mass

    Medium Weight

    • Cruiser (Aphrodite-Class): 750.1 - 1,500 mass
    • Pocket Battleship (Hermes-Class): 1,500.1 - 3,000 mass
    • Battlecruiser (Artemis-Class): 3,000.1 - 5,000 mass
    • Carrier (Athena-Class): 5,000 - 7,500 mass

    Heavy Weight

    • Battleship (Hades-Class): 7,500.1 - 25,000 mass
    • Dreadnought (Poseidon-Class): 25,000.1 - 100,000 mass
    • Titan (Zeus-Class): 100,000.1 - 500,000 mass
    • Planetoid (Kronos-Class): 500,000.1 and beyond

    Ad addendum

    Just wanted to add a general thanks to all those who have appreciated my small contribution. In my absence; I've taken the liberty of verifying that my class does indeed work.

    The table you see below reflects this.

    A Nameless Cubic Classification System

    Light Weight

    • Fast Attack Craft (Hera-Class): 51.2 - 100.0 mass

      Dim: 8x8x8 - 10x10x10

    [*]Corvette (Demeter-Class): 100.1 - 254.8 mass

    • Dim: 10x10x10 - 14x13x13

    [*]Frigate (Ares-Class): 254.9 - 583.2 mass

    • Dim: 14x13x13 - 18x18x18

    [*]Destroyer (Apollo-Class): 583.3 - 722.0 mass

    • Dim: 18x18x18 - 20x19x19



    Medium Weight

    • Cruiser (Aphrodite-Class): 722.1 - 1,440.0 mass

      Dim: 20x19x19 - 25x24x24

    [*]Pocket Battleship (Hermes-Class): 1,440.1 - 2,979.1 mass

    • Dim: 25x24x24 - 31x31x31

    [*]Battlecruiser (Artemis-Class): 2,979.2 - 4,928.4 mass

    • Dim: 31x31x31 - 37x37x36

    [*]Carrier (Athena-Class): 4,928.5 - 7,585.2 mass

    • Dim: 37x37x36 - 43x42x42



    Heavy Weight

    • Battleship (Hades-Class): 7,585.3 - 24,217.2 mass

      Dim: 43x42x42 - 63x62x62

    [*]Dreadnought (Poseidon-Class): 24,217.3 - 100,000.0 mass

    • Dim: 63x62x62 - 100x100x100

    [*]Titan (Zeus-Class): 100,000.1 - 500,021.1 mass

    • Dim: 100x100x100 - 171x171x171

    [*]Planetoid (Kronos-Class): 500,021.2 and beyond

    • Dim: 171x171x171 - beyond



    Questions? Comments? Suggestions? As it stands my classification system attempts to categorize the Greek Pantheon according to their power while providing a balanced systems for each weight class. It also serves as a dual naming system for both non-military/military ship types. In addition I've provided the minimally-sized dimensions for a cube that reflects both extremes of a class within my class system.

    Good Luck and Happy Building!
     

    MrFURB

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    I approve! Generally makes sense and now people are going to be saying \'Challenge accepted.\' and will go off to build a 500,000 mass deathstar. Very productive!
     
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    For those of you who wish to use other classifications see MrFurb\'s at http://star-made.org/content/blitzwings-guideline-ship-classifications.
     
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    Can I just ask what you mean by mass? Blocks? Can you find it out ingame? It would be great to find this out.. Want to get a clear way of describing our ship classes. We have several ships, one or two which we believe are frigates but could be over or under sized.. We arnt too sure.
     
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    To find your mass; (while in build mode) just look to the top of your screen where it says \"Thrust/Mass X.X - X.X = X.X\"

    =)
     
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    Thanks for the quick reply, will be really helpful in the future. Ship is near destroyer size as 580ish mass :D
     
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    We have a ship classification thread up already :P
    Your\'s lacks a Calibiri class.
     
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    More options is better than less. I prefer to be able to choose or make my own.

    In any case the lack of a Calbiri class is a benefit of this class system rather than a detriment.
     
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    Welp, i\'m sitting on planetoid size with a mass of 1.3 million haha.
     

    Pholopalus

    あなたは笑う、あなたは失う
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    I think Crusade deserves his own class.
     
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    This should have an edit with a specialty class.

    What if I\'m in the weight category for carrier and I\'m not a carrier?

    You should add a new category with light medium and heavy mentioning the minimum mass for a ship role. E.g
     
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    GeoPanda; the dual naming scheme was intended for that purpose, i.e.; don\'t want to be called a Titan; call yourself Zeus :D

    Although a civilian designation may be in the works along with a range expansion..
     
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    How exactly do you define what a Medium-class is in terms of function and feel?
     
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    That\'s is an entirely subjective matter Gunivar :D. It\'s really up to you to figure out how big is big and how small is small and what each class is really supposed to do.

    Being a master builder of the old power system; I used to only use the power cube, shields, thrusters and of course the core. No weapons of any kind. For me back then; functionality of each class was irrelevant so long as the weight of each ship was within a particular range.

    GeoPanda; would you care to elaborate on your new categorizations?

    Crusade; how the hell?!
     
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    New guy to StarMade, but rather than using Mass, couldn\'t you use Power (Engine) cube count? Would that represent function/ability better? I only ask after watching a Youtube challenge to pack as much power in a 5x5 cube as possible. Power is going to regulate everything from movement, shields, weapons, etc.

    Perhaps using that approach, one could build classes based on cube size? For example; a 3x3x3 cube (abbreviated 3c) power cell (engine) would be for Fighters... and I am just thinking as I type here...

    3c Classes; Fighters, Bombers, Interceptors

    5c Classes; Corvettes, Frigates, Destroyers

    7c Classes; Cruisers, Battleships, Carriers

    9c Classes; Super X

    Perhaps within each Class, each Type has one or more of that size power cell?

    Fighters: One 3c core, Bombers: Two 3c cores, Interceptors: Three 3c cores...

    I don\'t know, I\'m just brainstorming. When would multiple 3c cores outpower a 5c core? Time to go experiment and maybe take this to it\'s own thread. Sorry if this is OT.
     
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    I like the naming schema best out of this. Makes me wonder where the god of crafting things would lie in this system.

    or perhaps Hephastus would be a designation for static factory-stations that rely on cargo running ships providing it with goods to output...
     
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    Well there are 12 Olympian Gods this categorization covers 10 of them, excluding only Hephaestus and Hestia. Demeter isn\'t one of them neither is Dionysus, or it would be possible of having special roles. Hestia being Goddess of the Hearth and Home could be space station class? Hephaestus again God of the Forge could be planetside building class? Demeter and Dionysus could are Goddess of agriculuture and God of Grapes(Wine). Have them as a ship class combo?(Powersupply & Astrotechnician)
     
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    building cubes of power cores is not efficient. a decent efficient and MUCH easier way is building lines of non-adjacent lines. The only reason you should ever build a cube is if you realy need to safe volume (not mass). Thus normal ships have no genrator \"block\" or core, they have multiple lines of them. If you give a fixed volume you will always find a way that is better than the concept of lines, but it needs just too much effort to find that patter for every possible shape.

    see magic hyperlink for further info how generators work atm.
     
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    all my ships are classed as Titan and Planetoid\'s :c well.. actualy 1 might not be.. but its pretty high up there...