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    1. MrFURB

      Galaxy Rangers (Faction)

      When you girls are done kissing I have some a** kicking to do!
    2. MrFURB

      Wall of suggested changes/modifications.

      Most of your changes seem sage enough. One issue I have is your idea of weapon upgrading. A 2,000 block cannon might be OP, but it\'s also a 2,000 block cannon. It was specifically made to be OP, and a counter strategy should be added for such a weapon other than \'bigger shields\' because, as...
    3. MrFURB

      titan class star destroyer "redeemer"

      The Venator has to be my favorite design from Starwars, right after the Malevolence.
    4. MrFURB

      How planets should be! (simple pretty picture)

      Last I heard, sphericcal gravity isn\'t something that can be easily done because of the engine\'s current limitations, although I expect Schema to try and improve upon it until it is easily possible. Another problem with round planets is that they have little flat space to build a base on...
    5. MrFURB

      1:1 UNSC Halo Things; a mixed bag of insanity and free time.

      I really do love just about everything you\'ve done, and I\'m sure every Halo fan that joins this game from now until the very last will look up to you. Maybe in the future I can capture and refit a destroyer. It looks like it would house a deadly MAC array.
    6. MrFURB

      Blitzwing's Guideline to Ship Classifications!

      My classification system is and will most likely stay a minimalistic one. I balance the numbers for each class based on the number and purpose of ships I see on multiplayer servers (Built by everybody, new and old alike. I\'m not going to balance them for a realistic economy until one actually...
    7. MrFURB

      Creative balance and game design

      I love it when people put effort and thought into their ideas. That said, what I think you\'re getting at is, while there may be a lot of blocks with different functions already in or planned for Starmade, there\'s not a lot to do with those blocks besides shoot stuff with different weapons. Am...
    8. MrFURB

      The Advanced Combat Proposal - TID

      Once again, Donut illustrates his thoughtfulness. I\'ll agree with mostly everything here, and what I don\'t agree with I\'ll call petty differences and move on.
    9. MrFURB

      Small Improvements

      I love your suggestions, but Schema has already done enough messing around with numbers. It\'s definitely mechanics that is the root of these balancing issues. Let\'s get rid of the whole idea of making a big ship to be invincible. Replace it with the idea that it is supposed to win by...
    10. MrFURB

      My thoughts on StarMade

      How would one manage a blockade to keep people out of your faction\'s territory? You would have to add another item/subsystem for that one purpose. How would you ensure that the expansion of humanity doesn\'t make the findind of rare materials moot? If we\'re allowed to expand at light-speed...
    11. MrFURB

      Fighter advice

      I usually find that a good mass for fighters is 50, and that in order ot make the most useful fighter you need to rely moreso on a few shielding blocks for good starting capacity rather than too much hull that adds to your mass and slows you down. Keep fighters/bombers/drones lean and mean, and...
    12. MrFURB

      Fighting Gigantism in Starmade

      Don\'t forget to smooth out the turn rate differences! Currently anything about 100 mass has the same turn rate as something with 10,000 mass.
    13. MrFURB

      Galaxy Rangers (Faction)

      MOAR WAR! Woo! No really, space gets boring without some good combat, just PLEASE don\'t rage. With money how it is now, a ship isn\'t worth tears.
    14. MrFURB

      My thoughts on StarMade

      Ah, more good discussion! You make a good point, and I\'m sure that some people will find more complex systems a ton of fun. The problem with that, though, is that you would have to have those subsystems be optional, else it raises the bar of entrance for the game, narrowing the audience that...
    15. MrFURB

      Kickstarter?

      I think that money isn\'t the only thing that kickstarter is capable of giving developers. A ton of the \'indie\' games that followed in Minecraft\'s wake made good use of kickstarters and, in turn, brought the \'indie\' players to kickstarter. Having a Starmade kickstarter would not only bring...
    16. MrFURB

      Fighting Gigantism in Starmade

      One point you are making that I feel some are missing is that size and quality are different things. A good small ship should stand up to a sloppily designed larger ship. A well-piloted small ship should stand up to a badly crewed large one. A well designed and crewed large ship will blow away...
    17. MrFURB

      Fighting Gigantism in Starmade

      I don\'t like that idea. Yes, it\'s realistic, but realism is not necessariliy the most unique or fun thing out there. If we give capital ships a higher max speed than fighters, not only are you taking away one advantage that smaller ships need, but your\'e making it extremely easy to outplay...
    18. MrFURB

      Hello there o/

      Greetings, Worm! Welcome to Starmade, and enjoy your stay. If you need any help, look through the official wiki, ask in chat, or look through the unofficial but much more comprehensive wiki here: http://wiki.starmade.rtag.me/wiki/index.php?title=Main_Page Nice art! Here\'s something me and my...
    19. MrFURB

      Important building tools the game really needs

      Oh fine, I\'ll ruin the sarcasm... 1. Hold down left control in build mode. 2. Learn advanced build mode. 3. ??? 4. Build!
    20. MrFURB

      I need help with Jammer/cloak blocks

      As of now, cloaking and jamming only requires you to have a single cloaker/jammer block somewhere on the ship and location doesn\'t matter at all. Cloaking takes Xk/sec energy where X is your mass, with radar jamming taking less energy. It is possible to design a ship capable of doing both at...