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    1. Dr. Whammy

      Read by Council shield overcharge block

      Not really. Smaller ships in the 3,000-5,000 mass range typically have enough maneuverability to make a fight interesting. You can also turn and run if things get too crazy. Fights between small ships are like two welter weight boxers dancing around the ring. One may have an initial...
    2. Dr. Whammy

      Read by Council shield overcharge block

      You guys are bringing up some good points. I'll need to experiment with different versions of my frigates to see what works best. Back on the original topic... My main ship is set up to accommodate multiple types of offensive, defensive and utility systems. The first incarnation had only...
    3. Dr. Whammy

      Read by Council shield overcharge block

      Server config allows for docked reactors, if such things are still desired. The new auxiliary power system also serves the same function with less lag. Explain. Have you ever encountered such a situation? Do you know what kind of lag would be generated by that many docked entities...
    4. Dr. Whammy

      Read by Council shield overcharge block

      Don't come in here picking a fight with me. You play the game the way you want. I'll play it the way I want. You say this and yet, you're a proponent of invincibility. Sounds more like you can't get enough. Also, your "nerfs" are easily countered by the typical swarmer spam and docked...
    5. Dr. Whammy

      Read by Council shield overcharge block

      I'm a small builder by default but I have to admit, this sounds a very over-powered and impractical for most applications. Also, it's important to remember, small ships have a much lower systems loss penalty than something big like a titan/battleship. The problem isn't small ship...
    6. Dr. Whammy

      Discussion on Ground Units

      Ingots = the original cargo block. The funny thing is I used to 'fill" and "deplete" my "cargo" just like the current cargo space blocks back when ingots were more widely used for crafting armor.
    7. Dr. Whammy

      Discussion on Ground Units

      Looks good. Outstanding use of slabs. I guess that's why you're "Captain" Tankman.
    8. Dr. Whammy

      First Ship Purpose?

      Yup... 100% Modular. Half my fleet is designed that way. My old Odyssey class is a basic scout that straps a logic-controlled utility module on its belly; usually a salvager. Later, I decided that one module type isn't enough so I made the Pathfinder class ship; which has 3 modules...
    9. Dr. Whammy

      Discussion on Ground Units

      Thanks. I've been using this design since the mid 90s. It's sort of a high mobility hover-tank/mech. Heavily inspired by the prometheus mech from the Konami game "Metal Warriors" on the old SNES. I've refined the design with bits of Armored Core and real world battle tanks. This is a...
    10. Dr. Whammy

      Expat Shipyards

      YES! One of my people! Another small builder. Nice builds; I hope to see more of your work.
    11. Dr. Whammy

      First Ship Purpose?

      Why limit yourself? You can have it all. Go with a small multi-purpose... Sometimes, you need to scout an area without risking something big and expensive. Then you you find a planet/asteroid cluster you want to mine so you need your mining gear. Later on, you need to haul your...
    12. Dr. Whammy

      Discussion on Ground Units

      Finally... A chance to encounter the ground forces of another faction... What the hell kept you guys!?o_O Ok. My checklist for ground units... 1) Size: Most of my units are designed to fit in a dropship or small transport, board a ship/station, then walk/drive/fly around inside station...
    13. Dr. Whammy

      Engine Porn

      Thanks Top 4ce, I still need to RE-refit it. It takes me so long to do larger builds that both variants are from before the rails update. I'm starting to feel like a slacker.:confused:
    14. Dr. Whammy

      Engine Porn

      It's been a while since I posted on this thread so I'll give you some of my newest followed by one of my oldest. Pathfinder Combat Refit Project Hyperion Cyclone Class light escort AFC Legendary Justice: Former Flagship of the United Star Axis; before refit. Refit shown in...
    15. Dr. Whammy

      Warhead Launcher System

      Safer? You can try but They're already pretty safe. The 10x is basically a torpedo magazine, that slides into a launch bay like this. It should be easy to install and upgrade to shoot-out rails. If you follow the "instructions" on the 25x, it is VERY hard to jam or misfire these...
    16. Dr. Whammy

      Hey Schine! Thanks for...

      I have GOT to get me one of these!!!
    17. Dr. Whammy

      Warhead Launcher System

      Warhead Launchers? Now you're speaking my language. Have a look at these. They are older models (before shoot-out) rails but the concept is the same. They might get you off to a good start. 10x Launcher 25x Launcher Edit: Both models have a load/fire button, a reverse (jam clear)...
    18. Dr. Whammy

      Hey Schine! Thanks for...

      That, my friend, is good old fashioned Windows Paint. I've been doing cross section drawings like this one since Windows 3.1 first came out and 256 color bitmaps were a thing. Every pixel on the screen translates to 2ft x 2ft; with most characters being 3 pixels tall (4 with power armor)...
    19. Dr. Whammy

      Hey Schine! Thanks for...

      Dear Schine, Thank you for creating an environment where I can turn... things like this... and these... Into this... For years, I've dreamed of bringing my best creations into a world where I can actually fly around and interact with them. Thanks for bringing back an aspect of my...
    20. Dr. Whammy

      Add this joker to your ban list

      Legal or not, I think the key point here is that crappy behavior like this has a tendency to make faction play unappealing to some. It sets the expectation that if you trust anyone, that you're gonna get screwed. This is why single-player factions are so popular. Having friends on your side...