I think there should be a way to fix that imbalance besides just building something bigger, though I'm not fond of turning this into a level-based game. There's no skill behind simply having a higher 'level' than your opponent.
I made a suggestion involving the use of warheads to allow...
As it stands now; I'm only referring to my own individual experiences and those of the players I talk to outside of open forum. As with all things in this game, your mileage may vary.
Just like you said; I'm waiting for something better to come along to both balance and enhance this...
I hate to break this to you but RP is usually not compatible with most other play styles; with the notable exception of build servers. Most multi-player servers tend to focus on PVP which makes anyone doing RP play style ships nothing more than target practice.
I'm actually a blend of...
I'm a one-man faction and I don't go inactive until either the server closes or they do something I find unacceptable; like declare "no more one-man factions".
...Then I throw all my shit into the sun and never come back. :mad:
Give them the choice to stay put and wait, jail break (if they have a torch/transporter beacon) or re-spawn as a different crew member.
Arrests of this kind could grant faction points to who captures or whoever rescues you back; even if it's you going back to retrieve your "old self" from...
I kinda like this concept...
It could make "arrests" and "ransoms" a lot more interesting.
You could bump the astronaut heath to 500HP, make the first 100 HP count toward staying conscious then make the remaining 400HP apply to the physical durability of the suit's armor and the astronaut's...
This is becoming one of those threads again.
Two things;
1) scanning has a recharge/cooldown. It doesn't matter if the sector bug is in place or not. A patient cloaker can easily bypass something that scans at a set interval; logic or no logic. So that idea is flawed. That's the reason...
So, what you're saying is; you don't want to answer the question that was asked so you chose to evade it entirely. What's worse is that you didn't even explain what you meant by fixing scanners.
I'm trying to get constructive feedback on a potential solution to a problem that's been...
Sorry if I have to grill you on this but you really didn't answer the question.
Would it or would it not, stop the abuse of cloaked suicide bombers? Anyone else can answer too; I want to hear all the options available.
As far as redundancy goes; keep in mind, this is only a side effect of...
Regarding speed; the slow down won't be that bad for a single block. Honestly, I think that's a good trade off for balance. Pick your poison; damage or speed.
I'm more interested in why you think this part won't work; especially if it affects the entire chain-docking assembly.
- make...
Your concern is valid; no one wants a giant ramming cloak-able torpedo; stealth bombers/frigates yes but absolutely no one has posted here in favor of stealth torpedoes.
On the other hand, numerous anti-cloak-abuse options were mentioned. What do you think of them? If you don't like...
Delivery was never really a concern. There is no shortage of launcher ideas (not including my own) out there.
The real issue is that we need for the things to be able to inflict some kind of reasonable damage when they hit. Scratching the paint on a single block of armor isn't enough to...
Nope... I've been hit by an Alpha power before. My torpedo testing never hit anywhere near that hard.
The effort that goes into building these things and effectively getting them to hit a target without some lame kamikaze method makes them far from an ideal primary weapon. It's really...
That was my post actually, and balance was my entire point. It's like a bunch of people said, "screw the numbers, I want to stay invincible." So I tried to cave in a little. Then they complained "But... but... it IGNORES shields!". So I caved in a little more. Then some of them got...
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