Search results

    1. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      12... Core, power, thruster, rail docker, damage pulse computer, damage pulse module, bobby AI, push effect computer, push effect module, delay signal, NOT signal, and a warhead. I'll be damage testing tonight now that my IRL chaos is slowing down.
    2. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      This sounds good. The only thing I disagree with is the no cloak/no jam thing. I think there is a better way to stop cloak rammers and still allow stealth bombers to be a thing. More brain storming seems to be in order. Regarding: damage; remember that I'm still going to do a wider range...
    3. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      No... Dakka-Man. You misunderstand. I have nothing against titans themselves. I just don't like the mentality behind most people who fly them. It's this whole school bully - "I can't beat him so I'll go download something bigger" nonsense. People with that kind of play style force...
    4. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      Ouch... Are you able to do this solo or to you have a faction with you? If fleet orders persisted indefinitely instead of reverting to "idle" I would have tried that approach on LvD. I'd probably have a lot less interest in asymmetrical warfare and more interest in mass-production.
    5. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      On occasion, I have... :rolleyes: Yeah. I try to use numbers to offset the smaller size of my ships as well. I had something the neighborhood of 43 frigates on LvD before they reset. Their combined firepower might have taken out the above ships but at a heavy cost. Before I got all...
    6. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      YOU are contributing; just as most of the others here are. You've been constructive and I value your feedback because, believe it or not, I want to get back into multi-player and PVP. What I don't want is to be is target practice for people who spend every waking hour online building a...
    7. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      Here's a better idea. How about I just put your dumb ass back on ignore and listen only to people who have something constructive to add? Bye! :rolleyes:
    8. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      I think this is the key. These weapons should come at a high cost and not be subject to glitch exploitation. The bottom line is we need better collision detection mechanics all around; not just for torpedo strikes. That glitch everyone uses needs to go away, leaving only the true direct...
    9. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      If you want to contribute to this discussion and actually come to a fair solution that actually encourages PVP rather than scares off a big chunk of the player-base, that's fine. If you want to revisit the home base topic, that's fine too but go do it elsewhere; this is not the thread for that.
    10. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      Yeah... You name call then get offended when someone doesn't put up with it and basically calls you out on your nonsense with something even more painful; the truth. You don't have the stomach for a challenge. That's why you want to remain invincible in your biggie-boats. The only thing you've...
    11. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      Yeah... You really can't beat a titan with these; that was never the point. This is about the fear of getting the paint scratched. There are too many players who want to have their cake and eat it too; roaming about in titans able to destroy anything in their path while remaining...
    12. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      ...and gets the front of their ship blasted off because they get shot by defense turrets set to destroy warheads. Yeah; at no point am I asking for shielded warheads. Come on, Dakka-man. You know better than that. o_O
    13. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      You're referring to this again aren't you? I'm sorry if one little random builder frightens you all so much. I specifically said to make the weapons "Expensive" with regard to materials so people CAN'T spam you like this. Hell! make the damn things cost 5000 Fertikeen so we have to choose...
    14. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      Before we do this; three questions... 1) Did you read the whole thread? 2) Did you understand my posts? 3) Did you look at ANY of the pictures?
    15. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      So, you can't actually think of a valid opposing view so you resort to insults? Typical... If you were paying attention and fully read and understood my posts, you'll notice that I've actually nerfed myself with this idea. Let's be perfectly clear on one thing, there is a good chance that...
    16. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      See... This is precisely why so many people complain that PVP doesn't happen enough in StarMade. You guys need to lighten up, open your minds a little. I am NOT suggesting a one hit kill anti-capital weapon. Seriously; do you know how hard it is to actually hit a moving ship with a...
    17. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      I fail to see why you're so upset when the warhead is STILL single use only. If they miss or if it's shot down, they are SOL while you are free to fire volley after volley of your INFINITE AMMO missiles. Simple; add "warhead" to the list of selectable target types in the AI menu or add it as a...
    18. Dr. Whammy

      The *responsible* warhead rebalancing thread.

      Ok. I'm going to beat a dead horse... with a dead horse. The idea for a damage buff to warheads has been mentioned a few... um...dozen times but I think this time we should justify it with a fair balancing system that could actually work. The result of this kind of change would be better PVP...
    19. Dr. Whammy

      Multiple Ship Core Types: Fighters, cap ships, flagships.

      While the idea is well thought out, I think it is unnecessarily complicated as well as unneeded at this stage of the game's development. Quite possibly the only (non-game-breaking) re-balance that would be of any relevance with regard to the "big ship vs little ship" issue would be on...