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    1. Dr. Whammy

      Read by Council Hinder design theft

      You became my 'subject' the instant you derailed the thread and started this DRM argument of yours. Weak arguments are like blood in the water to me. If you were offended by all of this, that was not my intention but you might try offering a more in depth explanation of your point that more...
    2. Dr. Whammy

      Read by Council Hinder design theft

      Yeah, this issue does have more of a manufacturing feel to it. After all, a Ford employee can't just go a Ferrari dealership, buy the latest model, then instantly have the ability to mass produce Ford-made Ferrari clones. Madman198237 has reminded me that I need to drink decaf before I...
    3. Dr. Whammy

      Read by Council Hinder design theft

      Ok, look at it this way. You have a choice. a) You can have an environment where people share, trade, cooperate and contribute to a widespread (and growing) player-controlled economy; a place where creativity is rewarded with strength and respect while laziness and lack of imagination breeds...
    4. Dr. Whammy

      Read by Council Hinder design theft

      Personal... Impersonal... How you take it is up to you. This is a forum, not a bar fight. a) given that you are in favor of allowing a play-style that alienates a large segment of players who add content that makes this game interesting; designers, you don't give the impression that you are...
    5. Dr. Whammy

      Read by Council Hinder design theft

      Agreed. In fact, I think innovation would actually increase. Ship builders who want to remain competitive in the the new economy would need to constantly crank out new models to stay ahead of other designers who build craft specifically tailored to counter your current model of warship...
    6. Dr. Whammy

      Read by Council Hinder design theft

      I assure you; nothing above has been taken personally... by me, at least. My name was used just enough to compel me to come back and put some words behind that name. My guess is that reason for my being mentioned so much is because some people like my ship designs and thought I'd be a good...
    7. Dr. Whammy

      Read by Council Hinder design theft

      My name has been used way too much in the past 48 hours... Time for me to speak up. Jojomo, I want you to do me a favor. I want you to go to the Boeing HQ, photo copy the schematics for the AH64D Apache helicopter, then build me 5 of them for a private military contract gig I have lined...
    8. Dr. Whammy

      My redesigned Caldari State Rokh Battlecruiser...

      Nice! I still have one of those on my old account.
    9. Dr. Whammy

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      Not to mention; the beams seem to stay 'locked' on target once you pull the trigger. A good example of this was my logic controlled salvager modules. I could maneuver around an asteroid while firing and the beams stayed glued to the target asteroid. You can also switch weapons and fire...
    10. Dr. Whammy

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      And that is why you and I are not playing the same game. If you have the time to invest in gathering the ridiculous amount of (uncommon) fertikeen needed to build something like that, then more power to you. I have no such surplus of time to dump into near-invincble bricknoughts.
    11. Dr. Whammy

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      Effective, yes. Efficient NO! You have to wait 15 seconds or more to fire again. While the initial effects aren't very noticeable in terms of block destroyed, they tear the armor HP to bits with each hit. You will have to knock the armor HP down considerably before you can get to the...
    12. Dr. Whammy

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      On small arrays this is true but I've noticed that cannons seem to do more damage against shields. It's entirely possible that I'm reading the master/slave ratio wrong so take this comment with a grain of salt if you know better. Madman198237, while I understand your method, I stand by the...
    13. Dr. Whammy

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      This is what I've seen so far. Cannons = armor shredders Damage in a straight line; stopping only when they run out of damage or exceed maximum range. Decent range, though as MrFURB said, be mindful of projectile travel time. Good sustained fire with a high DPS will shred an opponent. Gets...
    14. Dr. Whammy

      Are fully cloaked ships possible? What is your cloaker design?

      Well... I guess it's time to refit ASC Atlantis. Thanks for the heads up.
    15. Dr. Whammy

      Buff warhead damage/radius poll [Remastered]

      Silly idea time... How about a 3-5 meter radius, a small damage buff (20,000) but the weapon completely ignores all armor and shields; applying all damage directly to the affected blocks' HP? Meanwhile, we get rid of this clipping exploit nonsense. It would be a precision strike weapon to...
    16. Dr. Whammy

      Buff warhead damage/radius poll [Remastered]

      Here are the steps to tweak the explosive blocks in windows: - Find "blockBehaviorConfig.xml" in StarMade\data\config\ - Make a copy of the file as a backup with a slightly different name, (just in case...attachFull32347) - Using a text editor (I use word pad), open "blockBehaviorConfig.xml" -...
    17. Dr. Whammy

      How much time do you need to build ships below 100m?

      I'll bite... 100 meters is the standard size for the majority of my ships. The time it takes me to build a ship depends on how RP, PVE, PVP and/or "pretty" I want to make it and how strongly my builder's OCD kicks in. While I can't say how long it should take you to build a 100m long ship, I...
    18. Dr. Whammy

      Recognized by Council Additional fleet commands

      That's why I suggested two separate versions of this command. One to quickly switch from one enemy to the next and one to attack a specific target then stop. Sometimes you need to be precise. Sometimes you need to kill everything that moves...
    19. Dr. Whammy

      Read by Council shield overcharge block

      Gotcha, Yeah. I've only used it once. The effect is negligible on small ships so I have no use for it. What do you think about the point defense alternative? Could that fix the issue of survivability and still be balanced?
    20. Dr. Whammy

      Read by Council shield overcharge block

      Broken and overpowered? Never used? What exactly are you referring to? To be honest, I'd have to say that fixing turret AI would be a much better buff than any shield modification. The ability to shoot down multiple missiles at once would boost survivability of ALL ships; big and small...