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    1. Dr. Whammy

      Read by Council Hinder design theft

      Nailed it... I can't speak for everyone but as opposed as I am to someone insta-copying my designs, I will assist anyone who asks me how to build something in StarMade. All anyone has to do is ask and be ready to take good notes. There is a big difference between being a lazy copy cat and...
    2. Dr. Whammy

      Pirates don't attack my station in survival

      No problem. Glad to help. JinM, At first glance, and according to this thread, your issue might be a bug. I'll keep an eye out for new info. If I find out anything new, I'll post it here.
    3. Dr. Whammy

      Pirates don't attack my station in survival

      Go to your server.cfg file. Find the the line that says... ENEMY_SPAWNING = true //Enables enemy spawing Change it to... ENEMY_SPAWNING = false This disables enemy spawning
    4. Dr. Whammy

      Read by Council Hinder design theft

      If you work for Schine, that's ok. If you're just another player, then no; you don't have rights to insta-copy someone's work. That's not an opinion but a fact evidenced by the fact that CC does not contain every build from every player. Get legal if you like but that kind of argument has...
    5. Dr. Whammy

      Pirates don't attack my station in survival

      I just remembered... Have you set any blueprints for use as pirate ships? You may periodically see a red server message on the right side of the screen when no blueprints are available for enemies to use; in which case, they simply won't spawn.
    6. Dr. Whammy

      Read by Council Hinder design theft

      That was the point I was trying to convey when I said... " - We already have an indestructable block (Ship core) that defines a ship - We already have a block (faction module) that is used to assign/modify permissions to a ship or station. - Stations carry their identity as stations based...
    7. Dr. Whammy

      Read by Council Hinder design theft

      No... Noted. I said it before and I'll say it again. A ship gets toasted... They already get the kill and the resources. If they want the design as well, they need to do the work; not get a freebee just because.
    8. Dr. Whammy

      Read by Council Hinder design theft

      - We already have an indestructable block (Ship core) that defines a ship - We already have a block (faction module) that is used to assign/modify permissions to a ship or station. - Stations carry their identity as stations based on having ANY block still existing and can have their...
    9. Dr. Whammy

      Read by Council Hinder design theft

      I'd I'd have to agree with Erth Paradine, and as such, I have to ask; how big was your ship? Food for thought: Several months ago, I took one of my Mobile Command Systems, upgraded it then used it to attack an un-modded copy of it. After 10 minutes of medium/heavy missile strikes, the clone...
    10. Dr. Whammy

      Read by Council Hinder design theft

      Ok. Now I understand. How about another function added to the faction menu. "Grant player access". It acts like an exclusive guest list to allow you to give access to a specific player but not the rest of the faction/server. The flow chart goes like this now. 1) You build/spawn a...
    11. Dr. Whammy

      How Should Boarding Happen?

      With your fleet running interference, use power armor or a light assault vehicle armed with explosives to breech the armor/hull/door. Bring friends... ;)o_O:mad: Dismount the vehicle; armed with a rocket launcher, grapple beam and a sniper rifle. Lock and load. Take no prisoners... :cool...
    12. Dr. Whammy

      Read by Council Hinder design theft

      I concur with this statement. It adds a new dimension to multi-player since you'll be able to fund the militaries of allies in a whole new way. There's also the rush experienced when you unlock a ship type from some elite builder that was previously unavailable. With trade routes being...
    13. Dr. Whammy

      Read by Council Hinder design theft

      Ok. You lost me at marker beam... That's going to be too complicated for some players and not everyone will have access to a marker beam when spawning ships. There's a simpler solution than this. Just make 3 check boxes on the ship spawn/core spawn screen (the one where you enter the...
    14. Dr. Whammy

      Read by Council Hinder design theft

      Interesting... What happens if the block is destroyed?
    15. Dr. Whammy

      Pirates don't attack my station in survival

      No problem. Glad to help.
    16. Dr. Whammy

      Pirates don't attack my station in survival

      Your "server.cfg" looks ok at first glance and "settings.cfg" won't effect MOB spawns. Your screen shot tells a different story... It's hard to say for sure but you may be too far away from pirate stations. I forget the actual distance but you need to be a within a certain range of a pirate...
    17. Dr. Whammy

      Read by Council Hinder design theft

      Under the proposed ideas, the answer to your predicament may be simpler than you think. 1) You build/spawn a protected copy of the ship you want modified. 2) Your friend modifies the ship. 3) YOU save the modified blueprint then give him a protected copy of it if you like. Your thoughts sir?
    18. Dr. Whammy

      Read by Council Hinder design theft

      I'd have to disagree with putting protection on CC builds. As was mentioned before, it's on CC for a reason. Keep it simple; Full access: No restrictions at all. (basically what CC is now.) Partial access: Spawn, repair but no saving or copying (sales/shipwrights) Restricted: No repairing...
    19. Dr. Whammy

      Introducing The United Star Axis

      I'm already on it. As soon as the main structure is finished, I plan to setup a "Sterilization Protocol". In the mean time, I do have guard posts set up for some of my sentry mode power armors. Also, I haven't forgotten about those drone racks. Hence, why I made this one bigger... ;)
    20. Dr. Whammy

      Introducing The United Star Axis

      That can easily be done but I'm going for a very strict low-lag multi-player build this time. The last incarnation of my MCS acted like a lag generating black hole whenever a ship docked or undocked. This is going to be a pretty big environment that will accommodate a lot of visitors; both...